X11: Make statue tiles look like grayscale monsters
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@@ -21,7 +21,7 @@ extern void FDECL(exit, (int));
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#endif
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#endif
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#if defined(MSDOS) || defined(WIN32)
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#if defined(MSDOS) || defined(WIN32) || defined(X11_GRAPHICS)
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#define STATUES_LOOK_LIKE_MONSTERS
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#endif
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