fix #H285 - hiders not hiding while hero is on another level (trunk only)
From a bug report, mimics which were exposed at the time the hero leaves a level remain unhidden upon return no matter how long the hero is away. It was actually expected behavior since the old level is stuck in stasis and hiders only hide when it's their turn to move, but it was noticeably odd. This makes unhidden hiders attempt to hide when hero returns to a previous level or enters a bones level. I reorganized the monster handling in getlev() because the relevant part was taking place before floor objects got restored, so hidesunder() monsters had nothing to hide under at the time.
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@@ -1296,6 +1296,7 @@ E void NDECL(rescham);
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E void NDECL(restartcham);
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E void FDECL(restore_cham, (struct monst *));
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E boolean FDECL(hideunder, (struct monst*));
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E void FDECL(hide_monst, (struct monst *));
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E void FDECL(mon_animal_list, (BOOLEAN_P));
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E int FDECL(select_newcham_form, (struct monst *));
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E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
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