diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index bf8932620..981a54159 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1299,7 +1299,7 @@ Wizards no longer have a bonus to writing unknown spellbooks, but now starting inventory: magic markers are more likely (guaranteed for Wizards), but have fewer charges early dungeon (pre-Sokoban) generates extra useful survivability items - +potion of healing is much more common, and has a unique price Fixes to 3.7.0-x General Problems Exposed Via git Repository diff --git a/include/objects.h b/include/objects.h index a0954c22c..2bf90dd5a 100644 --- a/include/objects.h +++ b/include/objects.h @@ -1098,29 +1098,29 @@ FOOD("tin", 75, 0, 10, 1, METAL, 0, HI_METAL, TIN), OBJECT(OBJ(name, desc), \ BITS(0, 1, 0, 0, mgc, 0, 0, 0, 0, 0, 0, P_NONE, GLASS), \ power, POTION_CLASS, prob, 0, 20, cost, 0, 0, 0, 0, 10, color, sn) -POTION("gain ability", "ruby", 1, 0, 42, 300, CLR_RED, +POTION("gain ability", "ruby", 1, 0, 40, 300, CLR_RED, POT_GAIN_ABILITY), POTION("restore ability", "pink", 1, 0, 40, 100, CLR_BRIGHT_MAGENTA, POT_RESTORE_ABILITY), -POTION("confusion", "orange", 1, CONFUSION, 42, 100, CLR_ORANGE, +POTION("confusion", "orange", 1, CONFUSION, 40, 100, CLR_ORANGE, POT_CONFUSION), -POTION("blindness", "yellow", 1, BLINDED, 40, 150, CLR_YELLOW, +POTION("blindness", "yellow", 1, BLINDED, 30, 150, CLR_YELLOW, POT_BLINDNESS), -POTION("paralysis", "emerald", 1, 0, 42, 300, CLR_BRIGHT_GREEN, +POTION("paralysis", "emerald", 1, 0, 40, 300, CLR_BRIGHT_GREEN, POT_PARALYSIS), -POTION("speed", "dark green", 1, FAST, 42, 200, CLR_GREEN, +POTION("speed", "dark green", 1, FAST, 40, 200, CLR_GREEN, POT_SPEED), -POTION("levitation", "cyan", 1, LEVITATION, 42, 200, CLR_CYAN, +POTION("levitation", "cyan", 1, LEVITATION, 40, 200, CLR_CYAN, POT_LEVITATION), -POTION("hallucination", "sky blue", 1, HALLUC, 40, 100, CLR_CYAN, +POTION("hallucination", "sky blue", 1, HALLUC, 30, 100, CLR_CYAN, POT_HALLUCINATION), POTION("invisibility", "brilliant blue", 1, INVIS, 40, 150, CLR_BRIGHT_BLUE, POT_INVISIBILITY), -POTION("see invisible", "magenta", 1, SEE_INVIS, 42, 50, CLR_MAGENTA, +POTION("see invisible", "magenta", 1, SEE_INVIS, 40, 50, CLR_MAGENTA, POT_SEE_INVISIBLE), -POTION("healing", "purple-red", 1, 0, 57, 100, CLR_MAGENTA, +POTION("healing", "purple-red", 1, 0, 115, 20, CLR_MAGENTA, POT_HEALING), -POTION("extra healing", "puce", 1, 0, 47, 100, CLR_RED, +POTION("extra healing", "puce", 1, 0, 45, 100, CLR_RED, POT_EXTRA_HEALING), POTION("gain level", "milky", 1, 0, 20, 300, CLR_WHITE, POT_GAIN_LEVEL), @@ -1128,21 +1128,21 @@ POTION("enlightenment", "swirly", 1, 0, 20, 200, CLR_BROWN, POT_ENLIGHTENMENT), POTION("monster detection", "bubbly", 1, 0, 40, 150, CLR_WHITE, POT_MONSTER_DETECTION), -POTION("object detection", "smoky", 1, 0, 42, 150, CLR_GRAY, +POTION("object detection", "smoky", 1, 0, 40, 150, CLR_GRAY, POT_OBJECT_DETECTION), -POTION("gain energy", "cloudy", 1, 0, 42, 150, CLR_WHITE, +POTION("gain energy", "cloudy", 1, 0, 40, 150, CLR_WHITE, POT_GAIN_ENERGY), -POTION("sleeping", "effervescent", 1, 0, 42, 100, CLR_GRAY, +POTION("sleeping", "effervescent", 1, 0, 40, 100, CLR_GRAY, POT_SLEEPING), POTION("full healing", "black", 1, 0, 10, 200, CLR_BLACK, POT_FULL_HEALING), POTION("polymorph", "golden", 1, 0, 10, 200, CLR_YELLOW, POT_POLYMORPH), -POTION("booze", "brown", 0, 0, 42, 50, CLR_BROWN, +POTION("booze", "brown", 0, 0, 40, 50, CLR_BROWN, POT_BOOZE), -POTION("sickness", "fizzy", 0, 0, 42, 50, CLR_CYAN, +POTION("sickness", "fizzy", 0, 0, 40, 50, CLR_CYAN, POT_SICKNESS), -POTION("fruit juice", "dark", 0, 0, 42, 50, CLR_BLACK, +POTION("fruit juice", "dark", 0, 0, 40, 50, CLR_BLACK, POT_FRUIT_JUICE), POTION("acid", "white", 0, 0, 10, 250, CLR_WHITE, POT_ACID), @@ -1150,7 +1150,7 @@ POTION("oil", "murky", 0, 0, 30, 250, CLR_BROWN, POT_OIL), /* fixed description */ -POTION("water", "clear", 0, 0, 92, 100, CLR_CYAN, +POTION("water", "clear", 0, 0, 80, 100, CLR_CYAN, POT_WATER), #undef POTION