From b6d2697a6af7d7fb726a67d5fa489b7711af55b3 Mon Sep 17 00:00:00 2001 From: nhmall Date: Wed, 30 Oct 2019 18:40:48 -0400 Subject: [PATCH 1/4] function didn't match prototype --- src/engrave.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/engrave.c b/src/engrave.c index a1fa986e4..a66373324 100644 --- a/src/engrave.c +++ b/src/engrave.c @@ -287,7 +287,8 @@ int cnt; void wipe_engr_at(x, y, cnt, magical) -xchar x, y, cnt, magical; +xchar x, y, cnt; +boolean magical; { register struct engr *ep = engr_at(x, y); From 33d00cf0e4043d7b1cc169a7e448bcc381d75e97 Mon Sep 17 00:00:00 2001 From: nhmall Date: Wed, 30 Oct 2019 18:48:28 -0400 Subject: [PATCH 2/4] attempt to get mingw building correctly after recent changes make typedef of boolean match mingw header files link with shell32 and ole32 as Makefile.msc now had to do kludge some stuff missing from mingw headers in sys/winnt/windmain.c --- include/global.h | 5 +++-- sys/winnt/Makefile.gcc | 6 +++--- sys/winnt/windmain.c | 17 +++++++++++++++++ 3 files changed, 23 insertions(+), 5 deletions(-) diff --git a/include/global.h b/include/global.h index 6e0f96ebf..feb9f75fb 100644 --- a/include/global.h +++ b/include/global.h @@ -70,9 +70,10 @@ * since otherwise comparisons with signed quantities are done incorrectly */ typedef schar xchar; -#if defined(__GNUC__) && defined(WIN32) && defined(__cplusplus) + +#ifdef __MINGW32__ /* Resolve conflict with Qt 5 and MinGW-w32 */ -typedef uchar boolean; /* 0 or 1 */ +typedef unsigned char boolean; /* 0 or 1 */ #else #ifndef SKIP_BOOLEAN typedef xchar boolean; /* 0 or 1 */ diff --git a/sys/winnt/Makefile.gcc b/sys/winnt/Makefile.gcc index 358965369..e8123334f 100644 --- a/sys/winnt/Makefile.gcc +++ b/sys/winnt/Makefile.gcc @@ -510,9 +510,9 @@ endif CFLAGSBASE = -c $(cflags) $(WINPINC) $(cdebug) $(CURSESDEF) #LFLAGSBASEC = $(linkdebug) #LFLAGSBASEG = $(linkdebug) -mwindows - -conlibs = -lgdi32 -lwinmm $(BCRYPT) -guilibs = -lcomctl32 -lwinmm +baselibs = -lwinmm -lshell32 -lole32 +conlibs = -lgdi32 $(baselibs) $(BCRYPT) +guilibs = -lcomctl32 $(baselibs) ifeq "$(WANT_WIN_QT4)" "Y" # Might be either Qt 4 or Qt 5 ifeq "$(HAVE_QT5)" "Y" diff --git a/sys/winnt/windmain.c b/sys/winnt/windmain.c index 14734900b..1e140b0d6 100644 --- a/sys/winnt/windmain.c +++ b/sys/winnt/windmain.c @@ -11,9 +11,26 @@ #include #include #include +#ifndef __MINGW32__ #include +#endif #include +#ifdef __MINGW32__ +extern LONG GetCurrentPackageFullName(UINT32 *packageFullNameLength, + PWSTR packageFullName); +extern HRESULT SHGetKnownFolderPath(REFKNOWNFOLDERID rfid, + DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath); +#ifdef INITGUID +#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID DECLSPEC_SELECTANY name = { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } } +#else +#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID name +#endif +DEFINE_KNOWN_FOLDER (FOLDERID_ProgramData, 0x62ab5d82, 0xfdc1, 0x4dc3, 0xa9, 0xdd, 0x07, 0x0d, 0x1d, 0x49, 0x5d, 0x97); +DEFINE_KNOWN_FOLDER (FOLDERID_LocalAppData, 0xf1b32785, 0x6fba, 0x4fcf, 0x9d, 0x55, 0x7b, 0x8e, 0x7f, 0x15, 0x70, 0x91); +DEFINE_KNOWN_FOLDER (FOLDERID_Profile, 0x5e6c858f, 0x0e22, 0x4760, 0x9a, 0xfe, 0xea, 0x33, 0x17, 0xb6, 0x71, 0x73); +#endif + #if 0 #include "wintty.h" #endif From 4f1a13147db8dc21396c0651049cc3eab25c90f4 Mon Sep 17 00:00:00 2001 From: nhw_cron Date: Wed, 30 Oct 2019 18:50:59 -0400 Subject: [PATCH 3/4] This is cron-daily v1-Oct-30-2019. guidebook updated: doc/Guidebook.txt --- doc/Guidebook.txt | 1872 ++++++++++++++++++++++----------------------- 1 file changed, 936 insertions(+), 936 deletions(-) diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index c1b1dc6c1..e5c6deb2a 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -91,32 +91,32 @@ them to move quickly and sneak up on the local nasties. They start equipped with the tools for a proper scientific expedition. - Barbarians are warriors out of the hinterland, hardened to + Barbarians are warriors out of the hinterland, hardened to battle. They begin their quests with naught but uncommon strength, a trusty hauberk, and a great two-handed sword. - Cavemen and Cavewomen start with exceptional strength but, + Cavemen and Cavewomen start with exceptional strength but, unfortunately, with neolithic weapons. - Healers are wise in medicine and apothecary. They know the - herbs and simples that can restore vitality, ease pain, anes- + Healers are wise in medicine and apothecary. They know the + herbs and simples that can restore vitality, ease pain, anes- thetize, and neutralize poisons; and with their instruments, they - can divine a being's state of health or sickness. Their medical + can divine a being's state of health or sickness. Their medical practice earns them quite reasonable amounts of money, with which they enter the dungeon. - Knights are distinguished from the common skirmisher by - their devotion to the ideals of chivalry and by the surpassing + Knights are distinguished from the common skirmisher by + their devotion to the ideals of chivalry and by the surpassing excellence of their armor. Monks are ascetics, who by rigorous practice of physical and mental disciplines have become capable of fighting as effectively - without weapons as with. They wear no armor but make up for it + without weapons as with. They wear no armor but make up for it with increased mobility. - Priests and Priestesses are clerics militant, crusaders ad- - vancing the cause of righteousness with arms, armor, and arts - thaumaturgic. Their ability to commune with deities via prayer + Priests and Priestesses are clerics militant, crusaders ad- + vancing the cause of righteousness with arms, armor, and arts + thaumaturgic. Their ability to commune with deities via prayer occasionally extricates them from peril, but can also put them in it. @@ -126,7 +126,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -136,63 +136,63 @@ - Rogues are agile and stealthy thieves, with knowledge of - locks, traps, and poisons. Their advantage lies in surprise, + Rogues are agile and stealthy thieves, with knowledge of + locks, traps, and poisons. Their advantage lies in surprise, which they employ to great advantage. - Samurai are the elite warriors of feudal Nippon. They are - lightly armored and quick, and wear the dai-sho, two swords of + Samurai are the elite warriors of feudal Nippon. They are + lightly armored and quick, and wear the dai-sho, two swords of the deadliest keenness. - Tourists start out with lots of gold (suitable for shopping - with), a credit card, lots of food, some maps, and an expensive + Tourists start out with lots of gold (suitable for shopping + with), a credit card, lots of food, some maps, and an expensive camera. Most monsters don't like being photographed. - Valkyries are hardy warrior women. Their upbringing in the - harsh Northlands makes them strong, inures them to extremes of + Valkyries are hardy warrior women. Their upbringing in the + harsh Northlands makes them strong, inures them to extremes of cold, and instills in them stealth and cunning. - Wizards start out with a knowledge of magic, a selection of - magical items, and a particular affinity for dweomercraft. Al- + Wizards start out with a knowledge of magic, a selection of + magical items, and a particular affinity for dweomercraft. Al- though seemingly weak and easy to overcome at first sight, an ex- perienced Wizard is a deadly foe. - You may also choose the race of your character (within lim- + You may also choose the race of your character (within lim- its; most roles have restrictions on which races are eligible for them): Dwarves are smaller than humans or elves, but are stocky and - solid individuals. Dwarves' most notable trait is their great - expertise in mining and metalwork. Dwarvish armor is said to be + solid individuals. Dwarves' most notable trait is their great + expertise in mining and metalwork. Dwarvish armor is said to be second in quality not even to the mithril armor of the Elves. - Elves are agile, quick, and perceptive; very little of what - goes on will escape an Elf. The quality of Elven craftsmanship + Elves are agile, quick, and perceptive; very little of what + goes on will escape an Elf. The quality of Elven craftsmanship often gives them an advantage in arms and armor. - Gnomes are smaller than but generally similar to dwarves. - Gnomes are known to be expert miners, and it is known that a se- - cret underground mine complex built by this race exists within + Gnomes are smaller than but generally similar to dwarves. + Gnomes are known to be expert miners, and it is known that a se- + cret underground mine complex built by this race exists within the Mazes of Menace, filled with both riches and danger. Humans are by far the most common race of the surface world, - and are thus the norm to which other races are often compared. - Although they have no special abilities, they can succeed in any + and are thus the norm to which other races are often compared. + Although they have no special abilities, they can succeed in any role. - Orcs are a cruel and barbaric race that hate every living - thing (including other orcs). Above all others, Orcs hate Elves - with a passion unequalled, and will go out of their way to kill - one at any opportunity. The armor and weapons fashioned by the + Orcs are a cruel and barbaric race that hate every living + thing (including other orcs). Above all others, Orcs hate Elves + with a passion unequalled, and will go out of their way to kill + one at any opportunity. The armor and weapons fashioned by the Orcs are typically of inferior quality. 3. What do all those things on the screen mean? - On the screen is kept a map of where you have been and what - you have seen on the current dungeon level; as you explore more + On the screen is kept a map of where you have been and what + you have seen on the current dungeon level; as you explore more - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -204,47 +204,47 @@ of the level, it appears on the screen in front of you. - When NetHack's ancestor rogue first appeared, its screen - orientation was almost unique among computer fantasy games. - Since then, screen orientation has become the norm rather than - the exception; NetHack continues this fine tradition. Unlike - text adventure games that accept commands in pseudo-English sen- + When NetHack's ancestor rogue first appeared, its screen + orientation was almost unique among computer fantasy games. + Since then, screen orientation has become the norm rather than + the exception; NetHack continues this fine tradition. Unlike + text adventure games that accept commands in pseudo-English sen- tences and explain the results in words, NetHack commands are all - one or two keystrokes and the results are displayed graphically - on the screen. A minimum screen size of 24 lines by 80 columns - is recommended; if the screen is larger, only a 21x80 section + one or two keystrokes and the results are displayed graphically + on the screen. A minimum screen size of 24 lines by 80 columns + is recommended; if the screen is larger, only a 21x80 section will be used for the map. NetHack can even be played by blind players, with the assis- - tance of Braille readers or speech synthesisers. Instructions - for configuring NetHack for the blind are included later in this + tance of Braille readers or speech synthesisers. Instructions + for configuring NetHack for the blind are included later in this document. NetHack generates a new dungeon every time you play it; even - the authors still find it an entertaining and exciting game de- + the authors still find it an entertaining and exciting game de- spite having won several times. - NetHack offers a variety of display options. The options - available to you will vary from port to port, depending on the - capabilities of your hardware and software, and whether various + NetHack offers a variety of display options. The options + available to you will vary from port to port, depending on the + capabilities of your hardware and software, and whether various compile-time options were enabled when your executable was creat- ed. The three possible display options are: a monochrome charac- - ter interface, a color character interface, and a graphical in- + ter interface, a color character interface, and a graphical in- terface using small pictures called tiles. The two character in- terfaces allow fonts with other characters to be substituted, but - the default assignments use standard ASCII characters to repre- + the default assignments use standard ASCII characters to repre- sent everything. There is no difference between the various dis- play options with respect to game play. Because we cannot repro- duce the tiles or colors in the Guidebook, and because it is com- - mon to all ports, we will use the default ASCII characters from - the monochrome character display when referring to things you + mon to all ports, we will use the default ASCII characters from + the monochrome character display when referring to things you might see on the screen during your game. - In order to understand what is going on in NetHack, first - you must understand what NetHack is doing with the screen. The - NetHack screen replaces the "You see ..." descriptions of text - adventure games. Figure 1 is a sample of what a NetHack screen - might look like. The way the screen looks for you depends on + In order to understand what is going on in NetHack, first + you must understand what NetHack is doing with the screen. The + NetHack screen replaces the "You see ..." descriptions of text + adventure games. Figure 1 is a sample of what a NetHack screen + might look like. The way the screen looks for you depends on your platform. @@ -258,7 +258,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -286,9 +286,9 @@ 3.1. The status lines (bottom) - The bottom two lines of the screen contain several cryptic - pieces of information describing your current status. If either - status line becomes longer than the width of the screen, you + The bottom two lines of the screen contain several cryptic + pieces of information describing your current status. If either + status line becomes longer than the width of the screen, you might not see all of it. Here are explanations of what the vari- ous status items mean (though your configuration may not have all the status items listed below): @@ -298,33 +298,33 @@ experience level, see below). Strength - A measure of your character's strength; one of your six ba- - sic attributes. A human character's attributes can range - from 3 to 18 inclusive; non-humans may exceed these limits + A measure of your character's strength; one of your six ba- + sic attributes. A human character's attributes can range + from 3 to 18 inclusive; non-humans may exceed these limits (occasionally you may get super-strengths of the form 18/xx, - and magic can also cause attributes to exceed the normal - limits). The higher your strength, the stronger you are. + and magic can also cause attributes to exceed the normal + limits). The higher your strength, the stronger you are. Strength affects how successfully you perform physical - tasks, how much damage you do in combat, and how much loot + tasks, how much damage you do in combat, and how much loot you can carry. Dexterity - Dexterity affects your chances to hit in combat, to avoid - traps, and do other tasks requiring agility or manipulation + Dexterity affects your chances to hit in combat, to avoid + traps, and do other tasks requiring agility or manipulation of objects. Constitution - Constitution affects your ability to recover from injuries - and other strains on your stamina. When strength is low or - modest, constitution also affects how much you can carry. - With sufficiently high strength, the contribution to carry- + Constitution affects your ability to recover from injuries + and other strains on your stamina. When strength is low or + modest, constitution also affects how much you can carry. + With sufficiently high strength, the contribution to carry- ing capacity from your constitution no longer matters. Intelligence - Intelligence affects your ability to cast spells and read + Intelligence affects your ability to cast spells and read - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -342,7 +342,7 @@ Charisma Charisma affects how certain creatures react toward you. In - particular, it can affect the prices shopkeepers offer you. + particular, it can affect the prices shopkeepers offer you. Alignment Lawful, Neutral, or Chaotic. Often, Lawful is taken as good @@ -390,7 +390,7 @@ ical attacks. Many dungeons show only your experience level - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -456,7 +456,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -522,7 +522,7 @@ nasty and vicious. Sometimes, however, they can be helpful. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -533,62 +533,62 @@ I This marks the last known location of an invisible or other- - wise unseen monster. Note that the monster could have + wise unseen monster. Note that the monster could have moved. The `F' and `m' commands may be useful here. - You need not memorize all these symbols; you can ask the - game what any symbol represents with the `/' command (see the + You need not memorize all these symbols; you can ask the + game what any symbol represents with the `/' command (see the next section for more info). 4. Commands Commands can be initiated by typing one or two characters to - which the command is bound to, or typing the command name in the - extended commands entry. Some commands, like "search", do not + which the command is bound to, or typing the command name in the + extended commands entry. Some commands, like "search", do not require that any more information be collected by NetHack. Other - commands might require additional information, for example a di- - rection, or an object to be used. For those commands that re- - quire additional information, NetHack will present you with ei- - ther a menu of choices or with a command line prompt requesting + commands might require additional information, for example a di- + rection, or an object to be used. For those commands that re- + quire additional information, NetHack will present you with ei- + ther a menu of choices or with a command line prompt requesting information. Which you are presented with will depend chiefly on how you have set the menustyle option. - For example, a common question, in the form "What do you - want to use? [a-zA-Z ?*]", asks you to choose an object you are - carrying. Here, "a-zA-Z" are the inventory letters of your pos- - sible choices. Typing `?' gives you an inventory list of these - items, so you can see what each letter refers to. In this exam- + For example, a common question, in the form "What do you + want to use? [a-zA-Z ?*]", asks you to choose an object you are + carrying. Here, "a-zA-Z" are the inventory letters of your pos- + sible choices. Typing `?' gives you an inventory list of these + items, so you can see what each letter refers to. In this exam- ple, there is also a `*' indicating that you may choose an object not on the list, if you wanted to use something unexpected. Typ- - ing a `*' lists your entire inventory, so you can see the inven- - tory letters of every object you're carrying. Finally, if you + ing a `*' lists your entire inventory, so you can see the inven- + tory letters of every object you're carrying. Finally, if you change your mind and decide you don't want to do this command af- ter all, you can press the ESC key to abort the command. - You can put a number before some commands to repeat them - that many times; for example, "10s" will search ten times. If + You can put a number before some commands to repeat them + that many times; for example, "10s" will search ten times. If you have the number_pad option set, you must type `n' to prefix a - count, so the example above would be typed "n10s" instead. Com- - mands for which counts make no sense ignore them. In addition, - movement commands can be prefixed for greater control (see be- + count, so the example above would be typed "n10s" instead. Com- + mands for which counts make no sense ignore them. In addition, + movement commands can be prefixed for greater control (see be- low). To cancel a count or a prefix, press the ESC key. - The list of commands is rather long, but it can be read at - any time during the game through the `?' command, which accesses - a menu of helpful texts. Here are the default key bindings for + The list of commands is rather long, but it can be read at + any time during the game through the `?' command, which accesses + a menu of helpful texts. Here are the default key bindings for your reference: ? Help menu: display one of several help texts available. / The "whatis" command, to tell what a symbol represents. You may choose to specify a location or type a symbol (or even a - whole word) to explain. Specifying a location is done by - moving the cursor to a particular spot on the map and then + whole word) to explain. Specifying a location is done by + moving the cursor to a particular spot on the map and then pressing one of `.', `,', `;', or `:'. `.' will explain the symbol at the chosen location, conditionally check for "More - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -598,43 +598,43 @@ - info?" depending upon whether the help option is on, and - then you will be asked to pick another location; `,' will + info?" depending upon whether the help option is on, and + then you will be asked to pick another location; `,' will explain the symbol but skip any additional information, then let you pick another location; `;' will skip additional info and also not bother asking you to choose another location to examine; `:' will show additional info, if any, without ask- ing for confirmation. When picking a location, pressing the - ESC key will terminate this command, or pressing `?' will + ESC key will terminate this command, or pressing `?' will give a brief reminder about how it works. - If the autodescribe option is on, a short description of - what you see at each location is shown as you move the cur- - sor. Typing `#' while picking a location will toggle that - option on or off. The whatis_coord option controls whether + If the autodescribe option is on, a short description of + what you see at each location is shown as you move the cur- + sor. Typing `#' while picking a location will toggle that + option on or off. The whatis_coord option controls whether the short description includes map coordinates. - Specifying a name rather than a location always gives any + Specifying a name rather than a location always gives any additional information available about that name. - You may also request a description of nearby monsters, all - monsters currently displayed, nearby objects, or all ob- + You may also request a description of nearby monsters, all + monsters currently displayed, nearby objects, or all ob- jects. The whatis_coord option controls which format of map coordinate is included with their descriptions. & Tell what a command does. - < Go up to the previous level (if you are on a staircase or + < Go up to the previous level (if you are on a staircase or ladder). > Go down to the next level (if you are on a staircase or lad- der). [yuhjklbn] - Go one step in the direction indicated (see Figure 2). If - you sense or remember a monster there, you will fight the - monster instead. Only these one-step movement commands - cause you to fight monsters; the others (below) are "safe." + Go one step in the direction indicated (see Figure 2). If + you sense or remember a monster there, you will fight the + monster instead. Only these one-step movement commands + cause you to fight monsters; the others (below) are "safe." y k u 7 8 9 \ | / \ | / @@ -654,7 +654,7 @@ if you remember a monster there). - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -720,7 +720,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -786,7 +786,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -822,7 +822,7 @@ i List your inventory (everything you're carrying). I List selected parts of your inventory, usually be specifying - the character for a particular set of objects, like `[' for + the character for a particular set of objects, like `[' for armor or `!' for potions. I* - list all gems in inventory; @@ -838,12 +838,12 @@ O Set options. - A menu showing the current option values will be displayed. - You can change most values simply by selecting the menu en- + A menu showing the current option values will be displayed. + You can change most values simply by selecting the menu en- try for the given option (ie, by typing its letter or click- - ing upon it, depending on your user interface). For the - non-boolean choices, a further menu or prompt will appear - once you've closed this menu. The available options are + ing upon it, depending on your user interface). For the + non-boolean choices, a further menu or prompt will appear + once you've closed this menu. The available options are listed later in this Guidebook. Options are usually set be- fore the game rather than with the `O' command; see the sec- tion on options below. @@ -852,7 +852,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -862,10 +862,10 @@ - Shortcut for "#overview": list interesting dungeon levels + Shortcut for "#overview": list interesting dungeon levels visited. - (Prior to 3.6.0, `^O' was a debug mode command which listed + (Prior to 3.6.0, `^O' was a debug mode command which listed the placement of all special levels. Use "#wizwhere" to run that command.) @@ -874,15 +874,15 @@ P Put on an accessory (ring, amulet, or blindfold). This command may also be used to wear armor. The prompt for - which inventory item to use will only list accessories, but - choosing an unlisted item of armor will attempt to wear it. + which inventory item to use will only list accessories, but + choosing an unlisted item of armor will attempt to wear it. (See the `W' command below. It lists armor as the inventory choices but will accept an accessory and attempt to put that on.) ^P Repeat previous message. - Subsequent `^P's repeat earlier messages. For some inter- + Subsequent `^P's repeat earlier messages. For some inter- faces, the behavior can be varied via the msg_window option. q Quaff (drink) something (potion, water, etc). @@ -918,7 +918,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -959,19 +959,19 @@ T Take off armor. - If you're wearing more than one piece, you'll be prompted - for which one to take off. (Note that this treats a cloak - covering a suit and/or a shirt, or a suit covering a shirt, + If you're wearing more than one piece, you'll be prompted + for which one to take off. (Note that this treats a cloak + covering a suit and/or a shirt, or a suit covering a shirt, as if the underlying items weren't there.) When you're only - wearing one, then by default it will be taken off without - asking, but you can set the paranoid_confirmation option to + wearing one, then by default it will be taken off without + asking, but you can set the paranoid_confirmation option to require a prompt. - This command may also be used to remove accessories. The - prompt for which inventory item to take off only lists worn - armor, but a worn accessory can be chosen. (See the `R' + This command may also be used to remove accessories. The + prompt for which inventory item to take off only lists worn + armor, but a worn accessory can be chosen. (See the `R' command above. It lists accessories as the inventory choic- - es but will accept an item of armor and attempt to take it + es but will accept an item of armor and attempt to take it off.) ^T Teleport, if you have the ability. @@ -984,7 +984,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -996,44 +996,44 @@ w- - wield nothing, use your bare (or gloved) hands. - Some characters can wield two weapons at once; use the `X' + Some characters can wield two weapons at once; use the `X' command (or the "#twoweapon" extended command) to do so. W Wear armor. - This command may also be used to put on an accessory (ring, - amulet, or blindfold). The prompt for which inventory item + This command may also be used to put on an accessory (ring, + amulet, or blindfold). The prompt for which inventory item to use will only list armor, but choosing an unlisted acces- sory will attempt to put it on. (See the `P' command above. - It lists accessories as the inventory choices but will ac- + It lists accessories as the inventory choices but will ac- cept an item of armor and attempt to wear it.) x Exchange your wielded weapon with the item in your alternate weapon slot. The latter is used as your secondary weapon when engaging in - two-weapon combat. Note that if one of these slots is emp- + two-weapon combat. Note that if one of these slots is emp- ty, the exchange still takes place. X Toggle two-weapon combat, if your character can do it. Also available via the "#twoweapon" extended command. - (In versions prior to 3.6 this was the command to switch + (In versions prior to 3.6 this was the command to switch from normal play to "explore mode", also known as "discovery mode", which has now been moved to "#exploremode".) ^X Display basic information about your character. - Displays name, role, race, gender (unless role name makes - that redundant, such as Caveman or Priestess), and align- - ment, along with your patron deity and his or her opposi- - tion. It also shows most of the various items of informa- + Displays name, role, race, gender (unless role name makes + that redundant, such as Caveman or Priestess), and align- + ment, along with your patron deity and his or her opposi- + tion. It also shows most of the various items of informa- tion from the status line(s) in a less terse form, including - several additional things which don't appear in the normal + several additional things which don't appear in the normal status display due to space considerations. - In normal play, that's all that `^X' displays. In explore - mode, the role and status feedback is augmented by the in- + In normal play, that's all that `^X' displays. In explore + mode, the role and status feedback is augmented by the in- formation provided by enlightenment magic. z Zap a wand. @@ -1050,7 +1050,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1116,7 +1116,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1182,7 +1182,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1248,7 +1248,7 @@ paranoid_confirmation:quit option to require a response of - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1314,7 +1314,7 @@ Show mobile light sources. Autocompletes. Debug mode only. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1328,27 +1328,27 @@ Look at what is here, under you. Default key is `:'. #loot - Loot a box or bag on the floor beneath you, or the saddle - from a steed standing next to you. Autocompletes. Precede - with the `m' prefix to skip containers at your location and + Loot a box or bag on the floor beneath you, or the saddle + from a steed standing next to you. Autocompletes. Precede + with the `m' prefix to skip containers at your location and go directly to removing a saddle. Default key is `M-l', and also `l' if number_pad is on. #monster - Use a monster's special ability (when polymorphed into mon- + Use a monster's special ability (when polymorphed into mon- ster form). Autocompletes. Default key is `M-m'. #name - Name a monster, an individual object, or a type of object. - Same as "#call". Autocompletes. Default keys are `N', `M- + Name a monster, an individual object, or a type of object. + Same as "#call". Autocompletes. Default keys are `N', `M- n', and `M-N'. #offer - Offer a sacrifice to the gods. Autocompletes. Default key + Offer a sacrifice to the gods. Autocompletes. Default key is `M-o'. - You'll need to find an altar to have any chance at success. - Corpses of recently killed monsters are the fodder of + You'll need to find an altar to have any chance at success. + Corpses of recently killed monsters are the fodder of choice. The `m' prefix skips offering any items which are on the al- @@ -1361,26 +1361,26 @@ Show and change option settings. Default key is `O'. #overview - Display information you've discovered about the dungeon. - Any visited level (unless forgotten due to amnesia) with an - annotation is included, and many things (altars, thrones, - fountains, and so on; extra stairs leading to another dun- - geon branch) trigger an automatic annotation. If dungeon + Display information you've discovered about the dungeon. + Any visited level (unless forgotten due to amnesia) with an + annotation is included, and many things (altars, thrones, + fountains, and so on; extra stairs leading to another dun- + geon branch) trigger an automatic annotation. If dungeon overview is chosen during end-of-game disclosure, every vis- - ited level will be included regardless of annotations. Au- + ited level will be included regardless of annotations. Au- tocompletes. Default keys are `^O', and `M-O'. #panic Test the panic routine. Terminates the current game. Auto- completes. Debug mode only. - Asks for confirmation; default is n (no); continue playing. - To really panic, respond with y. You can set the para- - noid_confirmation:quit option to require a response of yes + Asks for confirmation; default is n (no); continue playing. + To really panic, respond with y. You can set the para- + noid_confirmation:quit option to require a response of yes instead. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1401,38 +1401,38 @@ Polymorph self. Autocompletes. Debug mode only. #pray - Pray to the gods for help. Autocompletes. Default key is + Pray to the gods for help. Autocompletes. Default key is `M-p'. - Praying too soon after receiving prior help is a bad idea. - (Hint: entering the dungeon alive is treated as having re- + Praying too soon after receiving prior help is a bad idea. + (Hint: entering the dungeon alive is treated as having re- ceived help. You probably shouldn't start off a new game by - praying right away.) Since using this command by accident - can cause trouble, there is an option to make you confirm - your intent before praying. It is enabled by default, and - you can reset the paranoid_confirmation option to disable + praying right away.) Since using this command by accident + can cause trouble, there is an option to make you confirm + your intent before praying. It is enabled by default, and + you can reset the paranoid_confirmation option to disable it. #prevmsg - Show previously displayed game messages. Default key is + Show previously displayed game messages. Default key is `^P'. #puton - Put on an accessory (ring, amulet, etc). Default key is + Put on an accessory (ring, amulet, etc). Default key is `P'. #quaff Quaff (drink) something. Default key is `q'. #quit - Quit the program without saving your game. Autocompletes. + Quit the program without saving your game. Autocompletes. Default key is `M-q'. - Since using this command by accident would throw away the - current game, you are asked to confirm your intent before + Since using this command by accident would throw away the + current game, you are asked to confirm your intent before quitting. Default response is n (no); continue playing. To - really quit, respond with y. You can set the paranoid_con- - firmation:quit option to require a response of yes instead. + really quit, respond with y. You can set the paranoid_con- + firmation:quit option to require a response of yes instead. #quiver Select ammunition for quiver. Default key is `Q'. @@ -1446,7 +1446,7 @@ number_pad is on. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1512,7 +1512,7 @@ Sit down. Autocompletes. Default key is `M-s'. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1555,16 +1555,16 @@ Look at the timeout queue. Autocompletes. Debug mode only. #tip - Tip over a container (bag or box) to pour out its contents. - Autocompletes. Default key is `M-T'. The `m' prefix makes + Tip over a container (bag or box) to pour out its contents. + Autocompletes. Default key is `M-T'. The `m' prefix makes the command use a menu. #travel - Travel to a specific location on the map. Default key is + Travel to a specific location on the map. Default key is `_'. Using the "request menu" prefix shows a menu of inter- - esting targets in sight without asking to move the cursor. - When picking a target with cursor and the autodescribe op- - tion is on, the top line will show "(no travel path)" if + esting targets in sight without asking to move the cursor. + When picking a target with cursor and the autodescribe op- + tion is on, the top line will show "(no travel path)" if your character does not know of a path to that location. #turn @@ -1574,11 +1574,11 @@ Toggle two-weapon combat on or off. Autocompletes. Default key is `X', and also `M-2' if number_pad is off. - Note that you must use suitable weapons for this type of + Note that you must use suitable weapons for this type of combat, or it will be automatically turned off. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1592,14 +1592,14 @@ Untrap something (trap, door, or chest). Default key is `M- u', and `u' if number_pad is on. - In some circumstances it can also be used to rescue trapped + In some circumstances it can also be used to rescue trapped monsters. #up Go up a staircase. Default key is `<'. #vanquished - List vanquished monsters. Autocompletes. Debug mode only. + List vanquished monsters. Autocompletes. Debug mode only. #version Print compile time options for this version of NetHack. Au- @@ -1644,7 +1644,7 @@ Create a monster. May be prefixed by a count to create more - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1710,7 +1710,7 @@ lowed by the other key, you may set the altmeta option to have - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1776,7 +1776,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1842,7 +1842,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1908,7 +1908,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -1928,31 +1928,31 @@ or to paying for it will incur a charge, and the shopkeeper won't allow you to leave the shop until you have paid any debt you owe. - You can sell items to a shopkeeper by dropping them to the - floor while inside a shop. You will either be offered an amount - of gold and asked whether you're willing to sell, or you'll be - told that the shopkeeper isn't interested (generally, your item - needs to be compatible with the type of merchandise carried by + You can sell items to a shopkeeper by dropping them to the + floor while inside a shop. You will either be offered an amount + of gold and asked whether you're willing to sell, or you'll be + told that the shopkeeper isn't interested (generally, your item + needs to be compatible with the type of merchandise carried by the shop). - If you drop something in a shop by accident, the shopkeeper - will usually claim ownership without offering any compensation. + If you drop something in a shop by accident, the shopkeeper + will usually claim ownership without offering any compensation. You'll have to buy it back if you want to reclaim it. - Shopkeepers sometimes run out of money. When that happens, - you'll be offered credit instead of gold when you try to sell - something. Credit can be used to pay for purchases, but it is - only good in the shop where it was obtained; other shopkeepers - won't honor it. (If you happen to find a "credit card" in the + Shopkeepers sometimes run out of money. When that happens, + you'll be offered credit instead of gold when you try to sell + something. Credit can be used to pay for purchases, but it is + only good in the shop where it was obtained; other shopkeepers + won't honor it. (If you happen to find a "credit card" in the dungeon, don't bother trying to use it in shops; shopkeepers will not accept it.) - The `$' command, which reports the amount of gold you are + The `$' command, which reports the amount of gold you are carrying (in inventory, not inside bags or boxes), will also show - current shop debt or credit, if any. The "Iu" command lists un- + current shop debt or credit, if any. The "Iu" command lists un- paid items (those which still belong to the shop) if you are car- - rying any. The "Ix" command shows an inventory-like display of - any unpaid items which have been used up, along with other shop + rying any. The "Ix" command shows an inventory-like display of + any unpaid items which have been used up, along with other shop fees, if any. 5.4.1. Shop idiosyncrasies @@ -1974,7 +1974,7 @@ tory depletion. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2011,36 +2011,36 @@ business unless you attack them. Some of them are very dangerous when angered. Remember: discretion is the better part of valor. - In most circumstances, if you attempt to attack a peaceful - monster by moving into its location, you'll be asked to confirm - your intent. By default an answer of `y' acknowledges that in- - tent, which can be error prone if you're using `y' to move. You + In most circumstances, if you attempt to attack a peaceful + monster by moving into its location, you'll be asked to confirm + your intent. By default an answer of `y' acknowledges that in- + tent, which can be error prone if you're using `y' to move. You can set the paranoid_confirmation option to require a response of "yes" instead. - If you can't see a monster (if it is invisible, or if you - are blinded), the symbol `I' will be shown when you learn of its - presence. If you attempt to walk into it, you will try to fight - it just like a monster that you can see; of course, if the mon- + If you can't see a monster (if it is invisible, or if you + are blinded), the symbol `I' will be shown when you learn of its + presence. If you attempt to walk into it, you will try to fight + it just like a monster that you can see; of course, if the mon- ster has moved, you will attack empty air. If you guess that the - monster has moved and you don't wish to fight, you can use the - `m' command to move without fighting; likewise, if you don't re- + monster has moved and you don't wish to fight, you can use the + `m' command to move without fighting; likewise, if you don't re- member a monster but want to try fighting anyway, you can use the `F' command. 6.2. Your pet You start the game with a little dog (`d'), kitten (`f'), or - pony (`u'), which follows you about the dungeon and fights mon- - sters with you. Like you, your pet needs food to survive. Dogs - and cats usually feed themselves on fresh carrion and other - meats; horses need vegetarian food which is harder to come by. - If you're worried about your pet or want to train it, you can + pony (`u'), which follows you about the dungeon and fights mon- + sters with you. Like you, your pet needs food to survive. Dogs + and cats usually feed themselves on fresh carrion and other + meats; horses need vegetarian food which is harder to come by. + If you're worried about your pet or want to train it, you can feed it, too, by throwing it food. A properly trained pet can be very useful under certain circumstances. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2050,38 +2050,38 @@ - Your pet also gains experience from killing monsters, and - can grow over time, gaining hit points and doing more damage. - Initially, your pet may even be better at killing things than + Your pet also gains experience from killing monsters, and + can grow over time, gaining hit points and doing more damage. + Initially, your pet may even be better at killing things than you, which makes pets useful for low-level characters. - Your pet will follow you up and down staircases if it is - next to you when you move. Otherwise your pet will be stranded - and may become wild. Similarly, when you trigger certain types - of traps which alter your location (for instance, a trap door - which drops you to a lower dungeon level), any adjacent pet will + Your pet will follow you up and down staircases if it is + next to you when you move. Otherwise your pet will be stranded + and may become wild. Similarly, when you trigger certain types + of traps which alter your location (for instance, a trap door + which drops you to a lower dungeon level), any adjacent pet will accompany you and any non-adjacent pet will be left behind. Your - pet may trigger such traps itself; you will not be carried along + pet may trigger such traps itself; you will not be carried along with it even if adjacent at the time. 6.3. Steeds - Some types of creatures in the dungeon can actually be rid- + Some types of creatures in the dungeon can actually be rid- den if you have the right equipment and skill. Convincing a wild - beast to let you saddle it up is difficult to say the least. - Many a dungeoneer has had to resort to magic and wizardry in or- + beast to let you saddle it up is difficult to say the least. + Many a dungeoneer has had to resort to magic and wizardry in or- der to forge the alliance. Once you do have the beast under your - control however, you can easily climb in and out of the saddle + control however, you can easily climb in and out of the saddle with the "#ride" command. Lead the beast around the dungeon when riding, in the same manner as you would move yourself. It is the beast that you will see displayed on the map. - Riding skill is managed by the "#enhance" command. See the + Riding skill is managed by the "#enhance" command. See the section on Weapon proficiency for more information about that. Use the `a' (apply) command and pick a saddle in your inven- - tory to attempt to put that saddle on an adjacent creature. If - successful, it will be transferred to that creature's inventory. + tory to attempt to put that saddle on an adjacent creature. If + successful, it will be transferred to that creature's inventory. Use the "#loot" command while adjacent to a saddled creature to try to remove the saddle from that creature. If successful, @@ -2106,7 +2106,7 @@ it is the one who moved rather than you. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2172,7 +2172,7 @@ extremely obvious, you will be asked what you want to call this - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2238,7 +2238,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2304,7 +2304,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2370,7 +2370,7 @@ become highly skilled in daggers or staves but not in swords or - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2436,7 +2436,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2502,7 +2502,7 @@ of armor, you immediately find out the armor class and any - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2568,7 +2568,7 @@ vironment variable to the file name of your mailbox. You may - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2629,12 +2629,12 @@ then by its current number of charges. A current charge count of -1 is a special case indicating that the wand has been cancelled. - The command to use a wand is `z' (zap). To break one, use + The command to use a wand is `z' (zap). To break one, use the `a' (apply) command. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2646,14 +2646,14 @@ 7.8. Rings (`=') - Rings are very useful items, since they are relatively per- - manent magic, unlike the usually fleeting effects of potions, + Rings are very useful items, since they are relatively per- + manent magic, unlike the usually fleeting effects of potions, scrolls, and wands. - Putting on a ring activates its magic. You can wear only + Putting on a ring activates its magic. You can wear only two rings, one on each ring finger. - Most rings also cause you to grow hungry more rapidly, the + Most rings also cause you to grow hungry more rapidly, the rate varying with the type of ring. The commands to use rings are `P' (put on) and `R' (remove). @@ -2700,7 +2700,7 @@ "Weapon proficiency".) - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2766,7 +2766,7 @@ much less valuable. All rocks, however, can be used as - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2832,7 +2832,7 @@ with these challenges. Note that it is perfectly acceptable to - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2898,7 +2898,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -2964,7 +2964,7 @@ how NetHack behaves. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3005,32 +3005,32 @@ You can use different configuration statements in the file, some of which can be used multiple times. In general, the state- ments are written in capital letters, followed by an equals sign, - followed by settings particular to that statement. Here is a - list of allowed statements: + followed by settings particular to that statement. + + Here is a list of allowed statements: OPTIONS - There are two types of options, boolean and compound options. - Boolean options toggle a setting on or off, while compound op- - tions take more diverse values. Prefix a boolean option with - "no" or `!' to turn it off. For compound options, the option + There are two types of options, boolean and compound options. + Boolean options toggle a setting on or off, while compound op- + tions take more diverse values. Prefix a boolean option with + "no" or `!' to turn it off. For compound options, the option name and value are separated by a colon. Some options are per- sistent, and apply only to new games. You can specify multiple OPTIONS statements, and multiple options separated by commas in - a single OPTIONS statement. (Comma separated options are pro- + a single OPTIONS statement. (Comma separated options are pro- cessed from right to left.) - Example: + Example: - OPTIONS=dogname:Fido - OPTIONS=!legacy,autopickup,pickup_types:$"=/!?+ + OPTIONS=dogname:Fido + OPTIONS=!legacy,autopickup,pickup_types:$"=/!?+ HACKDIR - Default location of files NetHack needs. On Windows HACKDIR - defaults to the location of the NetHack.exe or NetHackw.exe - file so setting HACKDIR to override that is not usually + Default location of files NetHack needs. On Windows HACKDIR + defaults to the location of the NetHack.exe or NetHackw.exe - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3040,18 +3040,19 @@ - necessary or recommended. + file so setting HACKDIR to override that is not usually neces- + sary or recommended. LEVELDIR - The location that in-progress level files are stored. Defaults + The location that in-progress level files are stored. Defaults to HACKDIR, must be writable. SAVEDIR - The location where saved games are kept. Defaults to HACKDIR, + The location where saved games are kept. Defaults to HACKDIR, must be writable. BONESDIR - The location that bones files are kept. Defaults to HACKDIR, + The location that bones files are kept. Defaults to HACKDIR, must be writable. LOCKDIR @@ -3059,44 +3060,43 @@ Defaults to HACKDIR, must be writable. TROUBLEDIR - The location that a record of game aborts and self-diagnosed + The location that a record of game aborts and self-diagnosed game problems is kept. Defaults to HACKDIR, must be writable. AUTOCOMPLETE Enable or disable an extended command autocompletion. Autocom- - pletion has no effect for the X11 windowport. You can specify - multiple autocompletions. To enable autocompletion, list the - extended command. Prefix the command with "!" to disable the + pletion has no effect for the X11 windowport. You can specify + multiple autocompletions. To enable autocompletion, list the + extended command. Prefix the command with "!" to disable the autocompletion for that command. - Example: + Example: - AUTOCOMPLETE=zap,!annotate + AUTOCOMPLETE=zap,!annotate AUTOPICKUP_EXCEPTION - Set exceptions to the pickup_types option. See the "Configur- + Set exceptions to the pickup_types option. See the "Configur- ing Autopickup Exceptions" section. BINDINGS - Change the key bindings of some special keys, menu accelera- + Change the key bindings of some special keys, menu accelera- tors, or extended commands. You can specify multiple bindings. - Format is key followed by the command, separated by a colon. + Format is key followed by the command, separated by a colon. See the "Changing Key Bindings" section for more information. - Example: + Example: - BIND=^X:getpos.autodescribe + BIND=^X:getpos.autodescribe CHOOSE - Chooses at random one of the comma-separated parameters as an + Chooses at random one of the comma-separated parameters as an active section name. Lines in other sections are ignored. - Example: + Example: - - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3106,47 +3106,55 @@ - OPTIONS=color - CHOOSE=char A,char B - [char A] - OPTIONS=role:arc,race:dwa,align:law,gender:fem - [char B] - OPTIONS=role:wiz,race:elf,align:cha,gender:mal - - MSGTYPE - Change the way messages are shown in the top status line. See - the "Configuring Message Types" section. + OPTIONS=color + CHOOSE=char A,char B + [char A] + OPTIONS=role:arc,race:dwa,align:law,gender:fem + [char B] + OPTIONS=role:wiz,race:elf,align:cha,gender:mal MENUCOLOR Highlight menu lines with different colors. See the "Configur- ing Menu Colors" section. - SYMBOLS - Override one or more symbols in the symbols files. See the - "Modifying NetHack Symbols" section. + MSGTYPE + Change the way messages are shown in the top status line. See + the "Configuring Message Types" section. - Example: - - SYMBOLS=S_boulder:0 - - WIZKIT - Debug mode only: extra items to add to initial inventory. - Value is the name of a text file containing a list of item - names, one per line, up to a maximum of 128 lines. Each line - is processed by the function that handles wishing. - - Example: - - WIZKIT=~/wizkit.txt - - SOUNDDIR - Define the directory that contains the sound files. See the - "Configuring User Sounds" section. + ROGUESYMBOLS + Custom symbols for for the rogue level's symbol set. See SYM- + BOLS below. SOUND Define a sound mapping. See the "Configuring User Sounds" sec- tion. + SOUNDDIR + Define the directory that contains the sound files. See the + "Configuring User Sounds" section. + + SYMBOLS + Override one or more symbols in the symbol set used for all + dungeon levels except for the special rogue level. See the + "Modifying NetHack Symbols" section. + + Example: + + # replace small punctuation (tick marks) with easier to see digits + SYMBOLS=S_boulder:0,S_golem:7 + + WIZKIT + Debug mode only: extra items to add to initial inventory. + Value is the name of a text file containing a list of item + names, one per line, up to a maximum of 128 lines. Each line + is processed by the function that handles wishing. + + Example: + + WIZKIT=~/wizkit.txt + + + Here is a short example of config file contents: @@ -3154,15 +3162,7 @@ - - - - - - - - - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3187,12 +3187,12 @@ 9.3. Using the NETHACKOPTIONS environment variable - The NETHACKOPTIONS variable is a comma-separated list of - initial values for the various options. Some can only be turned - on or off. You turn one of these on by adding the name of the - option to the list, and turn it off by typing a `!' or "no" be- - fore the name. Others take a character string as a value. You - can set string options by typing the option name, a colon or + The NETHACKOPTIONS variable is a comma-separated list of + initial values for the various options. Some can only be turned + on or off. You turn one of these on by adding the name of the + option to the list, and turn it off by typing a `!' or "no" be- + fore the name. Others take a character string as a value. You + can set string options by typing the option name, a colon or equals sign, and then the value of the string. The value is ter- minated by the next comma or the end of string. @@ -3202,7 +3202,7 @@ % setenv NETHACKOPTIONS "color,\!leg,name:Blue Meanie,fruit:lime" - in csh (note the need to escape the `!' since it's special to + in csh (note the need to escape the `!' since it's special to that shell), or the pair of commands $ NETHACKOPTIONS="color,!leg,name:Blue Meanie,fruit:lime" @@ -3212,15 +3212,15 @@ The NETHACKOPTIONS value is effectively the same as a single OPTIONS statement in a configuration file. The "OPTIONS=" prefix - is implied and comma separated options are processed from right + is implied and comma separated options are processed from right to left. Other types of configuration statements such as BIND or MSGTYPE are not allowed. Instead of a comma-separated list of options, NETHACKOPTIONS - can be set to the full name of a configuration file you want to - use. If that full name doesn't start with a slash, precede it - with `@' (at-sign) to let NetHack know that the rest is intended - as a file name. If it does start with `/', the at-sign is op- + can be set to the full name of a configuration file you want to + use. If that full name doesn't start with a slash, precede it + with `@' (at-sign) to let NetHack know that the rest is intended + as a file name. If it does start with `/', the at-sign is op- tional. @@ -3228,7 +3228,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3241,28 +3241,28 @@ 9.4. Customization options Here are explanations of what the various options do. Char- - acter strings that are too long may be truncated. Some of the + acter strings that are too long may be truncated. Some of the options listed may be inactive in your dungeon. - Some options are persistent, and are saved and reloaded + Some options are persistent, and are saved and reloaded along with the game. Changing a persistent option in the config- uration file applies only to new games. acoustics - Enable messages about what your character hears (default on). + Enable messages about what your character hears (default on). Note that this has nothing to do with your computer's audio ca- pabilities. Persistent. align - Your starting alignment (align:lawful, align:neutral, or - align:chaotic). You may specify just the first letter. The - default is to randomly pick an appropriate alignment. If you + Your starting alignment (align:lawful, align:neutral, or + align:chaotic). You may specify just the first letter. The + default is to randomly pick an appropriate alignment. If you prefix the value with `!' or "no", you will exclude that align- - ment from being picked randomly. Cannot be set with the `O' + ment from being picked randomly. Cannot be set with the `O' command. Persistent. autodescribe - Automatically describe the terrain under cursor when asked to + Automatically describe the terrain under cursor when asked to get a location on the map (default true). The whatis_coord op- tion controls whether the description includes map coordinates. @@ -3294,7 +3294,7 @@ tent. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3349,9 +3349,9 @@ Show out-of-sight areas of lit rooms (default on). Persistent. disclose - Controls what information the program reveals when the game - ends. Value is a space separated list of prompting/category - pairs (default is "ni na nv ng nc no", prompt with default re- + Controls what information the program reveals when the game + ends. Value is a space separated list of prompting/category + pairs (default is "ni na nv ng nc no", prompt with default re- sponse of `n' for each candidate). Persistent. The possibili- ties are: @@ -3360,7 +3360,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3377,8 +3377,8 @@ c - display your conduct; o - display dungeon overview. - Each disclosure possibility can optionally be preceded by a - prefix which lets you refine how it behaves. Here are the + Each disclosure possibility can optionally be preceded by a + prefix which lets you refine how it behaves. Here are the valid prefixes: y - prompt you and default to yes on the prompt; @@ -3386,27 +3386,27 @@ + - disclose it without prompting; - - do not disclose it and do not prompt. - The listing of vanquished monsters can be sorted, so there are + The listing of vanquished monsters can be sorted, so there are two additional choices for `v': ? - prompt you and default to ask on the prompt; # - disclose it without prompting, ask for sort order. Asking refers to picking one of the orderings from a menu. The - `+' disclose without prompting choice, or being prompted and + `+' disclose without prompting choice, or being prompted and answering `y' rather than `a', will default to showing monsters in the traditional order, from high level to low level. Omitted categories are implicitly added with `n' prefix. Spec- ified categories with omitted prefix implicitly use `+' prefix. - Order of the disclosure categories does not matter, program + Order of the disclosure categories does not matter, program display for end-of-game disclosure follows a set sequence. - (for example "disclose:yi na +v -g o") The example sets inven- + (for example "disclose:yi na +v -g o") The example sets inven- tory to prompt and default to yes, attributes to prompt and de- fault to no, vanquished to disclose without prompting, genocid- ed to not disclose and not prompt, conduct to implicitly prompt - and default to no, and overview to disclose without prompting. + and default to no, and overview to disclose without prompting. Note that the vanquished monsters list includes all monsters killed by traps and each other as well as by you. And the dun- @@ -3421,12 +3421,12 @@ Changes the extended commands interface to pop-up a menu of available commands. It is keystroke compatible with the tradi- tional interface except that it does not require that you hit - Enter. It is implemented for the tty interface (default off). + Enter. It is implemented for the tty interface (default off). - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3438,61 +3438,61 @@ For the X11 interface, which always uses a menu for choosing an extended command, it controls whether the menu shows all avail- - able commands (on) or just the subset of commands which have + able commands (on) or just the subset of commands which have traditionally been considered extended ones (off). female - An obsolete synonym for "gender:female". Cannot be set with + An obsolete synonym for "gender:female". Cannot be set with the `O' command. fixinv - An object's inventory letter sticks to it when it's dropped - (default on). If this is off, dropping an object shifts all + An object's inventory letter sticks to it when it's dropped + (default on). If this is off, dropping an object shifts all the remaining inventory letters. Persistent. force_invmenu - Commands asking for an inventory item show a menu instead of a + Commands asking for an inventory item show a menu instead of a text query with possible menu letters. Default is off. fruit - Name a fruit after something you enjoy eating (for example - "fruit:mango") (default "slime mold"). Basically a nostalgic - whimsy that NetHack uses from time to time. You should set - this to something you find more appetizing than slime mold. - Apples, oranges, pears, bananas, and melons already exist in + Name a fruit after something you enjoy eating (for example + "fruit:mango") (default "slime mold"). Basically a nostalgic + whimsy that NetHack uses from time to time. You should set + this to something you find more appetizing than slime mold. + Apples, oranges, pears, bananas, and melons already exist in NetHack, so don't use those. gender - Your starting gender (gender:male or gender:female). You may - specify just the first letter. Although you can still denote + Your starting gender (gender:male or gender:female). You may + specify just the first letter. Although you can still denote your gender using the "male" and "female" options, the "gender" - option will take precedence. The default is to randomly pick - an appropriate gender. If you prefix the value with `!' or - "no", you will exclude that gender from being picked randomly. + option will take precedence. The default is to randomly pick + an appropriate gender. If you prefix the value with `!' or + "no", you will exclude that gender from being picked randomly. Cannot be set with the `O' command. Persistent. goldX - When filtering objects based on bless/curse state (BUCX), - whether to treat gold pieces as X (unknown bless/curse state, - when "on") or U (known to be uncursed, when "off", the de- - fault). Gold is never blessed or cursed, but it is not de- + When filtering objects based on bless/curse state (BUCX), + whether to treat gold pieces as X (unknown bless/curse state, + when "on") or U (known to be uncursed, when "off", the de- + fault). Gold is never blessed or cursed, but it is not de- scribed as "uncursed" even when the implicit_uncursed option is "off". help - If more information is available for an object looked at with + If more information is available for an object looked at with the `/' command, ask if you want to see it (default on). Turn- - ing help off makes just looking at things faster, since you - aren't interrupted with the "More info?" prompt, but it also + ing help off makes just looking at things faster, since you + aren't interrupted with the "More info?" prompt, but it also means that you might miss some interesting and/or important in- formation. Persistent. herecmd_menu - When using a windowport that supports mouse and clicking on - yourself or next to you, show a menu of possible actions for + When using a windowport that supports mouse and clicking on + yourself or next to you, show a menu of possible actions for - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3502,34 +3502,34 @@ - the location. Same as "#herecmdmenu" and "#therecmdmenu" com- + the location. Same as "#herecmdmenu" and "#therecmdmenu" com- mands. hilite_pet - Visually distinguish pets from similar animals (default off). - The behavior of this option depends on the type of windowing + Visually distinguish pets from similar animals (default off). + The behavior of this option depends on the type of windowing you use. In text windowing, text highlighting or inverse video - is often used; with tiles, generally displays a heart symbol + is often used; with tiles, generally displays a heart symbol near pets. - With the curses interface, the petattr option controls how to - highlight pets and setting it will turn the hilite_pet option + With the curses interface, the petattr option controls how to + highlight pets and setting it will turn the hilite_pet option on or off as warranted. hilite_pile - Visually distinguish piles of objects from individual objects + Visually distinguish piles of objects from individual objects (default off). The behavior of this option depends on the type - of windowing you use. In text windowing, text highlighting or - inverse video is often used; with tiles, generally displays a + of windowing you use. In text windowing, text highlighting or + inverse video is often used; with tiles, generally displays a small plus-symbol beside the object on the top of the pile. hitpointbar - Show a hit point bar graph behind your name and title. Only - available for TTY and Windows GUI, and only when statushilites + Show a hit point bar graph behind your name and title. Only + available for TTY and Windows GUI, and only when statushilites is on. horsename - Name your starting horse (for example "horsename:Trigger"). + Name your starting horse (for example "horsename:Trigger"). Cannot be set with the `O' command. ignintr @@ -3558,7 +3558,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3569,34 +3569,34 @@ male - An obsolete synonym for "gender:male". Cannot be set with the + An obsolete synonym for "gender:male". Cannot be set with the `O' command. mention_walls Give feedback when walking against a wall (default off). menucolors - Enable coloring menu lines (default off). See "Configuring + Enable coloring menu lines (default off). See "Configuring Menu Colors" on how to configure the colors. menustyle Controls the interface used when you need to choose various ob- - jects (in response to the Drop command, for instance). The - value specified should be the first letter of one of the fol- - lowing: traditional, combination, full, or partial. Tradi- - tional was the only interface available for early versions; it - consists of a prompt for object class characters, followed by - an object-by-object prompt for all items matching the selected - object class(es). Combination starts with a prompt for object + jects (in response to the Drop command, for instance). The + value specified should be the first letter of one of the fol- + lowing: traditional, combination, full, or partial. Tradi- + tional was the only interface available for early versions; it + consists of a prompt for object class characters, followed by + an object-by-object prompt for all items matching the selected + object class(es). Combination starts with a prompt for object class(es) of interest, but then displays a menu of matching ob- - jects rather than prompting one-by-one. Full displays a menu - of object classes rather than a character prompt, and then a - menu of matching objects for selection. Partial skips the ob- + jects rather than prompting one-by-one. Full displays a menu + of object classes rather than a character prompt, and then a + menu of matching objects for selection. Partial skips the ob- ject class filtering and immediately displays a menu of all ob- jects. Persistent. menu_deselect_all - Menu character accelerator to deselect all items in a menu. + Menu character accelerator to deselect all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default `-'. menu_deselect_page @@ -3624,7 +3624,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3690,7 +3690,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3735,7 +3735,7 @@ Send padding nulls to the terminal (default on). Persistent. number_pad - Use digit keys instead of letters to move (default 0 or off). + Use digit keys instead of letters to move (default 0 or off). Valid settings are: 0 - move by letters; "yuhjklbn" @@ -3745,18 +3745,18 @@ 4 - combines 3 with 2; phone layout plus MS-DOS compatibility -1 - by letters but use `z' to go northwest, `y' to zap wands - For backward compatibility, omitting a value is the same as - specifying 1 and negating number_pad is the same as specifying - 0. (Settings 2 and 4 are for compatibility with MS-DOS or old + For backward compatibility, omitting a value is the same as + specifying 1 and negating number_pad is the same as specifying + 0. (Settings 2 and 4 are for compatibility with MS-DOS or old PC Hack; in addition to the different behavior for `5', `Alt-5' acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- - date some QWERTZ keyboards which have the location of the `y' - and `z' keys swapped.) When moving by numbers, to enter a + date some QWERTZ keyboards which have the location of the `y' + and `z' keys swapped.) When moving by numbers, to enter a count prefix for those commands which accept one (such as "12s" - to search twelve times), precede it with the letter `n' + to search twelve times), precede it with the letter `n' - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3769,60 +3769,60 @@ ("n12s"). packorder - Specify the order to list object types in (default + Specify the order to list object types in (default "")[%?+!=/(*`0_"). The value of this option should be a string containing the symbols for the various object types. Any omit- ted types are filled in at the end from the previous order. paranoid_confirmation - A space separated list of specific situations where alternate - prompting is desired. The default is paranoid_confirma- + A space separated list of specific situations where alternate + prompting is desired. The default is paranoid_confirma- tion:pray. - Confirm - for any prompts which are set to require "yes" - rather than `y', also require "no" to reject in- + Confirm - for any prompts which are set to require "yes" + rather than `y', also require "no" to reject in- stead of accepting any non-yes response as no quit - require "yes" rather than `y' to confirm quitting - the game or switching into non-scoring explore + the game or switching into non-scoring explore mode; - die - require "yes" rather than `y' to confirm dying - (not useful in normal play; applies to explore + die - require "yes" rather than `y' to confirm dying + (not useful in normal play; applies to explore mode); - bones - require "yes" rather than `y' to confirm saving + bones - require "yes" rather than `y' to confirm saving bones data when dying in debug mode; - attack - require "yes" rather than `y' to confirm attack- + attack - require "yes" rather than `y' to confirm attack- ing a peaceful monster; wand-break - require "yes" rather than `y' to confirm breaking a wand; Were-change - require "yes" rather than `y' to confirm changing - form due to lycanthropy when hero has polymorph + form due to lycanthropy when hero has polymorph control; - pray - require `y' to confirm an attempt to pray rather + pray - require `y' to confirm an attempt to pray rather than immediately praying; on by default; - Remove - require selection from inventory for `R' and `T' - commands even when wearing just one applicable + Remove - require selection from inventory for `R' and `T' + commands even when wearing just one applicable item. all - turn on all of the above. - By default, the pray choice is enabled, the others disabled. - To disable it without setting any of the other choices, use + By default, the pray choice is enabled, the others disabled. + To disable it without setting any of the other choices, use "paranoid_confirmation:none". To keep it enabled while setting - any of the others, include it in the list, such as "para- + any of the others, include it in the list, such as "para- noid_confirmation:attack pray Remove". perm_invent - If true, always display your current inventory in a window. - This only makes sense for windowing system interfaces that im- + If true, always display your current inventory in a window. + This only makes sense for windowing system interfaces that im- plement this feature. petattr - Specifies one or more text highlighting attributes to use when - showing pets on the map. Effectively a superset of the + Specifies one or more text highlighting attributes to use when + showing pets on the map. Effectively a superset of the hilite_pet boolean option. Curses interface only; value is one or more of the following letters. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3842,35 +3842,35 @@ l - Left line indicator r - Right line indicator - Some of those choices might not work, particularly the final - three, depending upon terminal hardware or terminal emulation + Some of those choices might not work, particularly the final + three, depending upon terminal hardware or terminal emulation software. - Currently multiple highlight-style letters can be combined by - simply stringing them together (for example, "bk"), but in the - future they might require being separated by plus signs (such - as "b+k", which works already). When using the `n' choice, it - should be specified on its own, not in combination with any of + Currently multiple highlight-style letters can be combined by + simply stringing them together (for example, "bk"), but in the + future they might require being separated by plus signs (such + as "b+k", which works already). When using the `n' choice, it + should be specified on its own, not in combination with any of the other letters. pettype - Specify the type of your initial pet, if you are playing a - character class that uses multiple types of pets; or choose to - have no initial pet at all. Possible values are "cat", "dog", + Specify the type of your initial pet, if you are playing a + character class that uses multiple types of pets; or choose to + have no initial pet at all. Possible values are "cat", "dog", "horse", and "none". If the choice is not allowed for the role - you are currently playing, it will be silently ignored. For - example, "horse" will only be honored when playing a knight. + you are currently playing, it will be silently ignored. For + example, "horse" will only be honored when playing a knight. Cannot be set with the `O' command. pickup_burden - When you pick up an item that would exceed this encumbrance - level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, - or overLoaded), you will be asked if you want to continue. + When you pick up an item that would exceed this encumbrance + level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, + or overLoaded), you will be asked if you want to continue. (Default `S'). Persistent. pickup_thrown - If this option is on and autopickup is also on, try to pick up - things that you threw, even if they aren't in pickup_types or + If this option is on and autopickup is also on, try to pick up + things that you threw, even if they aren't in pickup_types or match an autopickup exception. Default is on. Persistent. pickup_types @@ -3880,15 +3880,15 @@ sistent. pile_limit - When walking across a pile of objects on the floor, threshold - at which the message "there are few/several/many objects here" - is given instead of showing a popup list of those objects. A - value of 0 means "no limit" (always list the objects); a value - of 1 effectively means "never show the objects" since the pile - size will always be at least that big; default value is 5. + When walking across a pile of objects on the floor, threshold + at which the message "there are few/several/many objects here" + is given instead of showing a popup list of those objects. A + value of 0 means "no limit" (always list the objects); a value + of 1 effectively means "never show the objects" since the pile + size will always be at least that big; default value is 5. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3901,60 +3901,60 @@ Persistent. playmode - Values are "normal", "explore", or "debug". Allows selection - of explore mode (also known as discovery mode) or debug mode + Values are "normal", "explore", or "debug". Allows selection + of explore mode (also known as discovery mode) or debug mode (also known as wizard mode) instead of normal play. Debug mode - might only be allowed for someone logged in under a particular - user name (on multi-user systems) or specifying a particular + might only be allowed for someone logged in under a particular + user name (on multi-user systems) or specifying a particular character name (on single-user systems) or it might be disabled - entirely. Requesting it when not allowed or not possible re- + entirely. Requesting it when not allowed or not possible re- sults in explore mode instead. Default is normal play. pushweapon - Using the `w' (wield) command when already wielding something - pushes the old item into your alternate weapon slot (default - off). Likewise for the `a' (apply) command if it causes the + Using the `w' (wield) command when already wielding something + pushes the old item into your alternate weapon slot (default + off). Likewise for the `a' (apply) command if it causes the applied item to become wielded. Persistent. race Selects your race (for example, "race:human"). Default is ran- - dom. If you prefix the value with `!' or "no", you will ex- + dom. If you prefix the value with `!' or "no", you will ex- clude that race from being picked randomly. Cannot be set with the `O' command. Persistent. rest_on_space - Make the space bar a synonym for the `.' (#wait) command (de- + Make the space bar a synonym for the `.' (#wait) command (de- fault off). Persistent. role - Pick your type of character (for example "role:Samurai"); syn- - onym for "character". See "name" for an alternate method of - specifying your role. Normally only the first letter of the - value is examined; `r' is an exception with "Rogue", "Ranger", + Pick your type of character (for example "role:Samurai"); syn- + onym for "character". See "name" for an alternate method of + specifying your role. Normally only the first letter of the + value is examined; `r' is an exception with "Rogue", "Ranger", and "random" values. If you prefix the value with `!' or "no", - you will exclude that role from being picked randomly. Cannot + you will exclude that role from being picked randomly. Cannot be set with the `O' command. Persistent. roguesymset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the screen on the rogue level. rlecomp When writing out a save file, perform run length compression of - the map. Not all ports support run length compression. It has + the map. Not all ports support run length compression. It has no effect on reading an existing save file. runmode - Controls the amount of screen updating for the map window when - engaged in multi-turn movement (running via shift+direction or - control+direction and so forth, or via the travel command or + Controls the amount of screen updating for the map window when + engaged in multi-turn movement (running via shift+direction or + control+direction and so forth, or via the travel command or mouse click). The possible values are: teleport - update the map after movement has finished; - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -3969,13 +3969,13 @@ crawl - like walk, but pause briefly after each step. This option only affects the game's screen display, not the ac- - tual results of moving. The default is "run"; versions prior - to 3.4.1 used "teleport" only. Whether or not the effect is + tual results of moving. The default is "run"; versions prior + to 3.4.1 used "teleport" only. Whether or not the effect is noticeable will depend upon the window port used or on the type of terminal. Persistent. safe_pet - Prevent you from (knowingly) attacking your pets (default on). + Prevent you from (knowingly) attacking your pets (default on). Persistent. sanity_check @@ -3983,8 +3983,8 @@ off). Debug mode only. scores - Control what parts of the score list you are shown at the end - (for example "scores:5 top scores/4 around my score/own + Control what parts of the score list you are shown at the end + (for example "scores:5 top scores/4 around my score/own scores"). Only the first letter of each category (`t', `a', or `o') is necessary. Persistent. @@ -3993,9 +3993,9 @@ off). Persistent. showrace - Display yourself as the glyph for your race, rather than the - glyph for your role (default off). Note that this setting af- - fects only the appearance of the display, not the way the game + Display yourself as the glyph for your race, rather than the + glyph for your role (default off). Note that this setting af- + fects only the appearance of the display, not the way the game treats you. Persistent. showscore @@ -4007,20 +4007,20 @@ sortloot Controls the sorting behavior of the pickup lists for inventory - and #loot commands and some others. Persistent. The possible + and #loot commands and some others. Persistent. The possible values are: full - always sort the lists; - loot - only sort the lists that don't use inventory letters, + loot - only sort the lists that don't use inventory letters, like with the #loot and pickup commands; none - show lists the traditional way without sorting. sortpack - Sort the pack contents by type when displaying inventory (de- + Sort the pack contents by type when displaying inventory (de- fault on). Persistent. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4032,40 +4032,40 @@ sparkle Display a sparkly effect when a monster (including yourself) is - hit by an attack to which it is resistant (default on). Per- + hit by an attack to which it is resistant (default on). Per- sistent. standout Boldface monsters and "--More--" (default off). Persistent. statushilites - Controls how many turns status hilite behaviors highlight the - field. If negated or set to zero, disables status hiliting. + Controls how many turns status hilite behaviors highlight the + field. If negated or set to zero, disables status hiliting. See "Configuring Status Hilites" for further information. status_updates - Allow updates to the status lines at the bottom of the screen + Allow updates to the status lines at the bottom of the screen (default true). suppress_alert - This option may be set to a NetHack version level to suppress - alert notification messages about feature changes for that and + This option may be set to a NetHack version level to suppress + alert notification messages about feature changes for that and prior versions (for example "suppress_alert:3.3.1"). symset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the - screen. Use "symset:default" to explicitly select the default + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the + screen. Use "symset:default" to explicitly select the default symbols. time - Show the elapsed game time in turns on bottom line (default + Show the elapsed game time in turns on bottom line (default off). Persistent. timed_delay - When pausing momentarily for display effect, such as with ex- - plosions and moving objects, use a timer rather than sending - extra characters to the screen. (Applies to "tty" interface + When pausing momentarily for display effect, such as with ex- + plosions and moving objects, use a timer rather than sending + extra characters to the screen. (Applies to "tty" interface only; "X11" interface always uses a timer based delay. The de- fault is on if configured into the program.) Persistent. @@ -4075,18 +4075,18 @@ toptenwin Put the ending display in a NetHack window instead of on stdout - (default off). Setting this option makes the score list visi- - ble when a windowing version of NetHack is started without a - parent window, but it no longer leaves the score list around + (default off). Setting this option makes the score list visi- + ble when a windowing version of NetHack is started without a + parent window, but it no longer leaves the score list around after game end on a terminal or emulating window. travel Allow the travel command (default on). Turning this option off - will prevent the game from attempting unintended moves if you + will prevent the game from attempting unintended moves if you make inadvertent mouse clicks on the map window. Persistent. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4097,13 +4097,13 @@ verbose - Provide more commentary during the game (default on). Persis- + Provide more commentary during the game (default on). Persis- tent. whatis_coord - When using the `/' or `;' commands to look around on the map - with autodescribe on, display coordinates after the descrip- - tion. Also works in other situations where you are asked to + When using the `/' or `;' commands to look around on the map + with autodescribe on, display coordinates after the descrip- + tion. Also works in other situations where you are asked to pick a location. The possible settings are: @@ -4120,39 +4120,39 @@ whatis_filter When getting a location on the map, and using the keys to cycle - through next and previous targets, allows filtering the possi- + through next and previous targets, allows filtering the possi- ble targets. n - no filtering [default] v - in view only a - in same area only - The area-filter tries to be slightly predictive -- if you're + The area-filter tries to be slightly predictive -- if you're standing on a doorway, it will consider the area on the side of the door you were last moving towards. - Filtering can also be changed when getting a location with the + Filtering can also be changed when getting a location with the "getpos.filter" key. whatis_menu - When getting a location on the map, and using a key to cycle + When getting a location on the map, and using a key to cycle through next and previous targets, use a menu instead to pick a target. (default off) whatis_moveskip - When getting a location on the map, and using shifted movement + When getting a location on the map, and using shifted movement keys or meta-digit keys to fast-move, instead of moving 8 units at a time, move by skipping the same glyphs. (default off) windowtype When the program has been built to support multiple interfaces, - select which one to use, such as "tty" or "X11" (default de- + select which one to use, such as "tty" or "X11" (default de- pends on build-time settings; use "#version" to check). Cannot be set with the `O' command. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4162,10 +4162,10 @@ - When used, it should be the first option set since its value - might enable or disable the availability of various other op- - tions. For multiple lines in a configuration file, that would - be the first non-comment line. For a comma-separated list in + When used, it should be the first option set since its value + might enable or disable the availability of various other op- + tions. For multiple lines in a configuration file, that would + be the first non-comment line. For a comma-separated list in NETHACKOPTIONS or an OPTIONS line in a configuration file, that would be the rightmost option in the list. @@ -4174,35 +4174,35 @@ off). Debug mode only. zerocomp - When writing out a save file, perform zero-comp compression of - the contents. Not all ports support zero-comp compression. It + When writing out a save file, perform zero-comp compression of + the contents. Not all ports support zero-comp compression. It has no effect on reading an existing save file. 9.5. Window Port Customization options - Here are explanations of the various options that are used - to customize and change the characteristics of the windowtype + Here are explanations of the various options that are used + to customize and change the characteristics of the windowtype that you have chosen. Character strings that are too long may be - truncated. Not all window ports will adjust for all settings - listed here. You can safely add any of these options to your - config file, and if the window port is capable of adjusting to - suit your preferences, it will attempt to do so. If it can't it - will silently ignore it. You can find out if an option is sup- - ported by the window port that you are currently using by check- - ing to see if it shows up in the Options list. Some options are - dynamic and can be specified during the game with the `O' com- + truncated. Not all window ports will adjust for all settings + listed here. You can safely add any of these options to your + config file, and if the window port is capable of adjusting to + suit your preferences, it will attempt to do so. If it can't it + will silently ignore it. You can find out if an option is sup- + ported by the window port that you are currently using by check- + ing to see if it shows up in the Options list. Some options are + dynamic and can be specified during the game with the `O' com- mand. align_message - Where to align or place the message window (top, bottom, left, + Where to align or place the message window (top, bottom, left, or right) align_status - Where to align or place the status window (top, bottom, left, + Where to align or place the status window (top, bottom, left, or right). ascii_map - If NetHack can, it should display an ascii character map if it + If NetHack can, it should display an ascii character map if it can. color @@ -4210,15 +4210,15 @@ monsters, objects, and dungeon features. eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to your terminal (default off). font_map if NetHack can, it should use a font by the chosen name for the - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4231,7 +4231,7 @@ map window. font_menu - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for menu windows. font_message @@ -4243,15 +4243,15 @@ status window. font_text - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for text windows. font_size_map - If NetHack can, it should use this size font for the map win- + If NetHack can, it should use this size font for the map win- dow. font_size_menu - If NetHack can, it should use this size font for menu windows. + If NetHack can, it should use this size font for menu windows. font_size_message If NetHack can, it should use this size font for the message @@ -4262,29 +4262,29 @@ window. font_size_text - If NetHack can, it should use this size font for text windows. + If NetHack can, it should use this size font for text windows. fullscreen - If NetHack can, it should try and display on the entire screen + If NetHack can, it should try and display on the entire screen rather than in a window. guicolor - Use color text and/or highlighting attributes when displaying - some non-map data (such as menu selector letters). Curses in- + Use color text and/or highlighting attributes when displaying + some non-map data (such as menu selector letters). Curses in- terface only; default is on. large_font If NetHack can, it should use a large font. map_mode - If NetHack can, it should display the map in the manner speci- + If NetHack can, it should display the map in the manner speci- fied. player_selection - If NetHack can, it should pop up dialog boxes, or use prompts + If NetHack can, it should pop up dialog boxes, or use prompts - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4301,27 +4301,27 @@ preload_tiles If NetHack can, it should preload tiles into memory. For exam- - ple, in the protected mode MS-DOS version, control whether - tiles get pre-loaded into RAM at the start of the game. Doing - so enhances performance of the tile graphics, but uses more + ple, in the protected mode MS-DOS version, control whether + tiles get pre-loaded into RAM at the start of the game. Doing + so enhances performance of the tile graphics, but uses more memory. (default on). Cannot be set with the `O' command. scroll_amount - If NetHack can, it should scroll the display by this number of + If NetHack can, it should scroll the display by this number of cells when the hero reaches the scroll_margin. scroll_margin - If NetHack can, it should scroll the display when the hero or - cursor is this number of cells away from the edge of the win- + If NetHack can, it should scroll the display when the hero or + cursor is this number of cells away from the edge of the win- dow. selectsaved - If NetHack can, it should display a menu of existing saved + If NetHack can, it should display a menu of existing saved games for the player to choose from at game startup, if it can. Not all ports support this option. softkeyboard - Display an onscreen keyboard. Handhelds are most likely to + Display an onscreen keyboard. Handhelds are most likely to support this option. splash_screen @@ -4329,28 +4329,28 @@ it starts up (default yes). statuslines - Number of lines for traditional below-the-map status display. - Acceptable values are 2 and 3 (default is 2). Curses and tty + Number of lines for traditional below-the-map status display. + Acceptable values are 2 and 3 (default is 2). Curses and tty interfaces only. term_cols and term_rows - Curses interface only. Number of columns and rows to use for + Curses interface only. Number of columns and rows to use for the display. Curses will attempt to resize to the values spec- - ified but will settle for smaller sizes if they are too big. + ified but will settle for smaller sizes if they are too big. Default is the current window size. tiled_map If NetHack can, it should display a tiled map if it can. tile_file - Specify the name of an alternative tile file to override the + Specify the name of an alternative tile file to override the default. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4361,7 +4361,7 @@ tile_height - Specify the preferred height of each tile in a tile capable + Specify the preferred height of each tile in a tile capable port. tile_width @@ -4416,7 +4416,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4482,7 +4482,7 @@ (default on, PC NetHack only). Cannot be set with the `O' - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4548,7 +4548,7 @@ up_exception option should be followed by a regular expression - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4614,7 +4614,7 @@ bols into menu accelerators. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4680,7 +4680,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4746,7 +4746,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4800,11 +4800,11 @@ Prefix key to run towards a direction. Default is `G'. run.nopickup - Prefix key to run towards a direction without picking up items + Prefix key to run towards a direction without picking up items on the way. Default is `M'. run.numpad - Prefix key to run towards a direction. With number_pad only. + Prefix key to run towards a direction. With number_pad only. Default is `5'. rush @@ -4812,7 +4812,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4840,45 +4840,45 @@ show - show message normally; hide - never show the message; stop - wait for user with more-prompt; - norep - show the message once, but not again if no other mes- + norep - show the message once, but not again if no other mes- sage is shown in between. - Here's an example of message types using NetHack's internal + Here's an example of message types using NetHack's internal pattern matching facility: MSGTYPE=stop "You feel hungry." MSGTYPE=hide "You displaced *." - specifies that whenever a message "You feel hungry" is shown, - the user is prompted with more-prompt, and a message matching + specifies that whenever a message "You feel hungry" is shown, + the user is prompted with more-prompt, and a message matching "You displaced ." is not shown at all. - The order of the defined MSGTYPE-lines is important; the last - matching rule is used. Put the general case first, exceptions + The order of the defined MSGTYPE-lines is important; the last + matching rule is used. Put the general case first, exceptions below them. 9.11. Configuring Menu Colors Some platforms allow you to define colors used in menu lines - when the line matches a user-defined pattern. At this time the + when the line matches a user-defined pattern. At this time the tty, win32tty and win32gui support this. - In general, the config file entries to configure the menu + In general, the config file entries to configure the menu color mappings look like this: MENUCOLOR="pattern"=color&attribute pattern - the pattern to match; - color - the color to use for lines matching the pat- + color - the color to use for lines matching the pat- tern; - attribute - the attribute to use for lines matching the - pattern. The attribute is optional, and if + attribute - the attribute to use for lines matching the + pattern. The attribute is optional, and if left out, you must also leave out the preced- - ing ampersand. If no attribute is defined, + ing ampersand. If no attribute is defined, no attribute is used. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -4890,61 +4890,61 @@ The pattern should be a regular expression. - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light-ma- - genta, light-cyan, and white. And no-color, the default fore- - ground color, which isn't necessarily the same as any of the + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light-ma- + genta, light-cyan, and white. And no-color, the default fore- + ground color, which isn't necessarily the same as any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, and - inverse. "Normal" is a synonym for "none". Note that the + Allowed attributes are none, bold, dim, underline, blink, and + inverse. "Normal" is a synonym for "none". Note that the platform used may interpret the attributes any way it wants. - Here's an example of menu colors using NetHack's internal pat- + Here's an example of menu colors using NetHack's internal pat- tern matching facility: MENUCOLOR="* blessed *"=green MENUCOLOR="* cursed *"=red MENUCOLOR="* cursed *(being worn)"=red&underline - specifies that any menu line with " blessed " contained in it - will be shown in green color, lines with " cursed " will be - shown in red, and lines with " cursed " followed by "(being - worn)" on the same line will be shown in red color and under- - lined. You can have multiple MENUCOLOR entries in your config - file, and the last MENUCOLOR-line in your config file that + specifies that any menu line with " blessed " contained in it + will be shown in green color, lines with " cursed " will be + shown in red, and lines with " cursed " followed by "(being + worn)" on the same line will be shown in red color and under- + lined. You can have multiple MENUCOLOR entries in your config + file, and the last MENUCOLOR-line in your config file that matches a menu line will be used for the line. Note that if you intend to have one or more color specifica- - tions match " uncursed ", you will probably want to turn the im- + tions match " uncursed ", you will probably want to turn the im- plicit_uncursed option off so that all items known to be uncursed are actually displayed with the "uncursed" description. 9.12. Configuring User Sounds - Some platforms allow you to define sound files to be played - when a message that matches a user-defined pattern is delivered + Some platforms allow you to define sound files to be played + when a message that matches a user-defined pattern is delivered to the message window. At this time the Qt port and the win32tty and win32gui ports support the use of user sounds. - The following config file entries are relevant to mapping + The following config file entries are relevant to mapping user sounds to messages: SOUNDDIR The directory that houses the sound files to be played. SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following parts: - MESG - message window mapping (the only one supported in + MESG - message window mapping (the only one supported in 3.6); pattern - the pattern to match; sound file - the sound file to play; - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5010,7 +5010,7 @@ fy just one attribute. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5049,34 +5049,34 @@ * "always" will set the default attributes for that field. - * "up" and "down" set the field attributes for when the - field value changes upwards or downwards. This attribute + * "up" and "down" set the field attributes for when the + field value changes upwards or downwards. This attribute times out after statushilites turns. * "changed" sets the field attribute for when the field val- - ue changes. This attribute times out after statushilites - turns. (If a field has both a "changed" rule and an "up" - or "down" rule which matches a change in the field's val- + ue changes. This attribute times out after statushilites + turns. (If a field has both a "changed" rule and an "up" + or "down" rule which matches a change in the field's val- ue, the "up" or "down" one takes precedence.) - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- - perience level to the start of the next level. So if + perience level to the start of the next level. So if - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5086,32 +5086,32 @@ - level 2 starts at 20 points and level 3 starts at 40 - points, having 30 points is 50% and 35 points is 75%. - 100% is unattainable for experience because you'll gain a + level 2 starts at 20 points and level 3 starts at 40 + points, having 30 points is 50% and 35 points is 75%. + 100% is unattainable for experience because you'll gain a level and the calculations will be reset for that new lev- - el, but a rule for =100% is allowed and matches the spe- + el, but a rule for =100% is allowed and matches the spe- cial case of being exactly 1 experience point short of the next level. - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value - is below or above. If the prefix is `<' or `>', only + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only match when strictly above or below. * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a config file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: @@ -5131,18 +5131,18 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5152,18 +5152,18 @@ - You can also override one or more symbols using the SYMBOLS - config file option. Symbols are specified as name:value pairs. - Note that NetHack escape-processes the value string in conven- - tional C fashion. This means that \ is a prefix to take the fol- - lowing character literally. Thus \ needs to be represented as - \\. The special prefix form \m switches on the meta bit in the - symbol value, and the ^ prefix causes the following character to - be treated as a control character. + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS config file options. Symbols are specified as + name:value pairs. Note that NetHack escape-processes the value + string in conventional C fashion. This means that \ is a prefix + to take the following character literally. Thus \ needs to be + represented as \\. The special prefix form \m switches on the + meta bit in the symbol value, and the ^ prefix causes the follow- + ing character to be treated as a control character. - NetHack Symbols + NetHack Symbols Default Symbol Name Description - ------------------------------------------------------------------------ + --------------------------------------------------------------------------------- S_air (air) _ S_altar (altar) " S_amulet (amulet) @@ -5208,7 +5208,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5274,7 +5274,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5340,7 +5340,7 @@ - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5377,36 +5377,36 @@ Y S_yeti (apelike creature) Z S_zombie (zombie) z S_zruty (zruty) + S_pet_override (pet override if sysconf accessibility is set) + S_player_override (player override if sysconf accessibility is set) 9.15. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better sense of the overall location of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled - with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5416,26 +5416,32 @@ - the capability, set the environment variable NETHACK_MSGHANDLER + with the capability. When compiling NetHack from source on Linux + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER to an executable, which will be executed with the game message as the program's only parameter. - While it is not difficult for experienced users to edit the - defaults.nh file to accomplish this, novices may find this task + While it is not difficult for experienced users to edit the + defaults.nh file to accomplish this, novices may find this task somewhat daunting. Included within the "symbols" file of all of- ficial distributions of NetHack is a symset called NHAccess. Se- - lecting that symset in your configuration file will cause the - game to run in a manner accessible to the blind. After you have - gained some experience with the game and with editing files, you - may want to alter settings via SYMBOLS= in your configuration - file to better suit your preferences. The most crucial settings - to make the game accessible are: + lecting that symset in your configuration file will cause the + game to run in a manner accessible to the blind. After you have + gained some experience with the game and with editing files, you + may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your + configuration file to better suit your preferences. See the pre- + vious section for the special symbols S_pet_override to force a + consistent symbol for all pets and S_player_override to force a + unique symbol for the player character if accessibility is en- + abled in the sysconf file. The most crucial settings to make the + game accessible are: symset:NHAccess Load a symbol set appropriate for use by blind players. roguesymset:NHAccess - Load a symbol set for the rogue level that is appropriate for + Load a symbol set for the rogue level that is appropriate for use by blind players. menustyle:traditional @@ -5445,34 +5451,28 @@ Show menus on a cleared screen and aligned to the left edge. number_pad - A lot of speech access programs use the number-pad to review + A lot of speech access programs use the number-pad to review the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are - considered. - - whatis_moveskip - When targeting with cursor and using fast-move, skip the same - glyphs instead of moving 8 units at a time. + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are - - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5482,23 +5482,29 @@ + considered. + + whatis_moveskip + When targeting with cursor and using fast-move, skip the same + glyphs instead of moving 8 units at a time. + nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- formation can be seen via the #attributes command. 9.16. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options + same directory as the other NetHack support files. The options recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your + es a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -5506,20 +5512,20 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE - option. When disabled, incubi and succubi behave like nymphs. + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + option. When disabled, incubi and succubi behave like nymphs. CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- ARDS, and SHELLERS check for the player name instead of the us- @@ -5530,15 +5536,9 @@ verify that the user who is restoring is the same one who saved). - The following options affect the score file: - - PERSMAX = Maximum number of entries for one person. - - ENTRYMAX = Maximum number of entries in the score file. - - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5548,6 +5548,12 @@ + The following options affect the score file: + + PERSMAX = Maximum number of entries for one person. + + ENTRYMAX = Maximum number of entries in the score file. + POINTSMIN = Minimum number of points to get an entry in the score file. @@ -5596,15 +5602,9 @@ If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. - 11. Explore mode - - NetHack is an intricate and difficult game. Novices might - falter in fear, aware of their ignorance of the means to survive. - Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5614,6 +5614,12 @@ + 11. Explore mode + + NetHack is an intricate and difficult game. Novices might + falter in fear, aware of their ignorance of the means to survive. + Well, fear not. Your dungeon comes equipped with an "explore" or + "discovery" mode that enables you to keep old save files and cheat death, at the paltry cost of not getting on the high score list. @@ -5662,15 +5668,9 @@ Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions - (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet. - - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- - sions (3.0, 3.2, 3.51, and 3.6). - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5680,63 +5680,63 @@ + (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet. + + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- + sions (3.0, 3.2, 3.51, and 3.6). + R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack 1.4. He then coordinated a cast of thousands in enhancing and - debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. + debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep- oint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new features, and produced NetHack 3.1. - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack - 3.1 for the Macintosh, porting it for MPW. Building on their de- - velopment, Barton House added a Think C port. - - Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- - ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua - Delahunty, was responsible for the VMS version of NetHack 3.1. - Michael Allison ported NetHack 3.1 to Windows NT. + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + 3.1 for the Macintosh, porting it for MPW. Building on their - - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5746,63 +5746,63 @@ - Dean Luick, with help from David Cohrs, developed NetHack - 3.1 for X11. Warwick Allison wrote a tiled version of NetHack - for the Atari; he later contributed the tiles to the NetHack De- - velopment Team and tile support was then added to other plat- + development, Barton House added a Think C port. + + Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- + ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua + Delahunty, was responsible for the VMS version of NetHack 3.1. + Michael Allison ported NetHack 3.1 to Windows NT. + + Dean Luick, with help from David Cohrs, developed NetHack + 3.1 for X11. Warwick Allison wrote a tiled version of NetHack + for the Atari; he later contributed the tiles to the NetHack De- + velopment Team and tile support was then added to other plat- forms. The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- - ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released + ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2, one of - the founding members of the NetHack Development Team, Dr. Izchak - Miller, was diagnosed with cancer and passed away. That release - of the game was dedicated to him by the development and porting + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2, one of + the founding members of the NetHack Development Team, Dr. Izchak + Miller, was diagnosed with cancer and passed away. That release + of the game was dedicated to him by the development and porting teams. During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and + asts of the game added their own modifications to the game and made these "variants" publicly available: - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack--. Working independently, Stephen White - wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack--. Working independently, Stephen White + wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War- - wick Allison improved the spell casting system with the Wizard - Patch. Warwick Allison also ported NetHack to use the Qt inter- + wick Allison improved the spell casting system with the Wizard + Patch. Warwick Allison also ported NetHack to use the Qt inter- face. - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- corporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in + was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 - in August of 2000. - - Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- - erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5812,46 +5812,53 @@ - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + in August of 2000. + + Version 3.3 offered many firsts. It was the first version to + separate race and profession. The Elf class was removed in pref- + erence to an elf race, and the races of dwarves, gnomes, and orcs + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year and a half. - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- + face for the Windows port. Alex Kompel also contributed a Win- dows CE port for 3.4.1. Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian "Marvin" Bressler maintained 3.4 for the Atari af- @@ -5859,16 +5866,9 @@ The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably - stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several - new variants emerged within the NetHack community. Notably - sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -5878,63 +5878,63 @@ - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + stable version that provided continued enjoyment by the community + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several + new variants emerged within the NetHack community. Notably + sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. In September 2014, an interim snapshot of the code under de- velopment was released publicly by other parties. Since that code - was a work-in-progress and had not gone through the process of - debugging it as a suitable release, it was decided that the ver- - sion numbers present on that code snapshot would be retired and - never used in an official NetHack release. An announcement was - posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + was a work-in-progress and had not gone through the process of + debugging it as a suitable release, it was decided that the ver- + sion numbers present on that code snapshot would be retired and + never used in an official NetHack release. An announcement was + posted on the NetHack Development Team's official nethack.org + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the + the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. - The NetHack Development Team, as well as Steve VanDevender + The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- ate on various UNIX flavors and maintained the X11 interface. - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- tained the port of NetHack 3.6 for Mac OSX. - Michael Allison, David Cohrs, Barton House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + Michael Allison, David Cohrs, Barton House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- tained the port of NetHack 3.6 for Microsoft Windows. - Pat Rankin attempted to keep the VMS port running for - NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 - as of this writing) on Alpha and Integrity (aka Itanium aka IA64) - but not VAX. - - Ray Chason resurrected the msdos port for 3.6 and contrib- - uted the necessary updates to the community at large. - NetHack 3.6 October 1, 2019 + + NetHack 3.6 October 27, 2019 @@ -5944,16 +5944,25 @@ - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. + Pat Rankin attempted to keep the VMS port running for + NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- + dated and tested it for the most recent version of OpenVMS (V8.4 + as of this writing) on Alpha and Integrity (aka Itanium aka IA64) + but not VAX. + + Ray Chason resurrected the msdos port for 3.6 and contrib- + uted the necessary updates to the community at large. + + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. The official NetHack web site is maintained by Ken Lorber at @@ -5962,12 +5971,12 @@ 12.1. SPECIAL THANKS On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament - and in days past, devnull.net (gone for now, but not forgotten). + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament + and in days past, devnull.net (gone for now, but not forgotten). - - - - - - - - - - @@ -5988,19 +5997,10 @@ Bill Dyer Jon W{tte Ray Chason Boudewijn Waijers Jonathan Handler Richard Addison Bruce Cox Joshua Delahunty Richard Beigel - Bruce Holloway Karl Garrison Richard P. Hughey - Bruce Mewborne Keizo Yamamoto Rob Menke - Carl Schelin Ken Arnold Robin Bandy - Chris Russo Ken Arromdee Robin Johnson - David Cohrs Ken Lorber Roderick Schertler - David Damerell Ken Washikita Roland McGrath - David Gentzel Kevin Darcy Ron Van Iwaarden - David Hairston Kevin Hugo Ronnen Miller - Dean Luick Kevin Sitze Ross Brown - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 @@ -6010,6 +6010,15 @@ + Bruce Holloway Karl Garrison Richard P. Hughey + Bruce Mewborne Keizo Yamamoto Rob Menke + Carl Schelin Ken Arnold Robin Bandy + Chris Russo Ken Arromdee Robin Johnson + David Cohrs Ken Lorber Roderick Schertler + David Damerell Ken Washikita Roland McGrath + David Gentzel Kevin Darcy Ron Van Iwaarden + David Hairston Kevin Hugo Ronnen Miller + Dean Luick Kevin Sitze Ross Brown Del Lamb Kevin Smolkowski Sascha Wostmann Derek S. Ray Kevin Sweet Scott Bigham Deron Meranda Lars Huttar Scott R. Turner @@ -6057,16 +6066,7 @@ - - - - - - - - - - NetHack 3.6 October 1, 2019 + NetHack 3.6 October 27, 2019 From 7f867c098b92c06b9299550416c95db0efb4f03a Mon Sep 17 00:00:00 2001 From: nhw_cron Date: Wed, 30 Oct 2019 18:53:52 -0400 Subject: [PATCH 4/4] This is cron-daily v1-Oct-30-2019. files updated: Files --- Files | 138 +++++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 102 insertions(+), 36 deletions(-) diff --git a/Files b/Files index 1f4fc250f..2974df3bf 100644 --- a/Files +++ b/Files @@ -50,9 +50,9 @@ fixes30.pl08 fixes30.pl09 fixes30.pl10 fixes31.1 fixes31.2 fixes31.3 fixes32.0 fixes32.1 fixes32.2 fixes32.3 fixes33.0 fixes33.1 fixes34.0 fixes34.1 fixes34.2 fixes34.3 fixes35.0 fixes36.0 fixes36.1 fixes36.2 -lev_comp.6 lev_comp.txt makedefs.6 makedefs.txt mn.7 -mnh.7 nethack.6 nethack.txt recover.6 recover.txt -tmac.n tmac.nh window.doc +fixes36.3 lev_comp.6 lev_comp.txt makedefs.6 makedefs.txt +mn.7 mnh.7 nethack.6 nethack.txt recover.6 +recover.txt tmac.n tmac.nh window.doc include: (files for GEM versions) @@ -236,10 +236,12 @@ NetHack.xcscheme makedefs.xcscheme recover.xcscheme sys/unix/hints: (files for configuring UNIX NetHack versions) -linux linux-chroot linux-minimal linux-qt4 -linux-qt5 linux-x11 macosx macosx.sh -macosx10.5 macosx10.7 macosx10.8 macosx10.10 -macosx10.10-qt macosx10.14 unix +linux linux-chroot linux-minimal +linux-qt4 linux-qt5 linux-x11 +macosx macosx.sh macosx10.5 +macosx10.7 macosx10.8 macosx10.10 +macosx10.10-qt macosx10.14 solaris +solaris-playground unix sys/vms: (files for VMS version) @@ -357,38 +359,102 @@ getline.c termcap.c topl.c wintty.c win/win32: (files for Windows versions - tested up to Windows 10) -NetHackW.exe.manifest dgnstuff-mingw32.mak dgnstuff.mak -levstuff-mingw32.mak levstuff.mak mhaskyn.c -mhaskyn.h mhdlg.c mhdlg.h -mhfont.c mhfont.h mhinput.c -mhinput.h mhmain.c mhmain.h -mhmap.c mhmap.h mhmenu.c -mhmenu.h mhmsg.h mhmsgwnd.c -mhmsgwnd.h mhrip.c mhrip.h -mhsplash.c mhsplash.h mhstatus.c -mhstatus.h mhtext.c mhtext.h -mnsel.uu mnselcnt.uu mnunsel.uu -mswproc.c nethack.rc nhresource.h -petmark.uu pilemark.uu record.uu -resource.h rip.uu splash.uu -tiles-mingw32.mak tiles.mak winMS.h -winhack.c winhack.rc +NetHackW.c NetHackW.exe.manifest NetHackW.rc +dgnstuff-mingw32.mak dgnstuff.mak levstuff-mingw32.mak +levstuff.mak mhaskyn.c mhaskyn.h +mhdlg.c mhdlg.h mhfont.c +mhfont.h mhinput.c mhinput.h +mhmain.c mhmain.h mhmap.c +mhmap.h mhmenu.c mhmenu.h +mhmsg.h mhmsgwnd.c mhmsgwnd.h +mhrip.c mhrip.h mhsplash.c +mhsplash.h mhstatus.c mhstatus.h +mhtext.c mhtext.h mnsel.uu +mnselcnt.uu mnunsel.uu mswproc.c +nethack.rc nhresource.h petmark.uu +pilemark.uu record.uu resource.h +rip.uu splash.uu tiles-mingw32.mak +tiles.mak winMS.h win/win32/vs2017: (files for Visual Studio 2017 Community Edition builds) -NetHack.sln NetHack.vcxproj NetHackW.vcxproj -PDCurses.vcxproj afterdgncomp.proj afterdlb.proj -afterlevcomp.proj aftermakedefs.proj afternethack.proj -afterrecover.proj aftertile2bmp.proj aftertilemap.proj -afteruudecode.proj build.bat common.props -config.props console.props default.props -default_dll.props default_lib.props dgncomp.vcxproj -dirs.props dlb.vcxproj dll.props -files.props levcomp.vcxproj makedefs.vcxproj -nh340key.def nh340key.vcxproj nhdefkey.def -nhdefkey.vcxproj nhraykey.def nhraykey.vcxproj -recover.vcxproj tile2bmp.vcxproj tilemap.vcxproj -tiles.vcxproj uudecode.vcxproj +NetHack.sln NetHack.vcxproj +NetHackPackage.appxmanifest NetHackPackage.wapproj +NetHackProperties.props NetHackW.vcxproj +PDCurses.vcxproj Package.StoreAssociation.xml +ScreenShot.PNG afterdgncomp.proj +afterdlb.proj afterlevcomp.proj +aftermakedefs.proj afternethack.proj +afterrecover.proj aftertile2bmp.proj +aftertilemap.proj afteruudecode.proj +build.bat common.props +config.props console.props +default.props default_dll.props +default_lib.props dgncomp.vcxproj +dirs.props dlb.vcxproj +dll.props files.props +levcomp.vcxproj makedefs.vcxproj +nh340key.def nh340key.vcxproj +nhdefkey.def nhdefkey.vcxproj +nhraykey.def nhraykey.vcxproj +recover.vcxproj tile2bmp.vcxproj +tilemap.vcxproj tiles.vcxproj +travisci.sh uudecode.vcxproj + +win/win32/vs2017/Images: +(files for Visual Studio 2017 Community Edition builds) +BadgeLogo.scale-100.png +BadgeLogo.scale-125.png +BadgeLogo.scale-150.png +BadgeLogo.scale-200.png +BadgeLogo.scale-400.png +LargeTile.scale-100.png +LargeTile.scale-125.png +LargeTile.scale-150.png +LargeTile.scale-200.png +LargeTile.scale-400.png +LockScreenLogo.scale-200.png +SmallTile.scale-100.png +SmallTile.scale-125.png +SmallTile.scale-150.png +SmallTile.scale-200.png +SmallTile.scale-400.png +SplashScreen.scale-100.png +SplashScreen.scale-125.png +SplashScreen.scale-150.png +SplashScreen.scale-200.png +SplashScreen.scale-400.png +Square150x150Logo.scale-100.png +Square150x150Logo.scale-125.png +Square150x150Logo.scale-150.png +Square150x150Logo.scale-200.png +Square150x150Logo.scale-400.png +Square44x44Logo.altform-unplated_targetsize-16.png +Square44x44Logo.altform-unplated_targetsize-256.png +Square44x44Logo.altform-unplated_targetsize-32.png +Square44x44Logo.altform-unplated_targetsize-48.png +Square44x44Logo.scale-100.png +Square44x44Logo.scale-125.png +Square44x44Logo.scale-150.png +Square44x44Logo.scale-200.png +Square44x44Logo.scale-400.png +Square44x44Logo.targetsize-16.png +Square44x44Logo.targetsize-24.png +Square44x44Logo.targetsize-24_altform-unplated.png +Square44x44Logo.targetsize-256.png +Square44x44Logo.targetsize-32.png +Square44x44Logo.targetsize-48.png +StoreLogo.backup.png +StoreLogo.scale-100.png +StoreLogo.scale-125.png +StoreLogo.scale-150.png +StoreLogo.scale-200.png +StoreLogo.scale-400.png +Wide310x150Logo.scale-100.png +Wide310x150Logo.scale-125.png +Wide310x150Logo.scale-150.png +Wide310x150Logo.scale-200.png +Wide310x150Logo.scale-400.png This is a list of files produced by auxiliary programs. They can all be regenerated from the files in the distribution.