fix github issue #268 - worm tooth & crysknife

Change the composition of worm tooth from none-of-the-above to bone
and crysknife from mineral to bone, same as is used for unicorn horn.
I think the only significant difference will be that worm teeth used
up during polypiling will produce skeletons rather than flesh golems.

Fixes #268
This commit is contained in:
PatR
2019-12-24 02:41:19 -08:00
parent 578f095639
commit 60ec7256ab
2 changed files with 6 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 objects.c $NHDT-Date: 1535422421 2018/08/28 02:13:41 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.51 $ */
/* NetHack 3.6 objects.c $NHDT-Date: 1577184069 2019/12/24 10:41:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.59 $ */
/* Copyright (c) Mike Threepoint, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -173,10 +173,11 @@ WEAPON("stiletto", None,
/* 3.6: worm teeth and crysknives now stack;
when a stack of teeth is enchanted at once, they fuse into one crysknife;
when a stack of crysknives drops, the whole stack reverts to teeth */
/* 3.7: change crysknife from MINERAL to BONE and worm tooth from 0 to BONE */
WEAPON("worm tooth", None,
1, 1, 0, 0, 20, 2, 2, 2, 0, 0, P_KNIFE, 0, CLR_WHITE),
1, 1, 0, 0, 20, 2, 2, 2, 0, 0, P_KNIFE, BONE, CLR_WHITE),
WEAPON("crysknife", None,
1, 1, 0, 0, 20, 100, 10, 10, 3, P, P_KNIFE, MINERAL, CLR_WHITE),
1, 1, 0, 0, 20, 100, 10, 10, 3, P, P_KNIFE, BONE, CLR_WHITE),
/* axes */
WEAPON("axe", None,