avoid the_your[] duplication
get rid of a duplication of the_your[] strings (do.c, trap.c) by moving it to c_common_strings.
This commit is contained in:
+3
-1
@@ -289,7 +289,8 @@ E struct c_common_strings {
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*const c_silly_thing_to, *const c_shudder_for_moment,
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*const c_silly_thing_to, *const c_shudder_for_moment,
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*const c_something, *const c_Something,
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*const c_something, *const c_Something,
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*const c_You_can_move_again,
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*const c_You_can_move_again,
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*const c_Never_mind, *c_vision_clears;
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*const c_Never_mind, *c_vision_clears,
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*const c_the_your[2];
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} c_common_strings;
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} c_common_strings;
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#define nothing_happens c_common_strings.c_nothing_happens
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#define nothing_happens c_common_strings.c_nothing_happens
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#define thats_enough_tries c_common_strings.c_thats_enough_tries
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#define thats_enough_tries c_common_strings.c_thats_enough_tries
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@@ -300,6 +301,7 @@ E struct c_common_strings {
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#define You_can_move_again c_common_strings.c_You_can_move_again
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#define You_can_move_again c_common_strings.c_You_can_move_again
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#define Never_mind c_common_strings.c_Never_mind
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#define Never_mind c_common_strings.c_Never_mind
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#define vision_clears c_common_strings.c_vision_clears
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#define vision_clears c_common_strings.c_vision_clears
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#define the_your c_common_strings.c_the_your
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/* material strings */
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/* material strings */
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E const char *materialnm[];
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E const char *materialnm[];
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+1
-1
@@ -239,7 +239,7 @@ struct c_common_strings c_common_strings = {
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"Nothing happens.", "That's enough tries!",
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"Nothing happens.", "That's enough tries!",
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"That is a silly thing to %s.", "shudder for a moment.",
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"That is a silly thing to %s.", "shudder for a moment.",
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"something", "Something", "You can move again.", "Never mind.",
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"something", "Something", "You can move again.", "Never mind.",
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"vision quickly clears."
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"vision quickly clears.", {"the", "your"}
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};
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};
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/* NOTE: the order of these words exactly corresponds to the
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/* NOTE: the order of these words exactly corresponds to the
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@@ -195,7 +195,6 @@ const char *verb;
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(!u.utrap || (u.utrap && u.utraptype != TT_PIT)) &&
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(!u.utrap || (u.utrap && u.utraptype != TT_PIT)) &&
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(t = t_at(x,y)) != 0 && t->tseen &&
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(t = t_at(x,y)) != 0 && t->tseen &&
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(t->ttyp==PIT || t->ttyp==SPIKED_PIT)) {
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(t->ttyp==PIT || t->ttyp==SPIKED_PIT)) {
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static const char * const the_your[2] = { "the", "your" };
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/* you escaped a pit and are standing on the precipice */
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/* you escaped a pit and are standing on the precipice */
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if (Blind && flags.soundok)
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if (Blind && flags.soundok)
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You_hear("%s %s downwards.",
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You_hear("%s %s downwards.",
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@@ -32,7 +32,6 @@ STATIC_OVL boolean FDECL(keep_saddle_with_steedcorpse,
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STATIC_VAR const char * const a_your[2] = { "a", "your" };
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STATIC_VAR const char * const a_your[2] = { "a", "your" };
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STATIC_VAR const char * const A_Your[2] = { "A", "Your" };
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STATIC_VAR const char * const A_Your[2] = { "A", "Your" };
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STATIC_VAR const char * const the_your[2] = { "the", "your" };
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STATIC_VAR const char tower_of_flame[] = "tower of flame";
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STATIC_VAR const char tower_of_flame[] = "tower of flame";
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STATIC_VAR const char * const A_gush_of_water_hits = "A gush of water hits";
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STATIC_VAR const char * const A_gush_of_water_hits = "A gush of water hits";
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STATIC_VAR const char * const blindgas[6] =
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STATIC_VAR const char * const blindgas[6] =
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