followup to fix for M63 - magic lamp wishes
This uses Michael's suggestion for keeping the display up to date when removing a djinni or water demon in advance of granting a wish (so that it won't be present in a bones file if the wish is fatal--problem with earlier fix was that player could notice monster was already gone while responding to the wish prompt). It's not quite as straightforward as I was hoping for and would get a lot messier if it needed to cope with Warning & Warn_of_mon.
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@@ -119,6 +119,7 @@ reanimating a statue containing gold produced double gold
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probing the resulting double-gold monster caused "static object freed" panic
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cursed wand might explode if used to engrave
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fatal wish from magic lamp left functional magic lamp in bones data
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fatal wish granted by monster left that monster in bones data
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Platform- and/or Interface-Specific Fixes
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