fix pull request #526 - 'menucolor' help message
being given when it shouldn't be. A change for perm_invent handling back in March screwed up the if/then/else logic for code executed when finishing MENUCOLOR manipulation via the 'O' command. That resulted in the reminder to set menucolors to True being given even when it was already True if perm_invent happened to be False. I noticed this myself recently, then neglected to investigate it or even write it down anywhere. Fixes #526
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@@ -5049,14 +5049,16 @@ handler_menu_colors(void)
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inventory window; we don't track whether an actual changed
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occurred, so just assume there was one and that it matters;
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if we're wrong, a redundant update is cheap... */
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if (iflags.use_menu_color && iflags.perm_invent)
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update_inventory();
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if (iflags.use_menu_color) {
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if (iflags.perm_invent)
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update_inventory();
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/* menu colors aren't being used; if any are defined, remind
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player how to use them */
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else if (nmc > 0)
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/* menu colors aren't being used yet; if any MENUCOLOR rules are
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defined, remind player how to activate them */
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} else if (nmc > 0) {
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pline(
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"To have menu colors become active, toggle 'menucolors' option to True.");
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}
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return optn_ok;
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} else if (opt_idx == 0) { /* add new */
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