Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
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@@ -1773,9 +1773,7 @@ long timeout;
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char monnambuf[BUFSZ], carriedby[BUFSZ];
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if (!figurine) {
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#ifdef DEBUG
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pline("null figurine in fig_transform()");
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#endif
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debugpline("null figurine in fig_transform()");
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return;
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}
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silent = (timeout != monstermoves); /* happened while away */
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