Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.

Move debugging output into couple preprocessor defines, which
    are no-op without DEBUG.  To show debugging output from a
    certain source files, use sysconf:

    DEBUGFILES=dungeon.c questpgr.c

    Also fix couple debug lines which did not compile.

This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
This commit is contained in:
Pasi Kallinen
2015-02-09 20:56:44 +02:00
committed by Sean Hunt
parent ac108cd365
commit 612852f7de
32 changed files with 136 additions and 340 deletions

View File

@@ -1773,9 +1773,7 @@ long timeout;
char monnambuf[BUFSZ], carriedby[BUFSZ];
if (!figurine) {
#ifdef DEBUG
pline("null figurine in fig_transform()");
#endif
debugpline("null figurine in fig_transform()");
return;
}
silent = (timeout != monstermoves); /* happened while away */