From 6353bddaf6fb35edbf895570c7bee70c4878a76d Mon Sep 17 00:00:00 2001 From: PatR Date: Thu, 15 Sep 2022 14:17:43 -0700 Subject: [PATCH] obj.h mixup \#if 0 should have been #if 1. Swap #then and #else instead. --- include/obj.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/obj.h b/include/obj.h index 84fe5befc..2e462842e 100644 --- a/include/obj.h +++ b/include/obj.h @@ -128,14 +128,14 @@ struct obj { * they have no locks */ Bitfield(pickup_prev, 1); /* was picked up previously */ #if 0 - /* 3 free bits */ -#else /* not implemented */ Bitfield(tknown, 1); /* trap status known for chests */ Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when * not seen yet after being picked up while blind * [maybe for remaining stack of used potion too] */ /* 1 free bit */ +#else + /* 3 free bits */ #endif int corpsenm; /* type of corpse is mons[corpsenm] */