Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
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@@ -1153,9 +1153,7 @@ register int fd;
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++msgcount;
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}
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if (msgcount) putmsghistory((char *)0, TRUE);
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#ifdef DEBUG_MSGCOUNT
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pline("Read %d messages from savefile.", msgcount);
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#endif
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debugpline("Read %d messages from savefile.", msgcount);
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}
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/* Clear all structures for object and monster ID mapping. */
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