Hero movement affects water bubble direction
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@@ -2506,8 +2506,10 @@ domove(void)
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gd.domove_succeeded = 0L;
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domove_core();
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/* gd.domove_succeeded is available to make assessments now */
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if ((gd.domove_succeeded & (DOMOVE_RUSH | DOMOVE_WALK)) != 0)
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if ((gd.domove_succeeded & (DOMOVE_RUSH | DOMOVE_WALK)) != 0) {
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maybe_smudge_engr(ux1, uy1, u.ux, u.uy);
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maybe_adjust_hero_bubble();
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}
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gd.domove_attempting = 0L;
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}
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