rephrase some livelog messages
From entrez: rephrase the terse livelog messages so that they form complete sentences.
This commit is contained in:
16
src/pray.c
16
src/pray.c
@@ -830,7 +830,7 @@ gcrownu(void)
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? "take lives"
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: "steal souls");
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verbalize("Thou art chosen to %s for My Glory!", what);
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livelog_printf(LL_DIVINEGIFT, "chosen to %s for the Glory of %s",
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livelog_printf(LL_DIVINEGIFT, "was chosen to %s for the Glory of %s",
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what, u_gname());
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break;
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}
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@@ -853,7 +853,7 @@ gcrownu(void)
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/* not an artifact, but treat like one for this situation;
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classify as a spoiler in case player hasn't IDed the book yet */
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livelog_printf(LL_DIVINEGIFT | LL_ARTIFACT | LL_SPOILER,
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"bestowed with %s", bbuf);
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"was bestowed with %s", bbuf);
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/* when getting a new book for known spell, enhance
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currently wielded weapon rather than the book */
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@@ -876,8 +876,8 @@ gcrownu(void)
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if (obj && obj->oartifact == ART_EXCALIBUR) {
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u.ugifts++;
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livelog_printf(LL_DIVINEGIFT | LL_ARTIFACT,
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"wielded %s transformed into %s",
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lbuf, artiname(ART_EXCALIBUR));
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"had %s wielded %s transformed into %s",
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uhis(), lbuf, artiname(ART_EXCALIBUR));
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}
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}
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/* acquire Excalibur's skill regardless of weapon or gift */
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@@ -900,7 +900,8 @@ gcrownu(void)
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dropy(obj);
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u.ugifts++;
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livelog_printf(LL_DIVINEGIFT | LL_ARTIFACT,
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"bestowed with %s", artiname(ART_VORPAL_BLADE));
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"was bestowed with %s",
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artiname(ART_VORPAL_BLADE));
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}
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/* acquire Vorpal Blade's skill regardless of weapon or gift */
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unrestrict_weapon_skill(P_LONG_SWORD);
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@@ -925,7 +926,8 @@ gcrownu(void)
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dropy(obj);
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u.ugifts++;
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livelog_printf(LL_DIVINEGIFT | LL_ARTIFACT,
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"bestowed with %s", artiname(ART_STORMBRINGER));
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"was bestowed with %s",
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artiname(ART_STORMBRINGER));
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}
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/* acquire Stormbringer's skill regardless of weapon or gift */
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unrestrict_weapon_skill(P_BROAD_SWORD);
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@@ -1908,7 +1910,7 @@ dosacrifice(void)
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u.ublesscnt = rnz(300 + (50 * nartifacts));
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exercise(A_WIS, TRUE);
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livelog_printf (LL_DIVINEGIFT | LL_ARTIFACT,
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"bestowed with %s by %s",
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"was bestowed with %s by %s",
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artiname(otmp->oartifact),
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align_gname(u.ualign.type));
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/* make sure we can use this weapon */
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