more formatting

Mostly tab replacement, plus the last of the cast spacing.
This commit is contained in:
PatR
2015-11-08 01:37:55 -08:00
parent 47938fc339
commit 62193be46a
12 changed files with 397 additions and 387 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 dothrow.c $NHDT-Date: 1445301122 2015/10/20 00:32:02 $ $NHDT-Branch: master $:$NHDT-Revision: 1.111 $ */
/* NetHack 3.6 dothrow.c $NHDT-Date: 1446975465 2015/11/08 09:37:45 $ $NHDT-Branch: master $:$NHDT-Revision: 1.113 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -12,8 +12,8 @@ STATIC_DCL void NDECL(autoquiver);
STATIC_DCL int FDECL(gem_accept, (struct monst *, struct obj *));
STATIC_DCL void FDECL(tmiss, (struct obj *, struct monst *, BOOLEAN_P));
STATIC_DCL int FDECL(throw_gold, (struct obj *));
STATIC_DCL void FDECL(check_shop_obj,
(struct obj *, XCHAR_P, XCHAR_P, BOOLEAN_P));
STATIC_DCL void FDECL(check_shop_obj, (struct obj *, XCHAR_P, XCHAR_P,
BOOLEAN_P));
STATIC_DCL void FDECL(breakmsg, (struct obj *, BOOLEAN_P));
STATIC_DCL boolean FDECL(toss_up, (struct obj *, BOOLEAN_P));
STATIC_DCL boolean FDECL(throwing_weapon, (struct obj *));
@@ -66,22 +66,22 @@ int shotlimit;
* possibly using a sling.
*/
if (obj->oclass == COIN_CLASS && obj != uquiver)
return (throw_gold(obj));
return throw_gold(obj);
if (!canletgo(obj, "throw"))
return (0);
return 0;
if (obj->oartifact == ART_MJOLLNIR && obj != uwep) {
pline("%s must be wielded before it can be thrown.", The(xname(obj)));
return (0);
return 0;
}
if ((obj->oartifact == ART_MJOLLNIR && ACURR(A_STR) < STR19(25))
|| (obj->otyp == BOULDER && !throws_rocks(youmonst.data))) {
pline("It's too heavy.");
return (1);
return 1;
}
if (!u.dx && !u.dy && !u.dz) {
You("cannot throw an object at yourself.");
return (0);
return 0;
}
u_wipe_engr(2);
if (!uarmg && obj->otyp == CORPSE && touch_petrifies(&mons[obj->corpsenm])
@@ -516,12 +516,12 @@ genericptr_t arg;
* your movements at the time.
*
* Possible additions/changes:
* o really attack monster if we hit one
* o set stunned if we hit a wall or door
* o reset nomul when we stop
* o creepy feeling if pass through monster (if ever implemented...)
* o bounce off walls
* o let jumps go over boulders
* o really attack monster if we hit one
* o set stunned if we hit a wall or door
* o reset nomul when we stop
* o creepy feeling if pass through monster (if ever implemented...)
* o bounce off walls
* o let jumps go over boulders
*/
boolean
hurtle_step(arg, x, y)
@@ -1449,7 +1449,7 @@ register struct obj *obj; /* thrownobj or kickedobj or uwep */
}
return 1; /* caller doesn't need to place it */
}
return (0);
return 0;
}
if (obj->oclass == WEAPON_CLASS || is_weptool(obj)
@@ -1675,7 +1675,7 @@ nopick:
pline1(buf);
if (!tele_restrict(mon))
(void) rloc(mon, TRUE);
return (ret);
return ret;
}
/*
@@ -1927,7 +1927,7 @@ struct obj *obj;
if (!u.dx && !u.dy && !u.dz) {
You("cannot throw gold at yourself.");
return (0);
return 0;
}
freeinv(obj);
if (u.uswallow) {
@@ -1935,7 +1935,7 @@ struct obj *obj;
: "%s into %s.",
"The money disappears", mon_nam(u.ustuck));
add_to_minv(u.ustuck, obj);
return (1);
return 1;
}
if (u.dz) {
@@ -1977,7 +1977,7 @@ struct obj *obj;
}
if (flooreffects(obj, bhitpos.x, bhitpos.y, "fall"))
return (1);
return 1;
if (u.dz > 0)
pline_The("gold hits the %s.", surface(bhitpos.x, bhitpos.y));
place_object(obj, bhitpos.x, bhitpos.y);
@@ -1985,7 +1985,7 @@ struct obj *obj;
sellobj(obj, bhitpos.x, bhitpos.y);
stackobj(obj);
newsym(bhitpos.x, bhitpos.y);
return (1);
return 1;
}
/*dothrow.c*/