X11: Make statue tiles look like grayscale monsters
This commit is contained in:
@@ -57,8 +57,10 @@ boolean read_text_tile(pixel[TILE_Y][TILE_X]);
|
||||
boolean write_text_tile(pixel[TILE_Y][TILE_X]);
|
||||
writes tile
|
||||
|
||||
There are two additional shared routines provided for writers:
|
||||
There are some additional shared routines provided for writers:
|
||||
|
||||
void set_grayscale(boolean g);
|
||||
do grayscale color substitutions when reading the tile text file
|
||||
void init_colormap();
|
||||
initialize the output colormap from the input one
|
||||
must be called before opening output file as colormap is part of header
|
||||
|
||||
Reference in New Issue
Block a user