Prevent a possible impossible when guard relocated a monster
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@@ -136,6 +136,7 @@ have 'O' update persistent inventory window if 'implicit_uncursed',
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when spellcasting monster aimed at wrong spot due to not being able to see
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invisible hero, feedback could be erroneous if hero could see self
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[messages used 'if (Invisible)' test where 'if (Invis)' was meant]
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prevent impossible when guard tries to relocate a monster on a full level
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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