Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
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@@ -15,6 +15,7 @@ struct sysopt {
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char *recover; /* how to run recover - may be overridden by win port */
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char *wizards;
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char *shellers; /* like wizards, for ! command (-DSHELL) */
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char *debugfiles; /* files to show debugplines in. '*' is all. */
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int maxplayers;
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/* record file */
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int persmax;
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