make attack result macros more distinguishable from makemon macros

Use the MM_ prefix only for the makemon macros, and change these five as follows:

 MM_MISS 0x0     -> M_ATTK_MISS      /* aggressor missed */
 MM_HIT 0x1      -> M_ATTK_HIT       /* aggressor hit defender */
 MM_DEF_DIED 0x2 -> M_ATTK_DEF_DIED  /* defender died */
 MM_AGR_DIED 0x4 -> M_ATTK_AGR_DIED  /* aggressor died */
 MM_AGR_DONE 0x8 -> M_ATTK_AGR_DONE  /* aggressor is done with their turn */

include/hack.h:#define NO_MM_FLAGS     0x000000L /* use this rather than plain 0 */
include/hack.h:#define MM_NOWAIT       0x000002L /* don't set STRAT_WAITMASK flags */
include/hack.h:#define MM_NOCOUNTBIRTH 0x000004L /* don't increment born count (for revival) */
include/hack.h:#define MM_IGNOREWATER  0x000008L /* ignore water when positioning */
include/hack.h:#define MM_ADJACENTOK   0x000010L /* acceptable to use adjacent coordinates */
include/hack.h:#define MM_ANGRY        0x000020L /* monster is created angry */
include/hack.h:#define MM_NONAME       0x000040L /* monster is not christened */
include/hack.h:#define MM_EGD          0x000100L /* add egd structure */
include/hack.h:#define MM_EPRI         0x000200L /* add epri structure */
include/hack.h:#define MM_ESHK         0x000400L /* add eshk structure */
include/hack.h:#define MM_EMIN         0x000800L /* add emin structure */
include/hack.h:#define MM_EDOG         0x001000L /* add edog structure */
include/hack.h:#define MM_ASLEEP       0x002000L /* monsters should be generated asleep */
include/hack.h:#define MM_NOGRP        0x004000L /* suppress creation of monster groups */
include/hack.h:#define MM_NOTAIL       0x008000L /* if a long worm, don't give it a tail */
include/hack.h:#define MM_MALE         0x010000L /* male variation */
include/hack.h:#define MM_FEMALE       0x020000L /* female variation */
include/hack.h:#define MM_NOMSG        0x040000L /* no appear message */

include/hack.h:#define MM_NOEXCLAM     0x400000L /* more sedate "<mon> appears." mesg for ^G */
include/hack.h:#define MM_IGNORELAVA   0x800000L /* ignore lava when positioning */
This commit is contained in:
nhmall
2023-03-19 12:19:34 -04:00
parent e29bfcab54
commit 5f69dc6228
10 changed files with 227 additions and 227 deletions

View File

@@ -876,7 +876,7 @@ pet_ranged_attk(struct monst *mtmp)
/* Hungry pets are unlikely to use breath/spit attacks */
if (mtarg && (!hungry || !rn2(5))) {
int mstatus = MM_MISS;
int mstatus = M_ATTK_MISS;
if (mtarg == &gy.youmonst) {
if (mattacku(mtmp))
@@ -887,19 +887,19 @@ pet_ranged_attk(struct monst *mtmp)
* and "attacked but didn't die" cases, and this is preferable
* to letting the pet attack the player and continuing to move.
*/
mstatus = MM_HIT;
mstatus = M_ATTK_HIT;
} else {
mstatus = mattackm(mtmp, mtarg);
/* Shouldn't happen, really */
if (mstatus & MM_AGR_DIED)
if (mstatus & M_ATTK_AGR_DIED)
return MMOVE_DIED;
/* Allow the targeted nasty to strike back - if
* the targeted beast doesn't have a ranged attack,
* nothing will happen.
*/
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED)
if ((mstatus & M_ATTK_HIT) && !(mstatus & M_ATTK_DEF_DIED)
&& rn2(4) && mtarg != &gy.youmonst) {
/* Can monster see? If it can, it can retaliate
@@ -909,7 +909,7 @@ pet_ranged_attk(struct monst *mtmp)
*/
if (mtarg->mcansee && haseyes(mtarg->data)) {
mstatus = mattackm(mtarg, mtmp);
if (mstatus & MM_DEF_DIED)
if (mstatus & M_ATTK_DEF_DIED)
return MMOVE_DIED;
}
}
@@ -922,9 +922,9 @@ pet_ranged_attk(struct monst *mtmp)
* only ever try ranged options
* 2. if the only attacks available to mattackm are ranged
* options, and the monster cannot make a ranged attack, it
* will return MM_MISS.
* will return M_ATTK_MISS.
*/
if (mstatus != MM_MISS)
if (mstatus != M_ATTK_MISS)
return MMOVE_DONE;
}
return MMOVE_NOTHING;
@@ -1097,16 +1097,16 @@ dog_move(register struct monst *mtmp,
mstatus = mattackm(mtmp, mtmp2);
/* aggressor (pet) died */
if (mstatus & MM_AGR_DIED)
if (mstatus & M_ATTK_AGR_DIED)
return MMOVE_DIED;
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) && rn2(4)
if ((mstatus & M_ATTK_HIT) && !(mstatus & M_ATTK_DEF_DIED) && rn2(4)
&& mtmp2->mlstmv != gm.moves
&& !onscary(mtmp->mx, mtmp->my, mtmp2)
/* monnear check needed: long worms hit on tail */
&& monnear(mtmp2, mtmp->mx, mtmp->my)) {
mstatus = mattackm(mtmp2, mtmp); /* return attack */
if (mstatus & MM_DEF_DIED)
if (mstatus & M_ATTK_DEF_DIED)
return MMOVE_DIED;
}
return MMOVE_DONE;
@@ -1117,7 +1117,7 @@ dog_move(register struct monst *mtmp,
register struct monst *mtmp2 = m_at(nx, ny);
mstatus = mdisplacem(mtmp, mtmp2, FALSE); /* displace monster */
if (mstatus & MM_DEF_DIED)
if (mstatus & M_ATTK_DEF_DIED)
return MMOVE_DIED;
return MMOVE_NOTHING;
}