make attack result macros more distinguishable from makemon macros

Use the MM_ prefix only for the makemon macros, and change these five as follows:

 MM_MISS 0x0     -> M_ATTK_MISS      /* aggressor missed */
 MM_HIT 0x1      -> M_ATTK_HIT       /* aggressor hit defender */
 MM_DEF_DIED 0x2 -> M_ATTK_DEF_DIED  /* defender died */
 MM_AGR_DIED 0x4 -> M_ATTK_AGR_DIED  /* aggressor died */
 MM_AGR_DONE 0x8 -> M_ATTK_AGR_DONE  /* aggressor is done with their turn */

include/hack.h:#define NO_MM_FLAGS     0x000000L /* use this rather than plain 0 */
include/hack.h:#define MM_NOWAIT       0x000002L /* don't set STRAT_WAITMASK flags */
include/hack.h:#define MM_NOCOUNTBIRTH 0x000004L /* don't increment born count (for revival) */
include/hack.h:#define MM_IGNOREWATER  0x000008L /* ignore water when positioning */
include/hack.h:#define MM_ADJACENTOK   0x000010L /* acceptable to use adjacent coordinates */
include/hack.h:#define MM_ANGRY        0x000020L /* monster is created angry */
include/hack.h:#define MM_NONAME       0x000040L /* monster is not christened */
include/hack.h:#define MM_EGD          0x000100L /* add egd structure */
include/hack.h:#define MM_EPRI         0x000200L /* add epri structure */
include/hack.h:#define MM_ESHK         0x000400L /* add eshk structure */
include/hack.h:#define MM_EMIN         0x000800L /* add emin structure */
include/hack.h:#define MM_EDOG         0x001000L /* add edog structure */
include/hack.h:#define MM_ASLEEP       0x002000L /* monsters should be generated asleep */
include/hack.h:#define MM_NOGRP        0x004000L /* suppress creation of monster groups */
include/hack.h:#define MM_NOTAIL       0x008000L /* if a long worm, don't give it a tail */
include/hack.h:#define MM_MALE         0x010000L /* male variation */
include/hack.h:#define MM_FEMALE       0x020000L /* female variation */
include/hack.h:#define MM_NOMSG        0x040000L /* no appear message */

include/hack.h:#define MM_NOEXCLAM     0x400000L /* more sedate "<mon> appears." mesg for ^G */
include/hack.h:#define MM_IGNORELAVA   0x800000L /* ignore lava when positioning */
This commit is contained in:
nhmall
2023-03-19 12:19:34 -04:00
parent e29bfcab54
commit 5f69dc6228
10 changed files with 227 additions and 227 deletions

View File

@@ -756,7 +756,7 @@ dochug(register struct monst* mtmp)
for (a = &mdat->mattk[0]; a < &mdat->mattk[NATTK]; a++) {
if (a->aatyp == AT_MAGC
&& (a->adtyp == AD_SPEL || a->adtyp == AD_CLRC)) {
if ((castmu(mtmp, a, FALSE, FALSE) & MM_HIT)) {
if ((castmu(mtmp, a, FALSE, FALSE) & M_ATTK_HIT)) {
status = MMOVE_DONE; /* bypass m_move() */
break;
}
@@ -1506,9 +1506,9 @@ m_move(register struct monst* mtmp, register int after)
mtmp2 = m_at(nix, niy);
mstatus = mdisplacem(mtmp, mtmp2, FALSE);
if ((mstatus & MM_AGR_DIED) || (mstatus & MM_DEF_DIED))
if ((mstatus & M_ATTK_AGR_DIED) || (mstatus & M_ATTK_DEF_DIED))
return MMOVE_DIED;
if (mstatus & MM_HIT)
if (mstatus & M_ATTK_HIT)
return MMOVE_MOVED;
return MMOVE_DONE;
}
@@ -1796,15 +1796,15 @@ m_move_aggress(struct monst* mtmp, coordxy x, coordxy y)
/* note: mstatus returns 0 if mtmp2 is nonexistent */
mstatus = mattackm(mtmp, mtmp2);
if (mstatus & MM_AGR_DIED) /* aggressor died */
if (mstatus & M_ATTK_AGR_DIED) /* aggressor died */
return MMOVE_DIED;
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) && rn2(4)
if ((mstatus & M_ATTK_HIT) && !(mstatus & M_ATTK_DEF_DIED) && rn2(4)
&& mtmp2->movement >= NORMAL_SPEED) {
mtmp2->movement -= NORMAL_SPEED;
gn.notonhead = 0;
mstatus = mattackm(mtmp2, mtmp); /* return attack */
if (mstatus & MM_DEF_DIED)
if (mstatus & M_ATTK_DEF_DIED)
return MMOVE_DIED;
}
return MMOVE_DONE;