Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
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@@ -14,6 +14,11 @@ WIZARDS=root games
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# Uses the same syntax as the WIZARDS option above.
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#SHELLERS=
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG.
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#DEBUGFILES=*
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# Limit the number of simultaneous games (see also nethack.sh).
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MAXPLAYERS=10
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