fix #K4025 - #saveoptions vs cond_ options
Confusion between 'o_status_cond' and 'pfx_cond_'. Still confusing but I think now working as intended and expected. If any cond_xyz option has been loaded from the RC file or changed via 'm O', #saveoptions still saves the full set rather than just the ones that are different from their default value.
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@@ -4699,7 +4699,7 @@ optfn_windowtype(int optidx, int req, boolean negated UNUSED,
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static int
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pfxfn_cond_(
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int optidx,
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int optidx UNUSED,
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int req,
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boolean negated,
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char *opts,
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@@ -4714,7 +4714,7 @@ pfxfn_cond_(
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switch (reslt) {
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case 0:
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opt_set_in_config[optidx] = TRUE;
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opt_set_in_config[pfx_cond_] = TRUE;
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break;
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case 3:
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config_error_add("Ambiguous condition option %s", opts);
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@@ -4737,8 +4737,8 @@ pfxfn_cond_(
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opts[0] = '\0';
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return optn_ok;
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}
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if (req == do_handler) {
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cond_menu(); /* in botl.c */
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if (req == do_handler) { /* not used */
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(void) cond_menu(); /* in botl.c */
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return optn_ok;
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}
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return optn_ok;
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@@ -8339,7 +8339,8 @@ optfn_o_status_cond(
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; /* handled inline by all_options_strbuf() via all_options_conds() */
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}
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if (req == do_handler) {
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cond_menu();
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if (cond_menu())
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opt_set_in_config[pfx_cond_] = TRUE;
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return optn_ok;
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}
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return optn_ok;
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@@ -8574,7 +8575,7 @@ doset_simple_menu(void)
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reslt = (*allopt[k].optfn)(allopt[k].idx, do_handler, FALSE,
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empty_optstr, empty_optstr);
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/* if player eventually saves options, include this one */
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if (reslt == optn_ok)
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if (reslt == optn_ok && allopt[k].idx != pfx_cond_)
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opt_set_in_config[k] = TRUE;
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} else {
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Sprintf(buf, "Set %s to what?", allopt[k].name);
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@@ -9564,8 +9565,10 @@ all_options_strbuf(strbuf_t *sbuf)
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}
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/* cond_xyz are closer to regular options than the other 'other opts'
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so put them next */
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if (opt_set_in_config[opt_o_status_cond])
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so put them next; [pfx_cond_] will be set if any cond_Foo were
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present when RC file was read in or if player made any changes via
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status conditions menu; ignore opt_set_in_config[opt_o_status_cond] */
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if (opt_set_in_config[pfx_cond_])
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all_options_conds(sbuf);
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get_changed_key_binds(sbuf);
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