Make SINKS unconditional.

This commit is contained in:
Sean Hunt
2015-02-13 23:30:38 -05:00
parent b066b7c170
commit 5ee71d2757
23 changed files with 6 additions and 92 deletions

View File

@@ -2913,7 +2913,6 @@ wiztrap:
newsym(x, y);
return(&zeroobj);
}
# ifdef SINKS
if (!BSTRCMPI(bp, p-4, "sink")) {
lev->typ = SINK;
level.flags.nsinks++;
@@ -2921,7 +2920,6 @@ wiztrap:
newsym(x, y);
return &zeroobj;
}
# endif
/* ("water" matches "potion of water" rather than terrain) */
if (!BSTRCMPI(bp, p-4, "pool") || !BSTRCMPI(bp, p-4, "moat")) {
lev->typ = !BSTRCMPI(bp, p-4, "pool") ? POOL : MOAT;