Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.

Move debugging output into couple preprocessor defines, which
    are no-op without DEBUG.  To show debugging output from a
    certain source files, use sysconf:

    DEBUGFILES=dungeon.c questpgr.c

    Also fix couple debug lines which did not compile.

This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
This commit is contained in:
Pasi Kallinen
2015-02-09 20:56:44 +02:00
committed by Sean Hunt
parent ac108cd365
commit 612852f7de
32 changed files with 136 additions and 340 deletions

View File

@@ -1278,10 +1278,8 @@ register struct monst *mtmp, *mtmp2;
/* transfer the monster's inventory */
for (otmp = mtmp2->minvent; otmp; otmp = otmp->nobj) {
#ifdef DEBUG
if (otmp->where != OBJ_MINVENT || otmp->ocarry != mtmp)
panic("replmon: minvent inconsistency");
#endif
debugpline("replmon: minvent inconsistency");
otmp->ocarry = mtmp2;
}
mtmp->minvent = 0;