Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
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+1
-3
@@ -121,9 +121,7 @@ unsigned entflags;
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struct monst fakemon; /* dummy monster */
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if (!mdat) {
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#ifdef DEBUG
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pline("enexto() called with mdat==0");
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#endif
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debugpline("enexto() called with mdat==0");
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/* default to player's original monster type */
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mdat = &mons[u.umonster];
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}
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