Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.

Move debugging output into couple preprocessor defines, which
    are no-op without DEBUG.  To show debugging output from a
    certain source files, use sysconf:

    DEBUGFILES=dungeon.c questpgr.c

    Also fix couple debug lines which did not compile.

This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
This commit is contained in:
Pasi Kallinen
2015-02-09 20:56:44 +02:00
committed by Sean Hunt
parent ac108cd365
commit 612852f7de
32 changed files with 136 additions and 340 deletions

View File

@@ -12,8 +12,6 @@
#define QTEXT_FILE "quest.dat"
/* #define DEBUG */ /* uncomment for debugging */
/* from sp_lev.c, for deliver_splev_message() */
extern char *lev_message;
@@ -46,6 +44,8 @@ dump_qtlist() /* dump the character msg list to check appearance */
struct qtmsg *msg;
long size;
if (!showdebug()) return;
for (msg = qt_list.chrole; msg->msgnum > 0; msg++) {
pline("msgnum %d: delivery %c",
msg->msgnum, msg->delivery);
@@ -54,7 +54,10 @@ dump_qtlist() /* dump the character msg list to check appearance */
deliver_by_window(msg, NHW_TEXT);
}
}
#endif /* DEBUG */
#else
static void
dump_qtlist() { }
#endif /* !DEBUG */
static void
Fread(ptr, size, nitems, stream)
@@ -133,9 +136,7 @@ load_qtlist()
if (!qt_list.common || !qt_list.chrole)
impossible("load_qtlist: cannot load quest text.");
#ifdef DEBUG
dump_qtlist();
#endif
return; /* no ***DON'T*** close the msg_file */
}