Change command X to twoweapon toggle
Explore mode is now an extended command #exploremode. There's no sense that a command used max. once per game, and in normal games not at all, takes up a key. So, analogous to the 'x' command (swap weapons), 'X' now toggles two-weapon combat.
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@@ -69,7 +69,7 @@ V Show long version and game history
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w Wield (put in use) a weapon
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w Wield (put in use) a weapon
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W Wear a piece of armor
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W Wear a piece of armor
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x Swap wielded and secondary weapons
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x Swap wielded and secondary weapons
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X Enter explore (discovery) mode (only if defined)
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X Toggle two-weapon combat
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y Go northwest 1 space
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y Go northwest 1 space
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Y Go northwest until you are on top of something
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Y Go northwest until you are on top of something
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^Y Go northwest until you are near something
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^Y Go northwest until you are near something
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2
dat/help
2
dat/help
@@ -147,7 +147,7 @@ Commands:
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w Wield weapon. w- means wield nothing, use bare hands.
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w Wield weapon. w- means wield nothing, use bare hands.
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W Wear armor.
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W Wear armor.
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x Swap wielded and secondary weapons.
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x Swap wielded and secondary weapons.
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X Switch the game to explore (discovery) mode.
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X Toggle two-weapon combat.
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^X Show your attributes.
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^X Show your attributes.
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z Zap a wand. (Use y instead of z if number_pad is -1.)
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z Zap a wand. (Use y instead of z if number_pad is -1.)
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Z Cast a spell. (Use Y instead of Z if number_pad is -1.)
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Z Cast a spell. (Use Y instead of Z if number_pad is -1.)
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2
dat/hh
2
dat/hh
@@ -32,7 +32,6 @@ O options set options
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\ known display list of what's been discovered
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\ known display list of what's been discovered
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v version display version number
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v version display version number
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V history display game history
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V history display game history
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X explore switch the game to explore (discovery) mode
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^A again redo the previous command (^A denotes the keystroke CTRL-A)
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^A again redo the previous command (^A denotes the keystroke CTRL-A)
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^R redraw redraw the screen
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^R redraw redraw the screen
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^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
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^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
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@@ -70,6 +69,7 @@ T takeoff take off some armor
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w wield wield a weapon (w- wield nothing)
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w wield wield a weapon (w- wield nothing)
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W wear put on some armor
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W wear put on some armor
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x xchange swap wielded and secondary weapons
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x xchange swap wielded and secondary weapons
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X twoweapon toggle two-weapon combat
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z zap zap a wand (use y instead of z if number_pad is -1)
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z zap zap a wand (use y instead of z if number_pad is -1)
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Z Zap cast a spell (use Y instead of Z if number_pad is -1)
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Z Zap cast a spell (use Y instead of Z if number_pad is -1)
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< up go up the stairs
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< up go up the stairs
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@@ -708,7 +708,8 @@ The latter is used as your secondary weapon when engaging in
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two-weapon combat. Note that if one of these slots is empty,
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two-weapon combat. Note that if one of these slots is empty,
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the exchange still takes place.
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the exchange still takes place.
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.lp X
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.lp X
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Enter explore (discovery) mode, explained in its own section later.
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Toggle two-weapon combat, if your character can do it. Also available
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via the ``#twoweapon'' extended command
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.lp ""
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.lp ""
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Since using this command by accident would be troublesome, you are asked
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Since using this command by accident would be troublesome, you are asked
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to confirm your intent before switching to explore mode. By default
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to confirm your intent before switching to explore mode. By default
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@@ -2980,8 +2981,8 @@ with the
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.op -X
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.op -X
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command-line switch or with the
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command-line switch or with the
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.op playmode:explore
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.op playmode:explore
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option. The other is to issue the `X' command while already
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option. The other is to issue the ``#exploremode'' extended command while
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playing the game. Starting a new game in explore mode provides your
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already playing the game. Starting a new game in explore mode provides your
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character with a wand of wishing in initial inventory; switching via `X'
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character with a wand of wishing in initial inventory; switching via `X'
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during play does not. The other benefits of explore mode are left for
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during play does not. The other benefits of explore mode are left for
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the trepid reader to discover.
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the trepid reader to discover.
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@@ -2411,7 +2411,7 @@ static const struct func_tab cmdlist[] = {
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{'W', FALSE, dowear},
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{'W', FALSE, dowear},
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{M('w'), FALSE, dowipe},
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{M('w'), FALSE, dowipe},
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{'x', FALSE, doswapweapon},
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{'x', FALSE, doswapweapon},
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{'X', TRUE, enter_explore_mode},
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{'X', FALSE, dotwoweapon},
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/* 'y', 'Y' : go nw */
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/* 'y', 'Y' : go nw */
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{'z', FALSE, dozap},
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{'z', FALSE, dozap},
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{'Z', TRUE, docast},
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{'Z', TRUE, docast},
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@@ -2456,6 +2456,7 @@ struct ext_func_tab extcmdlist[] = {
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{"dip", "dip an object into something", dodip, FALSE},
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{"dip", "dip an object into something", dodip, FALSE},
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{"enhance", "advance or check weapon and spell skills",
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{"enhance", "advance or check weapon and spell skills",
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enhance_weapon_skill, TRUE},
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enhance_weapon_skill, TRUE},
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{"exploremode", "enter explore mode", enter_explore_mode, TRUE},
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{"force", "force a lock", doforce, FALSE},
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{"force", "force a lock", doforce, FALSE},
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{"invoke", "invoke an object's powers", doinvoke, TRUE},
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{"invoke", "invoke an object's powers", doinvoke, TRUE},
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{"jump", "jump to a location", dojump, FALSE},
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{"jump", "jump to a location", dojump, FALSE},
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