Make SINKS unconditional.
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@@ -2913,7 +2913,6 @@ wiztrap:
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newsym(x, y);
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return(&zeroobj);
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}
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# ifdef SINKS
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if (!BSTRCMPI(bp, p-4, "sink")) {
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lev->typ = SINK;
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level.flags.nsinks++;
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@@ -2921,7 +2920,6 @@ wiztrap:
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newsym(x, y);
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return &zeroobj;
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}
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# endif
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/* ("water" matches "potion of water" rather than terrain) */
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if (!BSTRCMPI(bp, p-4, "pool") || !BSTRCMPI(bp, p-4, "moat")) {
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lev->typ = !BSTRCMPI(bp, p-4, "pool") ? POOL : MOAT;
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