From 62cfbdc4a09199988bb4aaf4f19715e21115c23a Mon Sep 17 00:00:00 2001 From: Alex Smith Date: Wed, 29 Apr 2026 04:16:56 +0100 Subject: [PATCH] Fix the new rolling boulder traps for when monsters step on them The traps don't disappear when stepped on any more; that should be true even when monsters step on them. (This bug was reported privately to me via IRC, rather than via the devteam's email address, so there isn't a ticket number to close.) --- src/trap.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/trap.c b/src/trap.c index a97706fe8..0358e3520 100644 --- a/src/trap.c +++ b/src/trap.c @@ -2698,9 +2698,6 @@ trapeffect_rolling_boulder_trap( trap->tseen = TRUE; if (DEADMONSTER(mtmp)) trapkilled = TRUE; - } else { - deltrap(trap); - newsym(mtmp->mx, mtmp->my); } return trapkilled ? Trap_Killed_Mon : mtmp->mtrapped ? Trap_Caught_Mon : Trap_Effect_Finished;