fix github issue #268 - worm tooth & crysknife
Change the composition of worm tooth from none-of-the-above to bone and crysknife from mineral to bone, same as is used for unicorn horn. I think the only significant difference will be that worm teeth used up during polypiling will produce skeletons rather than flesh golems. Fixes #268
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 objects.c $NHDT-Date: 1535422421 2018/08/28 02:13:41 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.51 $ */
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/* NetHack 3.6 objects.c $NHDT-Date: 1577184069 2019/12/24 10:41:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.59 $ */
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/* Copyright (c) Mike Threepoint, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -173,10 +173,11 @@ WEAPON("stiletto", None,
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/* 3.6: worm teeth and crysknives now stack;
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when a stack of teeth is enchanted at once, they fuse into one crysknife;
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when a stack of crysknives drops, the whole stack reverts to teeth */
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/* 3.7: change crysknife from MINERAL to BONE and worm tooth from 0 to BONE */
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WEAPON("worm tooth", None,
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1, 1, 0, 0, 20, 2, 2, 2, 0, 0, P_KNIFE, 0, CLR_WHITE),
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1, 1, 0, 0, 20, 2, 2, 2, 0, 0, P_KNIFE, BONE, CLR_WHITE),
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WEAPON("crysknife", None,
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1, 1, 0, 0, 20, 100, 10, 10, 3, P, P_KNIFE, MINERAL, CLR_WHITE),
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1, 1, 0, 0, 20, 100, 10, 10, 3, P, P_KNIFE, BONE, CLR_WHITE),
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/* axes */
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WEAPON("axe", None,
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