Add toggle extended command
Allows the user to configure a key binding to toggle any boolean option, for example: BIND=':toggle(price_quotes) BIND=v:toggle(autodig) The option must be settable in-game.
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@@ -1754,6 +1754,18 @@ floor container menu.
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.lp ""
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Autocompletes.
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Default key is \(oqM-T\(cq.
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.lp "#toggle "
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Toggle a boolean option on or off.
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Requires a parameter in parenthesis, the name of the option to toggle.
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The option must be settable in-game.
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.lp ""
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For example:
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.sd
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.ft CR
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BIND=':toggle(price_quotes)
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BIND=@:toggle(autopickup)
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.ft
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.ed
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.lp "#travel "
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Travel to a specific location on the map.
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Default key is \(oq_\(cq. \" underscore
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@@ -1826,6 +1826,21 @@ floor container menu.
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\\
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%.lp ""
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Autocompletes. Default key is `\texttt{M-T}'.
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%.lp
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\item[\#toggle]
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Toggle a boolean option on or off.
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Requires a parameter in parenthesis, the name of the option to toggle.
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The option must be settable in-game.
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%.lp ""
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For example:
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%.sd
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\begin{verbatim}
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BIND=':toggle(price_quotes)
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BIND=@:toggle(autopickup)
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\end{verbatim}
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%.ed
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%.lp
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\item[\#travel]
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Travel to a specific location on the map.
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@@ -2912,6 +2912,7 @@ the game now automatically tracks which sell prices and buy prices you have
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new shields: shield of shock resistance, shield of drain resistance
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new wand: wand of stasis
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early-game monsters always miss with their first use of an attack wand
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new command #toggle which can be used to toggle a boolean option
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Platform- and/or Interface-Specific New Features
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