Change the tips internal data struct
Previously adding any new tips invalidated saves; now you can have up to the number of bits in a long without change in savefile. Invalidates saves.
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@@ -168,7 +168,7 @@ struct context_info {
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boolean bypasses; /* bypass flag is set on at least one fobj */
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boolean door_opened; /* set to true if door was opened during test_move */
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boolean resume_wish; /* game was exited while in wish prompt */
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boolean tips[NUM_TIPS];
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unsigned long tips;
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struct dig_info digging;
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struct victual_info victual;
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struct engrave_info engraving;
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 136
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#define EDITLEVEL 137
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/*
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* Development status possibilities.
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