diff --git a/src/display.c b/src/display.c index 60e604a72..dc954cf30 100644 --- a/src/display.c +++ b/src/display.c @@ -1,4 +1,4 @@ -/* NetHack 3.7 display.c $NHDT-Date: 1609101156 2020/12/27 20:32:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.141 $ */ +/* NetHack 3.7 display.c $NHDT-Date: 1638622699 2021/12/04 12:58:19 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.165 $ */ /* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */ /* and Dave Cohrs, 1990. */ /* NetHack may be freely redistributed. See license for details. */ @@ -2194,7 +2194,7 @@ map_glyphinfo(xchar x, xchar y, int glyph, unsigned mgflags, && g.symset[g.currentgraphics].nocolor == 0) { /* actually player should be yellow-on-gray if in corridor */ glyphinfo->gm.color = CLR_YELLOW; - } else if (flags.showrace) { + } else if (flags.showrace && glyph == hero_glyph) { /* for showrace, non-human hero is displayed by the symbol of corresponding type of monster rather than by '@' (handled by newsym()); we change the color to same as human hero */ @@ -2619,8 +2619,9 @@ reset_glyphmap(enum glyphmap_change_triggers trigger) int pet_override = ((g.glyphmap_perlevel_flags & GMAP_ROGUELEVEL) ? g.ov_rogue_syms[SYM_PET_OVERRIDE + SYM_OFF_X] : g.ov_primary_syms[SYM_PET_OVERRIDE + SYM_OFF_X]); + if (g.showsyms[pet_override] != ' ') - gmap->symidx = pet_override; + gmap->symidx = SYM_PET_OVERRIDE + SYM_OFF_X; } #ifdef TEXTCOLOR /* Turn off color if no color defined, or rogue level w/o PC graphics.