remove specific Windows 10 sdk reference
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@@ -24,7 +24,7 @@
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<VCProjectVersion>17.0</VCProjectVersion>
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<ProjectGuid>{503AE687-C33A-45ED-93AA-83967E176D67}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -52,19 +52,19 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="Exists('$(LibDir)pdcursesmod') AND Exists('$(LibDir)lua-$(LUA_VERSION)')">
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<NMakeBuildCommandLine>echo lib\pdcursesmod and lib\lua-$(LUA_VERSION) are already present</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake clean %26%26 popd</NMakeCleanCommandLine>
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<NMakeReBuildCommandLine>echo rebuilding lib\pdcursesmod and lib\lua-$(LUA_VERSION)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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</PropertyGroup>
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<PropertyGroup Condition="!Exists('$(LibDir)pdcursesmod') OR !Exists('$(LibDir)lua-$(LUA_VERSION)')">
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<NMakeBuildCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake %26%26 popd</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake clean %26%26 popd</NMakeCleanCommandLine>
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<NMakeReBuildCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake rebuild %26%26 popd</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<PropertyGroup Condition="Exists('$(LibDir)pdcursesmod') AND Exists('$(LibDir)lua-$(LUA_VERSION)')">
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<NMakeBuildCommandLine>echo lib\pdcursesmod and lib\lua-$(LUA_VERSION) are already present</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake clean %26%26 popd</NMakeCleanCommandLine>
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<NMakeReBuildCommandLine>echo rebuilding lib\pdcursesmod and lib\lua-$(LUA_VERSION)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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</PropertyGroup>
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<PropertyGroup Condition="!Exists('$(LibDir)pdcursesmod') OR !Exists('$(LibDir)lua-$(LUA_VERSION)')">
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<NMakeBuildCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake %26%26 popd</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake clean %26%26 popd</NMakeCleanCommandLine>
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<NMakeReBuildCommandLine>pushd $(vsDir)fetchprereq %26%26 nmake -F fetchprereq.nmake rebuild %26%26 popd</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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