X11: Make statue tiles look like grayscale monsters
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@@ -35,6 +35,7 @@ extern boolean FDECL(read_text_tile, (pixel(*) [TILE_X]));
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extern boolean FDECL(write_text_tile, (pixel(*) [TILE_X]));
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extern int NDECL(fclose_text_file);
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extern void FDECL(set_grayscale, (boolean));
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extern void NDECL(init_colormap);
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extern void NDECL(merge_colormap);
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