update some history
This commit is contained in:
25
README
25
README
@@ -4,20 +4,23 @@ NetHack 3.6 is an enhancement to the dungeon exploration game NetHack,
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which is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.4 as there was no NetHack 3.5 release.
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NetHack 3.6.2 contains a collection of more than 15 bug fixes to NetHack 3.6.1.
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The file doc/fixes36.2 in the source distribution has a full list of them. The
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text in there was written for the development team's own use and is provided
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"as is", so please do not ask us to further explain the entries in that file.
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Some entries might be considered "spoilers", particularly in the "new features"
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section.
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NetHack 3.6.2 is being released as a collection of a couple of dozen bug fixes
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committed since the release of 3.6.1. The file doc/fixes36.2 in the source
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distribution has a full list of the bug fixes. The text in there was written
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for the development team's own use and is provided "as is", so please do not
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ask us to further explain the entries in that file. Some entries might be
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considered "spoilers", particularly in the "new features" section.
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Below you will find some other general notes that were not considered
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spoilers:
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* Performance optimizations with tty including the ability to do per field
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updating
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* sys/winnt/nttty performance improvements mainly through the introduction
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of a back buffer approach
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* a couple of windows crash bug fixes
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* Significant performance optimizations for tty including the ability to
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do per field updating
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* Significant performance improvements in sys/winnt/nttty mainly through
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the introduction of a back buffer approach
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* a couple of windows crash bug fixes during early game startup
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* Ensuring that unix Makefiles do not rely on features unique to gnu make
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* Improvements to hilite_status parsing in an effort to ensure that all
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expected and sensible values ranges are more easily specified and accepted
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- - - - - - - - - - -
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