Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
This commit is contained in:
70
src/eat.c
70
src/eat.c
@@ -5,12 +5,6 @@
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#include "hack.h"
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/* #define DEBUG */ /* uncomment to enable new eat code debugging */
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#ifdef DEBUG
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#define debugpline if (wizard) pline
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#endif
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STATIC_PTR int NDECL(eatmdone);
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STATIC_PTR int NDECL(eatfood);
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STATIC_PTR void FDECL(costly_tin, (int));
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@@ -290,15 +284,11 @@ recalc_wt()
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{
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struct obj *piece = context.victual.piece;
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#ifdef DEBUG
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debugpline("Old weight = %d", piece->owt);
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debugpline("Used time = %d, Req'd time = %d",
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context.victual.usedtime, context.victual.reqtime);
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#endif
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piece->owt = weight(piece);
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#ifdef DEBUG
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debugpline("New weight = %d", piece->owt);
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#endif
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}
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void
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@@ -308,9 +298,7 @@ reset_eat() /* called when eating interrupted by an event */
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* the round is spent eating.
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*/
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if(context.victual.eating && !context.victual.doreset) {
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#ifdef DEBUG
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debugpline("reset_eat...");
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#endif
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context.victual.doreset = TRUE;
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}
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return;
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@@ -325,9 +313,7 @@ register struct obj *otmp;
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(void) splitobj(otmp, otmp->quan - 1L);
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else
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otmp = splitobj(otmp, 1L);
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#ifdef DEBUG
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debugpline("split object,");
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#endif
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}
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if (!otmp->oeaten) {
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@@ -388,9 +374,7 @@ struct obj *old_obj, *new_obj;
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STATIC_OVL void
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do_reset_eat()
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{
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#ifdef DEBUG
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debugpline("do_reset_eat...");
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#endif
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if (context.victual.piece) {
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context.victual.o_id = 0;
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context.victual.piece = touchfood(context.victual.piece);
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@@ -731,57 +715,39 @@ register struct permonst *ptr;
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switch (type) {
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case FIRE_RES:
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res = (ptr->mconveys & MR_FIRE) != 0;
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#ifdef DEBUG
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if (res) debugpline("can get fire resistance");
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#endif
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break;
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case SLEEP_RES:
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res = (ptr->mconveys & MR_SLEEP) != 0;
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#ifdef DEBUG
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if (res) debugpline("can get sleep resistance");
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#endif
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break;
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case COLD_RES:
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res = (ptr->mconveys & MR_COLD) != 0;
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#ifdef DEBUG
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if (res) debugpline("can get cold resistance");
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#endif
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break;
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case DISINT_RES:
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res = (ptr->mconveys & MR_DISINT) != 0;
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#ifdef DEBUG
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if (res) debugpline("can get disintegration resistance");
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#endif
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break;
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case SHOCK_RES: /* shock (electricity) resistance */
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res = (ptr->mconveys & MR_ELEC) != 0;
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#ifdef DEBUG
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if (res) debugpline("can get shock resistance");
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#endif
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break;
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case POISON_RES:
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res = (ptr->mconveys & MR_POISON) != 0;
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#ifdef DEBUG
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if (res) debugpline("can get poison resistance");
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#endif
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break;
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case TELEPORT:
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res = can_teleport(ptr);
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#ifdef DEBUG
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if (res) debugpline("can get teleport");
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#endif
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break;
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case TELEPORT_CONTROL:
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res = control_teleport(ptr);
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#ifdef DEBUG
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if (res) debugpline("can get teleport control");
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#endif
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break;
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case TELEPAT:
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res = telepathic(ptr);
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#ifdef DEBUG
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if (res) debugpline("can get telepathy");
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#endif
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break;
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default:
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/* res stays 0 */
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@@ -800,9 +766,7 @@ register struct permonst *ptr;
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{
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register int chance;
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#ifdef DEBUG
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debugpline("Attempting to give intrinsic %d", type);
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#endif
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/* some intrinsics are easier to get than others */
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switch (type) {
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case POISON_RES:
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@@ -831,9 +795,7 @@ register struct permonst *ptr;
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switch (type) {
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case FIRE_RES:
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#ifdef DEBUG
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debugpline("Trying to give fire resistance");
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#endif
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if(!(HFire_resistance & FROMOUTSIDE)) {
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You(Hallucination ? "be chillin'." :
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"feel a momentary chill.");
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@@ -841,27 +803,21 @@ register struct permonst *ptr;
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}
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break;
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case SLEEP_RES:
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#ifdef DEBUG
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debugpline("Trying to give sleep resistance");
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#endif
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if(!(HSleep_resistance & FROMOUTSIDE)) {
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You_feel("wide awake.");
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HSleep_resistance |= FROMOUTSIDE;
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}
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break;
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case COLD_RES:
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#ifdef DEBUG
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debugpline("Trying to give cold resistance");
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#endif
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if(!(HCold_resistance & FROMOUTSIDE)) {
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You_feel("full of hot air.");
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HCold_resistance |= FROMOUTSIDE;
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}
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break;
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case DISINT_RES:
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#ifdef DEBUG
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debugpline("Trying to give disintegration resistance");
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#endif
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if(!(HDisint_resistance & FROMOUTSIDE)) {
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You_feel(Hallucination ?
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"totally together, man." :
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@@ -870,9 +826,7 @@ register struct permonst *ptr;
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}
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break;
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case SHOCK_RES: /* shock (electricity) resistance */
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#ifdef DEBUG
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debugpline("Trying to give shock resistance");
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#endif
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if(!(HShock_resistance & FROMOUTSIDE)) {
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if (Hallucination)
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You_feel("grounded in reality.");
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@@ -882,9 +836,7 @@ register struct permonst *ptr;
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}
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break;
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case POISON_RES:
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#ifdef DEBUG
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debugpline("Trying to give poison resistance");
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#endif
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if(!(HPoison_resistance & FROMOUTSIDE)) {
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You_feel(Poison_resistance ?
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"especially healthy." : "healthy.");
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@@ -892,9 +844,7 @@ register struct permonst *ptr;
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}
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break;
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case TELEPORT:
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#ifdef DEBUG
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debugpline("Trying to give teleport");
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#endif
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if(!(HTeleportation & FROMOUTSIDE)) {
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You_feel(Hallucination ? "diffuse." :
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"very jumpy.");
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@@ -902,9 +852,7 @@ register struct permonst *ptr;
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}
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break;
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case TELEPORT_CONTROL:
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#ifdef DEBUG
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debugpline("Trying to give teleport control");
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#endif
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if(!(HTeleport_control & FROMOUTSIDE)) {
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You_feel(Hallucination ?
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"centered in your personal space." :
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@@ -913,9 +861,7 @@ register struct permonst *ptr;
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}
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break;
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case TELEPAT:
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#ifdef DEBUG
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debugpline("Trying to give telepathy");
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#endif
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if(!(HTelepat & FROMOUTSIDE)) {
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You_feel(Hallucination ?
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"in touch with the cosmos." :
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@@ -926,9 +872,7 @@ register struct permonst *ptr;
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}
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break;
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default:
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#ifdef DEBUG
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debugpline("Tried to give an impossible intrinsic");
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#endif
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break;
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}
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}
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@@ -1059,9 +1003,7 @@ register int pm;
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case PM_DISENCHANTER:
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/* picks an intrinsic at random and removes it; there's
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no feedback if hero already lacks the chosen ability */
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#ifdef DEBUG
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debugpline("using attrcurse to strip an intrinsic");
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#endif
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attrcurse();
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break;
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case PM_MIND_FLAYER:
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@@ -1101,9 +1043,7 @@ register int pm;
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if (conveys_STR) {
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count = 1;
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tmp = -1; /* use -1 as fake prop index for STR */
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#ifdef DEBUG
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debugpline("\"Intrinsic\" strength, %d", tmp);
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#endif
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}
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for (i = 1; i <= LAST_PROP; i++) {
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if (!intrinsic_possible(i, ptr)) continue;
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@@ -1113,9 +1053,7 @@ register int pm;
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of keeping the old choice (note that 1 in 1 and
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0 in 1 are what we want for the first candidate) */
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if (!rn2(count)) {
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#ifdef DEBUG
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debugpline("Intrinsic %d replacing %d", i, tmp);
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#endif
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tmp = i;
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}
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}
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@@ -1659,13 +1597,11 @@ start_eating(otmp) /* called as you start to eat */
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{
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const char *old_nomovemsg, *save_nomovemsg;
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#ifdef DEBUG
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debugpline("start_eating: %lx (victual = %lx)", otmp, context.victual.piece);
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debugpline("reqtime = %d", context.victual.reqtime);
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debugpline("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
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debugpline("nmod = %d", context.victual.nmod);
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debugpline("oeaten = %d", otmp->oeaten);
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#endif
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context.victual.fullwarn = context.victual.doreset = FALSE;
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context.victual.eating = TRUE;
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@@ -2505,15 +2441,11 @@ doeat() /* generic "eat" command funtion (see cmd.c) */
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if (otmp->otyp == CORPSE) basenutrit = mons[otmp->corpsenm].cnutrit;
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else basenutrit = objects[otmp->otyp].oc_nutrition;
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#ifdef DEBUG
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debugpline("before rounddiv: context.victual.reqtime == %d", context.victual.reqtime);
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debugpline("oeaten == %d, basenutrit == %d", otmp->oeaten, basenutrit);
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#endif
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context.victual.reqtime = (basenutrit == 0 ? 0 :
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rounddiv(context.victual.reqtime * (long)otmp->oeaten, basenutrit));
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#ifdef DEBUG
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debugpline("after rounddiv: context.victual.reqtime == %d", context.victual.reqtime);
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#endif
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/* calculate the modulo value (nutrit. units per round eating)
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* note: this isn't exact - you actually lose a little nutrition
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* due to this method.
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@@ -2615,9 +2547,7 @@ register int num;
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{
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/* See comments in newuhs() for discussion on force_save_hs */
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boolean iseating = (occupation == eatfood) || force_save_hs;
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#ifdef DEBUG
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debugpline("lesshungry(%d)", num);
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#endif
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u.uhunger += num;
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if(u.uhunger >= 2000) {
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if (!iseating || context.victual.canchoke) {
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