X11: Make statue tiles look like grayscale monsters

This commit is contained in:
Pasi Kallinen
2016-06-23 09:44:07 +03:00
parent 7feb3ad948
commit 5f35d49105
6 changed files with 39 additions and 6 deletions

View File

@@ -57,8 +57,10 @@ boolean read_text_tile(pixel[TILE_Y][TILE_X]);
boolean write_text_tile(pixel[TILE_Y][TILE_X]);
writes tile
There are two additional shared routines provided for writers:
There are some additional shared routines provided for writers:
void set_grayscale(boolean g);
do grayscale color substitutions when reading the tile text file
void init_colormap();
initialize the output colormap from the input one
must be called before opening output file as colormap is part of header