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@@ -1687,17 +1687,14 @@ register struct obj *obj;
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pline_The("stone%s won't leave your person.", plur(obj->quan));
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pline_The("stone%s won't leave your person.", plur(obj->quan));
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return 0;
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return 0;
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} else if (obj->otyp == AMULET_OF_YENDOR ||
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} else if (obj->otyp == AMULET_OF_YENDOR ||
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obj->otyp == FAKE_AMULET_OF_YENDOR ||
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obj->otyp == CANDELABRUM_OF_INVOCATION ||
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obj->otyp == CANDELABRUM_OF_INVOCATION ||
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obj->otyp == BELL_OF_OPENING ||
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obj->otyp == BELL_OF_OPENING ||
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obj->otyp == SPE_BOOK_OF_THE_DEAD) {
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obj->otyp == SPE_BOOK_OF_THE_DEAD) {
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/* Prohibit Amulets in containers; if you allow it, monsters can't
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/* Prohibit Amulets in containers; if you allow it, monsters can't
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* steal them. It also becomes a pain to check to see if someone
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* steal them. It also becomes a pain to check to see if someone
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* has the Amulet. Ditto for the Candelabrum, the Bell and the Book.
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* has the Amulet. Ditto for the Candelabrum, the Bell and the Book.
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* The fake amulet too because otherwise it's too easy to distinguish.
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*/
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*/
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pline("%s is enchanted to resist confinement.",
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pline("%s cannot be confined in such trappings.", The(xname(obj)));
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The(xname(obj)));
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return 0;
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return 0;
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} else if (obj->otyp == LEASH && obj->leashmon != 0) {
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} else if (obj->otyp == LEASH && obj->leashmon != 0) {
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pline("%s attached to your pet.", Tobjnam(obj, "are"));
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pline("%s attached to your pet.", Tobjnam(obj, "are"));
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