fix github #172 - ^T inconsistencies; add m^T

Fixes #172

Casting teleport-away via ^T used different requirements for energy,
strength, and hunger than casting it via 'Z'.  The strength and hunger
requirements were more stringent, the energy one more lenient.  When
it rejected a cast attempt due to any of those, it used up the move,
but 'Z' didn't.

When testing my fix, I wanted an easier way than a debugger to control
how ^T interacts with wizard mode, so finally got around to a first
cut at being able to invoke it via wizard mode but not override those
energy/strength/hunger requirements.  It uses the 'm' prefix to ask
for a menu.  'm^T' gives four options about how to teleport.  (There
are other permutations which aren't handled.)

Also noticed while testing:  ^T wouldn't attempt to cast teleport-away
if you didn't know the corresponding spellbook.  'Z' will attempt that
because it is possible to forget a book and still know its spell.
This commit is contained in:
PatR
2019-01-03 17:37:00 -08:00
parent b2ad4651f3
commit 600261d81f
5 changed files with 230 additions and 51 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1546038393 2018/12/28 23:06:33 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.323 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1546565813 2019/01/04 01:36:53 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.324 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -4408,8 +4408,8 @@ int NDECL((*cmd_func));
|| cmd_func == doloot
/* travel: pop up a menu of interesting targets in view */
|| cmd_func == dotravel
/* wizard mode ^V */
|| cmd_func == wiz_level_tele
/* wizard mode ^V and ^T */
|| cmd_func == wiz_level_tele || cmd_func == dotelecmd
/* 'm' prefix allowed for some extended commands */
|| cmd_func == doextcmd || cmd_func == doextlist)
return TRUE;

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 spell.c $NHDT-Date: 1542765363 2018/11/21 01:56:03 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.87 $ */
/* NetHack 3.6 spell.c $NHDT-Date: 1546565814 2019/01/04 01:36:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.88 $ */
/* Copyright (c) M. Stephenson 1988 */
/* NetHack may be freely redistributed. See license for details. */
@@ -923,6 +923,10 @@ boolean atme;
} else if (spellknow(spell) <= KEEN / 10) { /* 2000 turns left */
Your("recall of this spell is gradually fading.");
}
/*
* Note: dotele() also calculates energy use and checks nutrition
* and strength requirements; it any of these change, update it too.
*/
energy = (spellev(spell) * 5); /* 5 <= energy <= 35 */
if (u.uhunger <= 10 && spellid(spell) != SPE_DETECT_FOOD) {
@@ -1269,6 +1273,62 @@ throwspell()
return 1;
}
/* add/hide/remove/unhide teleport-away on behalf of dotelecmd() to give
more control to behavior of ^T when used in wizard mode */
int
tport_spell(what)
int what;
{
static struct tport_hideaway {
struct spell savespell;
int tport_indx;
} save_tport;
int i;
/* also defined in teleport.c */
#define NOOP_SPELL 0
#define HIDE_SPELL 1
#define ADD_SPELL 2
#define UNHIDESPELL 3
#define REMOVESPELL 4
for (i = 0; i < MAXSPELL; i++)
if (spellid(i) == SPE_TELEPORT_AWAY || spellid(i) == NO_SPELL)
break;
if (i == MAXSPELL) {
impossible("tport_spell: spellbook full");
/* wizard mode ^T is not able to honor player's menu choice */
} else if (spellid(i) == NO_SPELL) {
if (what == HIDE_SPELL || what == REMOVESPELL) {
save_tport.tport_indx = MAXSPELL;
} else if (what == UNHIDESPELL) {
/*assert( save_tport.savespell.sp_id == SPE_TELEPORT_AWAY );*/
spl_book[save_tport.tport_indx] = save_tport.savespell;
save_tport.tport_indx = MAXSPELL; /* burn bridge... */
} else if (what == ADD_SPELL) {
save_tport.savespell = spl_book[i];
save_tport.tport_indx = i;
spl_book[i].sp_id = SPE_TELEPORT_AWAY;
spl_book[i].sp_lev = objects[SPE_TELEPORT_AWAY].oc_level;
spl_book[i].sp_know = KEEN;
return REMOVESPELL; /* operation needed to reverse */
}
} else { /* spellid(i) == SPE_TELEPORT_AWAY */
if (what == ADD_SPELL || what == UNHIDESPELL) {
save_tport.tport_indx = MAXSPELL;
} else if (what == REMOVESPELL) {
/*assert( i == save_tport.tport_indx );*/
spl_book[i] = save_tport.savespell;
save_tport.tport_indx = MAXSPELL;
} else if (what == HIDE_SPELL) {
save_tport.savespell = spl_book[i];
save_tport.tport_indx = i;
spl_book[i].sp_id = NO_SPELL;
return UNHIDESPELL; /* operation needed to reverse */
}
}
return NOOP_SPELL;
}
/* forget a random selection of known spells due to amnesia;
they used to be lost entirely, as if never learned, but now we
just set the memory retention to zero so that they can't be cast */

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 teleport.c $NHDT-Date: 1544401270 2018/12/10 00:21:10 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.81 $ */
/* NetHack 3.6 teleport.c $NHDT-Date: 1546565815 2019/01/04 01:36:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.82 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -496,17 +496,114 @@ struct obj *scroll;
return result;
}
/* ^T command; 'm ^T' == choose among several teleport modes */
int
dotelecmd()
{
return dotele((wizard) ? TRUE : FALSE);
long save_HTele, save_ETele;
int res, added, hidden;
boolean ignore_restrictions = FALSE;
/* also defined in spell.c */
#define NOOP_SPELL 0
#define HIDE_SPELL 1
#define ADD_SPELL 2
#define UNHIDESPELL 3
#define REMOVESPELL 4
/* normal mode; ignore 'm' prefix if it was given */
if (!wizard)
return dotele(FALSE);
added = hidden = NOOP_SPELL;
save_HTele = HTeleportation, save_ETele = ETeleportation;
if (!iflags.menu_requested) {
ignore_restrictions = TRUE;
} else {
static const struct tporttypes {
char menulet;
const char *menudesc;
} tports[] = {
/*
* Potential combinations:
* 1) attempt ^T without intrinsic, not know spell;
* 2) via intrinsic, not know spell, obey restrictions;
* 3) via intrinsic, not know spell, ignore restrictions;
* 4) via intrinsic, know spell, obey restrictions;
* 5) via intrinsic, know spell, ignore restrictions;
* 6) via spell, not have intrinsic, obey restrictions;
* 7) via spell, not have intrinsic, ignore restrictions;
* 8) force, obey other restrictions;
* 9) force, ignore restrictions.
* We only support the 1st (t), 2nd (n), 6th (s), and 9th (w).
*
* This ignores the fact that there is an experience level
* (or poly-form) requirement which might make normal ^T fail.
*/
{ 'n', "normal ^T on demand; no spell, obey restrictions" },
{ 's', "via spellcast; no intrinsic teleport" },
{ 't', "try ^T without having it; no spell" },
{ 'w', "debug mode; ignore restrictions" }, /* trad wizard mode */
};
menu_item *picks = (menu_item *) 0;
anything any;
winid win;
int i, tmode;
win = create_nhwindow(NHW_MENU);
start_menu(win);
any = zeroany;
for (i = 0; i < SIZE(tports); ++i) {
any.a_int = (int) tports[i].menulet;
add_menu(win, NO_GLYPH, &any, (char) any.a_int, 0, ATR_NONE,
tports[i].menudesc, MENU_UNSELECTED);
}
end_menu(win, "Which way do you want to teleport?");
if (select_menu(win, PICK_ONE, &picks) > 0) {
tmode = picks[0].item.a_int;
free((genericptr_t) picks);
} else {
return 0;
}
destroy_nhwindow(win);
switch (tmode) {
case 'n':
HTeleportation |= I_SPECIAL; /* confer intrinsic teleportation */
hidden = tport_spell(HIDE_SPELL); /* hide teleport-away */
break;
case 's':
HTeleportation = ETeleportation = 0L; /* suppress intrinsic */
added = tport_spell(ADD_SPELL); /* add teleport-away */
break;
case 't':
HTeleportation = ETeleportation = 0L; /* suppress intrinsic */
hidden = tport_spell(HIDE_SPELL); /* hide teleport-away */
break;
case 'w':
ignore_restrictions = TRUE;
break;
}
}
/* if dotele() can be fatal, final disclosure might lie about
intrinsic teleportation; we should be able to live with that
since the menu finagling is only applicable in wizard mode */
res = dotele(ignore_restrictions);
HTeleportation = save_HTele;
ETeleportation = save_ETele;
if (added != NOOP_SPELL || hidden != NOOP_SPELL)
/* can't both be non-NOOP so addition will yield the non-NOOP one */
(void) tport_spell(added + hidden - NOOP_SPELL);
return res;
}
int
dotele(break_the_rules)
boolean break_the_rules;
boolean break_the_rules; /* True: wizard mode ^T */
{
struct trap *trap;
const char *cantdoit;
boolean trap_once = FALSE;
trap = t_at(u.ux, u.uy);
@@ -517,9 +614,9 @@ boolean break_the_rules;
trap_once = trap->once; /* trap may get deleted, save this */
if (trap->once) {
pline("This is a vault teleport, usable once only.");
if (yn("Jump in?") == 'n')
if (yn("Jump in?") == 'n') {
trap = 0;
else {
} else {
deltrap(trap);
newsym(u.ux, u.uy);
}
@@ -534,58 +631,72 @@ boolean break_the_rules;
if (!Teleportation || (u.ulevel < (Role_if(PM_WIZARD) ? 8 : 12)
&& !can_teleport(youmonst.data))) {
/* Try to use teleport away spell. */
if (objects[SPE_TELEPORT_AWAY].oc_name_known && !Confusion)
for (sp_no = 0; sp_no < MAXSPELL; sp_no++)
if (spl_book[sp_no].sp_id == SPE_TELEPORT_AWAY) {
castit = TRUE;
break;
}
if (!break_the_rules) {
if (!castit) {
if (!Teleportation)
You("don't know that spell.");
else
You("are not able to teleport at will.");
return 0;
}
/* Try to use teleport away spell.
3.6.2: this used to require that you know the spellbook
(probably just intended as an optimization to skip the
lookup loop) but it is possible to know and cast a spell
after forgetting its book due to amnesia. */
for (sp_no = 0; sp_no < MAXSPELL; sp_no++)
if (spl_book[sp_no].sp_id == SPE_TELEPORT_AWAY)
break;
/* casting isn't inhibited by being Stunned (...it ought to be) */
castit = (sp_no < MAXSPELL && !Confusion);
if (!castit && !break_the_rules) {
You("%s.",
!Teleportation ? ((sp_no < MAXSPELL)
? "can't cast that spell"
: "don't know that spell")
: "are not able to teleport at will");
return 0;
}
}
if (u.uhunger <= 100 || ACURR(A_STR) < 6) {
if (!break_the_rules) {
You("lack the strength %s.",
castit ? "for a teleport spell" : "to teleport");
return 1;
}
cantdoit = 0;
/* 3.6.2: the magic numbers for hunger, strength, and energy
have been changed to match the ones used in spelleffects().
Also, failing these tests used to return 1 and use a move
even though casting failure due to these reasons doesn't.
[Note: this spellev() is different from the one in spell.c
but they both yield the same result.] */
#define spellev(spell_otyp) ((int) objects[spell_otyp].oc_level)
energy = 5 * spellev(SPE_TELEPORT_AWAY);
if (break_the_rules) {
if (!castit)
energy = 0;
/* spell will cost more if carrying the Amulet, but the
amount is rnd(2 * energy) so we can't know by how much;
average is twice the normal cost, but could be triple;
the extra energy is spent even if that results in not
having enough to cast (which also uses the move) */
else if (u.uen < energy)
u.uen = energy;
} else if (u.uhunger <= 10) {
cantdoit = "are too weak from hunger";
} else if (ACURR(A_STR) < 4) {
cantdoit = "lack the strength";
} else if (energy > u.uen) {
cantdoit = "lack the energy";
}
energy = objects[SPE_TELEPORT_AWAY].oc_level * 7 / 2 - 2;
if (u.uen <= energy) {
if (break_the_rules)
energy = u.uen;
else {
You("lack the energy %s.",
castit ? "for a teleport spell" : "to teleport");
return 1;
}
if (cantdoit) {
You("%s %s.", cantdoit,
castit ? "for a teleport spell" : "to teleport");
return 0;
} else if (check_capacity(
"Your concentration falters from carrying so much.")) {
return 1; /* this failure in spelleffects() also uses the move */
}
if (check_capacity(
"Your concentration falters from carrying so much."))
return 1;
if (castit) {
/* energy cost is deducted in spelleffects() */
exercise(A_WIS, TRUE);
if (spelleffects(sp_no, TRUE))
return 1;
else if (!break_the_rules)
return 0;
} else {
if (!break_the_rules) {
u.uen -= energy;
context.botl = 1;
}
/* bypassing spelleffects(); apply energy cost directly */
u.uen -= energy;
context.botl = 1;
}
}
@@ -596,7 +707,7 @@ boolean break_the_rules;
tele();
(void) next_to_u();
} else {
You1(shudder_for_moment);
You("%s", shudder_for_moment);
return 0;
}
if (!trap)