followup to fix for M63 - magic lamp wishes

This uses Michael's suggestion for keeping the display up to date when
removing a djinni or water demon in advance of granting a wish (so that it
won't be present in a bones file if the wish is fatal--problem with earlier
fix was that player could notice monster was already gone while responding
to the wish prompt).  It's not quite as straightforward as I was hoping for
and would get a lot messier if it needed to cope with Warning & Warn_of_mon.
This commit is contained in:
nethack.rankin
2005-04-28 04:45:20 +00:00
parent a7da903561
commit 632afa4979
4 changed files with 34 additions and 8 deletions

View File

@@ -56,10 +56,8 @@ dowaterdemon() /* Water demon */
if (rnd(100) > (80 + level_difficulty())) {
pline("Grateful for %s release, %s grants you a wish!",
mhis(mtmp), mhe(mtmp));
/* bones prep: remove demon first in case the wish
turns out to be fatal (artifact blast) */
mongone(mtmp);
makewish();
/* give a wish and discard the monster (mtmp set to null) */
mongrantswish(&mtmp);
} else if (t_at(mtmp->mx, mtmp->my))
(void) mintrap(mtmp);
}