Have leader keep already-used invocation items
The other suggestion from Pat about potential extensions to bda0b3b. I
think it's interesting from a story perspective, and hopefully nobody
will run into this by mistake when they hoped to use the Candelabra as a
light source later! The specific language used by the leader could be
changed if someone has a better idea (as could the code itself, for that
matter).
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@@ -228,13 +228,6 @@ finish_quest(struct obj *obj) /* quest artifact or thrown unique item or faux
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{
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struct obj *otmp;
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/*
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* Possible extensions [would mostly need to be done in thitmonst()]:
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* if the invocation has already been performed, leader keeps any
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* thrown (or kicked) invocation item, perhaps stating the intent
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* to guard it for the future;
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*/
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if (obj && !is_quest_artifact(obj)) {
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/* tossed an invocation item (or [fake] AoY) at the quest leader */
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if (Deaf)
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