Make SINKS unconditional.
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@@ -10,9 +10,7 @@
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STATIC_DCL void NDECL(maybe_wail);
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STATIC_DCL int NDECL(moverock);
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STATIC_DCL int FDECL(still_chewing,(XCHAR_P,XCHAR_P));
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#ifdef SINKS
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STATIC_DCL void NDECL(dosinkfall);
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#endif
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STATIC_DCL boolean FDECL(findtravelpath, (BOOLEAN_P));
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STATIC_DCL boolean FDECL(trapmove, (int,int,struct trap *));
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STATIC_DCL void NDECL(switch_terrain);
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@@ -468,7 +466,6 @@ register xchar ox, oy;
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newsym(ox, oy);
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}
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#ifdef SINKS
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static NEARDATA const char fell_on_sink[] = "fell onto a sink";
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STATIC_OVL void
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@@ -549,7 +546,6 @@ dosinkfall()
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through float_down(), but make sure BFlying is up to date */
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float_vs_flight();
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}
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#endif
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boolean
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may_dig(x,y)
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@@ -1767,10 +1763,8 @@ boolean pick;
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if (pooleffects(TRUE)) goto spotdone;
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check_special_room(FALSE);
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#ifdef SINKS
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if(IS_SINK(levl[u.ux][u.uy].typ) && Levitation)
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dosinkfall();
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#endif
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if (!in_steed_dismounting) { /* if dismounting, we'll check again later */
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boolean pit;
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