discoveries/#known sorting fix
If the sort order for sortdiscoveries was s ('sortloot' order)
and any artifacts or unique items were discovered, using '\'
to see all discoveries included "Discovered Items" as a spurious
class header between the real header for the last object class with
discoveries and the discoveries for that class:
|Discoveries, sortloot order (by class with some sub-class groupings)
|
|Artifacts
| Sunsword [lawful long sword]
|Potions
| water (clear)
|Gems/Stones
|Discovered items
| diamond (white)
| flint stone (gray)
"Discovered items" is supposed to only be shown when sorting
alphabetically across all classes and there are artifacts and/or
unique items before the regular discovered objects.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.466 $ $NHDT-Date: 1614811211 2021/03/03 22:40:11 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.467 $ $NHDT-Date: 1614812488 2021/03/03 23:01:28 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -522,6 +522,8 @@ change to can_reach_floor() resulted in hero being unable to reach the floor
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panic if lua init fails
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change wizard mode command #wizmgender to wizard mode option 'wizmgender'
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engraving with non-blade dulled the weapon anyway (pr #464)
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'sortdiscoveries:s' had a spurious generic header shown at the start of the
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last class if there were any artifacts or unique items discovered
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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