diff --git a/doc/fixes36.1 b/doc/fixes36.1 index 4c72bf86d..0592a4637 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -201,6 +201,8 @@ tweak Baalzebub's lair and clean up the map display for it symbol set definitions didn't recognize S_darkroom and S_vibrating_square wizard mode enlightenment was reporting "very fast innately" (which is not possible) for very fast hero who was innately fast +when attacking a monster with a rust or corrosion or acid passive + counter-attack, grease wasn't protecting the attacker's weapon post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp post-3.6.0: more sortloot revisions diff --git a/src/uhitm.c b/src/uhitm.c index 48a16883f..4512006dc 100644 --- a/src/uhitm.c +++ b/src/uhitm.c @@ -2550,17 +2550,17 @@ struct attack *mattk; /* null means we find one internally */ break; case AD_ACID: if (!rn2(6)) { - (void) erode_obj(obj, NULL, ERODE_CORRODE, EF_NONE); + (void) erode_obj(obj, NULL, ERODE_CORRODE, EF_GREASE); } break; case AD_RUST: if (!mon->mcan) { - (void) erode_obj(obj, NULL, ERODE_RUST, EF_NONE); + (void) erode_obj(obj, (char *) 0, ERODE_RUST, EF_GREASE); } break; case AD_CORR: if (!mon->mcan) { - (void) erode_obj(obj, NULL, ERODE_CORRODE, EF_NONE); + (void) erode_obj(obj, (char *) 0, ERODE_CORRODE, EF_GREASE); } break; case AD_ENCH: