Make SINKS unconditional.
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@@ -51,7 +51,6 @@ dosounds()
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};
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You_hear1(fountain_msg[rn2(3)+hallu]);
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}
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#ifdef SINK
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if (level.flags.nsinks && !rn2(300)) {
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static const char * const sink_msg[3] = {
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"a slow drip.",
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@@ -60,7 +59,6 @@ dosounds()
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};
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You_hear1(sink_msg[rn2(2)+hallu]);
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}
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#endif
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if (level.flags.has_court && !rn2(200)) {
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static const char * const throne_msg[4] = {
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"the tones of courtly conversation.",
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