Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
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@@ -1946,7 +1946,7 @@ register int x, y; /* not xchar: perhaps xchar is unsigned and
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case NHW_TEXT: s = "[text window]"; break;
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case NHW_BASE: s = "[base window]"; break;
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}
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impossible("bad curs positioning win %d %s (%d,%d)", window, s, x, y);
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debugpline("bad curs positioning win %d %s (%d,%d)", window, s, x, y);
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return;
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}
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#endif
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