Change command X to twoweapon toggle
Explore mode is now an extended command #exploremode. There's no sense that a command used max. once per game, and in normal games not at all, takes up a key. So, analogous to the 'x' command (swap weapons), 'X' now toggles two-weapon combat.
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@@ -2411,7 +2411,7 @@ static const struct func_tab cmdlist[] = {
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{'W', FALSE, dowear},
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{M('w'), FALSE, dowipe},
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{'x', FALSE, doswapweapon},
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{'X', TRUE, enter_explore_mode},
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{'X', FALSE, dotwoweapon},
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/* 'y', 'Y' : go nw */
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{'z', FALSE, dozap},
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{'Z', TRUE, docast},
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@@ -2456,6 +2456,7 @@ struct ext_func_tab extcmdlist[] = {
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{"dip", "dip an object into something", dodip, FALSE},
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{"enhance", "advance or check weapon and spell skills",
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enhance_weapon_skill, TRUE},
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{"exploremode", "enter explore mode", enter_explore_mode, TRUE},
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{"force", "force a lock", doforce, FALSE},
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{"invoke", "invoke an object's powers", doinvoke, TRUE},
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{"jump", "jump to a location", dojump, FALSE},
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