Make SINKS unconditional.
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@@ -431,11 +431,8 @@ struct obj *obj; /* missile (or stack providing it) */
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/* missile might hit iron bars */
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|| (levl[bhitpos.x+dx][bhitpos.y+dy].typ == IRONBARS &&
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hits_bars(&singleobj, bhitpos.x, bhitpos.y, !rn2(5), 0))
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#ifdef SINKS
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/* Thrown objects "sink" */
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|| IS_SINK(levl[bhitpos.x][bhitpos.y].typ)
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#endif
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) {
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|| IS_SINK(levl[bhitpos.x][bhitpos.y].typ)) {
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if (singleobj) /* hits_bars might have destroyed it */
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(void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
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break;
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