Hero movement affects water bubble direction
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@@ -1550,6 +1550,7 @@ extern void movebubbles(void);
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extern void water_friction(void);
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extern void save_waterlevel(NHFILE *) NONNULLARG1;
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extern void restore_waterlevel(NHFILE *) NONNULLARG1;
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extern void maybe_adjust_hero_bubble(void);
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/* ### mkobj.c ### */
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