Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
This commit is contained in:
@@ -93,9 +93,7 @@ register int x, y, n;
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int cnttmp,cntdiv;
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cnttmp = cnt;
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# ifdef DEBUG
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pline("init group call x=%d,y=%d,n=%d,cnt=%d.", x, y, n, cnt);
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# endif
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debugpline("init group call x=%d,y=%d,n=%d,cnt=%d.", x, y, n, cnt);
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cntdiv = ((u.ulevel < 3) ? 4 : (u.ulevel < 5) ? 2 : 1);
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#endif
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/* Tuning: cut down on swarming at low character levels [mrs] */
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@@ -760,10 +758,8 @@ boolean ghostly;
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mvitals[mndx].born++;
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if ((int) mvitals[mndx].born >= lim && !(mons[mndx].geno & G_NOGEN) &&
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!(mvitals[mndx].mvflags & G_EXTINCT)) {
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#ifdef DEBUG
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if (wizard) pline("Automatically extinguished %s.",
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if (wizard) debugpline("Automatically extinguished %s.",
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makeplural(mons[mndx].mname));
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#endif
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mvitals[mndx].mvflags |= G_EXTINCT;
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reset_rndmonst(mndx);
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}
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@@ -906,11 +902,9 @@ register int mmflags;
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/* if you are to make a specific monster and it has
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already been genocided, return */
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if (mvitals[mndx].mvflags & G_GENOD) return((struct monst *) 0);
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#ifdef DEBUG
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if (wizard && (mvitals[mndx].mvflags & G_EXTINCT))
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pline("Explicitly creating extinct monster %s.",
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debugpline("Explicitly creating extinct monster %s.",
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mons[mndx].mname);
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#endif
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} else {
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/* make a random (common) monster that can survive here.
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* (the special levels ask for random monsters at specific
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@@ -922,9 +916,7 @@ register int mmflags;
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do {
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if(!(ptr = rndmonst())) {
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#ifdef DEBUG
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pline("Warning: no monster.");
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#endif
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debugpline("Warning: no monster.");
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return((struct monst *) 0); /* no more monsters! */
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}
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fakemon.data = ptr; /* set up for goodpos */
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@@ -1260,9 +1252,7 @@ rndmonst()
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}
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if (mndx == SPECIAL_PM) {
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/* evidently they've all been exterminated */
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#ifdef DEBUG
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pline("rndmonst: no common mons!");
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#endif
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debugpline("rndmonst: no common mons!");
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return (struct permonst *)0;
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} /* else `mndx' now ready for use below */
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zlevel = level_difficulty();
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@@ -1300,9 +1290,7 @@ rndmonst()
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if (rndmonst_state.choice_count <= 0) {
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/* maybe no common mons left, or all are too weak or too strong */
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#ifdef DEBUG
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Norep("rndmonst: choice_count=%d", rndmonst_state.choice_count);
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#endif
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debugpline("rndmonst: choice_count=%d", rndmonst_state.choice_count);
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return (struct permonst *)0;
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}
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