X11: Make statue tiles look like grayscale monsters

This commit is contained in:
Pasi Kallinen
2016-06-23 09:44:07 +03:00
parent 7feb3ad948
commit 5f35d49105
6 changed files with 39 additions and 6 deletions

View File

@@ -35,6 +35,7 @@ extern boolean FDECL(read_text_tile, (pixel(*) [TILE_X]));
extern boolean FDECL(write_text_tile, (pixel(*) [TILE_X]));
extern int NDECL(fclose_text_file);
extern void FDECL(set_grayscale, (boolean));
extern void NDECL(init_colormap);
extern void NDECL(merge_colormap);