Prevent a possible impossible when guard relocated a monster

This commit is contained in:
Pasi Kallinen
2019-09-06 22:09:03 +03:00
parent 8cf70f7771
commit 6426e61860
2 changed files with 3 additions and 1 deletions

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@@ -136,6 +136,7 @@ have 'O' update persistent inventory window if 'implicit_uncursed',
when spellcasting monster aimed at wrong spot due to not being able to see
invisible hero, feedback could be erroneous if hero could see self
[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
prevent impossible when guard tries to relocate a monster on a full level
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository