fix github issue #1070 - Minetown achievement
Issue reported by vultur-cadens: arriving on the Mine Town level via falling or level teleport won't register the "entered Minetown" achievement if hero doesn't arrive inside a room. Reorder some code in check_special_room() so that town entry will be tested before the early return if no room entry has occurred. This adds 'level.flags.has_town' to make the town test be cheaper when the hero hasn't attained the achievement yet and is wandering around the mines. Fixes #1070
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 87
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#define EDITLEVEL 88
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/*
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* Development status possibilities.
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