From 6623b5b0078f2ae01b5eca88f9434d91562f42be Mon Sep 17 00:00:00 2001 From: nhmall Date: Mon, 23 Apr 2018 21:38:36 -0400 Subject: [PATCH] Update Guidebook.txt --- doc/Guidebook.txt | 2010 ++++++++++++++++++++++----------------------- 1 file changed, 1005 insertions(+), 1005 deletions(-) diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index 9fdac4d35..5ff6f0075 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -126,7 +126,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -192,7 +192,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -258,7 +258,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -324,7 +324,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -390,7 +390,7 @@ friendly creatures. The lower this number is, the more - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -456,7 +456,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -522,7 +522,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -588,7 +588,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -654,7 +654,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -720,7 +720,7 @@ mouse support, the command is also invoked when a mouse- - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -786,7 +786,7 @@ scrolls, and so on), shop status (`u' for unpaid, in other - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -852,7 +852,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -918,7 +918,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -984,7 +984,7 @@ cept an item of armor and attempt to wear it.) - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1050,7 +1050,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1116,7 +1116,7 @@ enter a count prior to its letter. - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1182,7 +1182,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1248,7 +1248,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1314,7 +1314,7 @@ and 'M-N'. - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1380,7 +1380,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1446,7 +1446,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1512,7 +1512,7 @@ Throw something. Default key is 't'. - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1578,7 +1578,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1644,7 +1644,7 @@ Show locations of special levels. Autocompletes. Wizard-mode - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1710,7 +1710,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1776,7 +1776,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1842,7 +1842,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1908,7 +1908,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -1974,7 +1974,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2040,7 +2040,7 @@ - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2072,41 +2072,41 @@ Beware of whatever killed the former player; it is probably still lurking around, gloating over its last victory. + 6.5. Persistence of Monsters + + Monsters (a generic reference which also includes humans and + pets) are only shown while they can be seen or otherwise sensed. + Moving to a location where you can't see or sense a monster any + more will result in it disappearing from your map, similarly if + it is the one who moved rather than you. + + However, if you encounter a monster which you can't see or + sense -- perhaps it is invisible and has just tapped you on the + noggin -- a special ``remembered, unseen monster'' marker will be + displayed at the location where you think it is. That will per- + sist until you have proven that there is no monster there, even + if the unseen monster moves to another location or you move to a + spot where the marker's location ordinarily wouldn't be seen any + more. + 7. Objects When you find something in the dungeon, it is common to want to pick it up. In NetHack, this is accomplished automatically by - walking over the object (unless you turn off the autopickup op- - tion (see below), or move with the `m' prefix (see above)), or + walking over the object (unless you turn off the autopickup op- + tion (see below), or move with the `m' prefix (see above)), or manually by using the `,' command. - If you're carrying too many items, NetHack will tell you so - and you won't be able to pick up anything more. Otherwise, it - will add the object(s) to your pack and tell you what you just + If you're carrying too many items, NetHack will tell you so + and you won't be able to pick up anything more. Otherwise, it + will add the object(s) to your pack and tell you what you just picked up. - As you add items to your inventory, you also add the weight - of that object to your load. The amount that you can carry de- - pends on your strength and your constitution. The stronger and - sturdier you are, the less the additional load will affect you. - There comes a point, though, when the weight of all of that stuff - you are carrying around with you through the dungeon will encum- - ber you. Your reactions will get slower and you'll burn calories - faster, requiring food more frequently to cope with it. Eventu- - ally, you'll be so overloaded that you'll either have to discard - some of what you're carrying or collapse under its weight. - - NetHack will tell you how badly you have loaded yourself. - The symbols `Burdened', `Stressed', `Strained', `Overtaxed' and - `Overloaded' are displayed on the bottom line display to indicate - your condition. - - When you pick up an object, it is assigned an inventory let- - ter. Many commands that operate on objects must ask you to find - out which object you want to use. When NetHack asks you to + As you add items to your inventory, you also add the weight + of that object to your load. The amount that you can carry - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2116,63 +2116,63 @@ + depends on your strength and your constitution. The stronger and + sturdier you are, the less the additional load will affect you. + There comes a point, though, when the weight of all of that stuff + you are carrying around with you through the dungeon will encum- + ber you. Your reactions will get slower and you'll burn calories + faster, requiring food more frequently to cope with it. Eventu- + ally, you'll be so overloaded that you'll either have to discard + some of what you're carrying or collapse under its weight. + + NetHack will tell you how badly you have loaded yourself. + The symbols `Burdened', `Stressed', `Strained', `Overtaxed' and + `Overloaded' are displayed on the bottom line display to indicate + your condition. + + When you pick up an object, it is assigned an inventory let- + ter. Many commands that operate on objects must ask you to find + out which object you want to use. When NetHack asks you to choose a particular object you are carrying, you are usually pre- - sented with a list of inventory letters to choose from (see Com- + sented with a list of inventory letters to choose from (see Com- mands, above). - Some objects, such as weapons, are easily differentiated. - Others, like scrolls and potions, are given descriptions which - vary according to type. During a game, any two objects with the - same description are the same type. However, the descriptions + Some objects, such as weapons, are easily differentiated. + Others, like scrolls and potions, are given descriptions which + vary according to type. During a game, any two objects with the + same description are the same type. However, the descriptions will vary from game to game. When you use one of these objects, if its effect is obvious, - NetHack will remember what it is for you. If its effect isn't - extremely obvious, you will be asked what you want to call this - type of object so you will recognize it later. You can also use - the ``#name'' command, for the same purpose at any time, to name - all objects of a particular type or just an individual object. + NetHack will remember what it is for you. If its effect isn't + extremely obvious, you will be asked what you want to call this + type of object so you will recognize it later. You can also use + the ``#name'' command, for the same purpose at any time, to name + all objects of a particular type or just an individual object. When you use ``#name'' on an object which has already been named, - specifying a space as the value will remove the prior name in- + specifying a space as the value will remove the prior name in- stead of assigning a new one. 7.1. Curses and Blessings - Any object that you find may be cursed, even if the object + Any object that you find may be cursed, even if the object is otherwise helpful. The most common effect of a curse is being - stuck with (and to) the item. Cursed weapons weld themselves to - your hand when wielded, so you cannot unwield them. Any cursed - item you wear is not removable by ordinary means. In addition, - cursed arms and armor usually, but not always, bear negative en- + stuck with (and to) the item. Cursed weapons weld themselves to + your hand when wielded, so you cannot unwield them. Any cursed + item you wear is not removable by ordinary means. In addition, + cursed arms and armor usually, but not always, bear negative en- chantments that make them less effective in combat. Other cursed objects may act poorly or detrimentally in other ways. - Objects can also be blessed. Blessed items usually work - better or more beneficially than normal uncursed items. For ex- + Objects can also be blessed. Blessed items usually work + better or more beneficially than normal uncursed items. For ex- ample, a blessed weapon will do more damage against demons. Objects which are neither cursed nor blessed are referred to - as uncursed. They could just as easily have been described as - unblessed, but the uncursed designation is what you will see - within the game. A ``glass half full versus glass half empty'' - situation; make of that what you will. - - There are magical means of bestowing or removing curses upon - objects, so even if you are stuck with one, you can still have - the curse lifted and the item removed. Priests and Priestesses - have an innate sensitivity to this property in any object, so - they can more easily avoid cursed objects than other character - roles. - - An item with unknown status will be reported in your inven- - tory with no prefix. An item which you know the state of will be - distinguished in your inventory by the presence of the word - ``cursed'', ``uncursed'' or ``blessed'' in the description of the - item. In some cases ``uncursed'' will be omitted as being redun- - dant when enough other information is displayed. The + as uncursed. They could just as easily have been described as - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2182,63 +2182,63 @@ - implicit_uncursed option can be used to control this; toggle it - off to have ``uncursed'' be displayed even when that can be de- - duced from other attributes. + unblessed, but the uncursed designation is what you will see + within the game. A ``glass half full versus glass half empty'' + situation; make of that what you will. + + There are magical means of bestowing or removing curses upon + objects, so even if you are stuck with one, you can still have + the curse lifted and the item removed. Priests and Priestesses + have an innate sensitivity to this property in any object, so + they can more easily avoid cursed objects than other character + roles. + + An item with unknown status will be reported in your inven- + tory with no prefix. An item which you know the state of will be + distinguished in your inventory by the presence of the word + ``cursed'', ``uncursed'' or ``blessed'' in the description of the + item. In some cases ``uncursed'' will be omitted as being redun- + dant when enough other information is displayed. The implic- + it_uncursed option can be used to control this; toggle it off to + have ``uncursed'' be displayed even when that can be deduced from + other attributes. 7.2. Weapons (`)') - Given a chance, most monsters in the Mazes of Menace will - gratuitously try to kill you. You need weapons for self-defense - (killing them first). Without a weapon, you do only 1-2 hit - points of damage (plus bonuses, if any). Monk characters are an + Given a chance, most monsters in the Mazes of Menace will + gratuitously try to kill you. You need weapons for self-defense + (killing them first). Without a weapon, you do only 1-2 hit + points of damage (plus bonuses, if any). Monk characters are an exception; they normally do much more damage with bare hands than they do with weapons. There are wielded weapons, like maces and swords, and thrown - weapons, like arrows and spears. To hit monsters with a weapon, - you must wield it and attack them, or throw it at them. You can - simply elect to throw a spear. To shoot an arrow, you should - first wield a bow, then throw the arrow. Crossbows shoot cross- + weapons, like arrows and spears. To hit monsters with a weapon, + you must wield it and attack them, or throw it at them. You can + simply elect to throw a spear. To shoot an arrow, you should + first wield a bow, then throw the arrow. Crossbows shoot cross- bow bolts. Slings hurl rocks and (other) stones (like gems). Enchanted weapons have a ``plus'' (or ``to hit enhancement'' - which can be either positive or negative) that adds to your - chance to hit and the damage you do to a monster. The only way + which can be either positive or negative) that adds to your + chance to hit and the damage you do to a monster. The only way to determine a weapon's enchantment is to have it magically iden- - tified somehow. Most weapons are subject to some type of damage + tified somehow. Most weapons are subject to some type of damage like rust. Such ``erosion'' damage can be repaired. - The chance that an attack will successfully hit a monster, - and the amount of damage such a hit will do, depends upon many - factors. Among them are: type of weapon, quality of weapon (en- + The chance that an attack will successfully hit a monster, + and the amount of damage such a hit will do, depends upon many + factors. Among them are: type of weapon, quality of weapon (en- chantment and/or erosion), experience level, strength, dexterity, - encumbrance, and proficiency (see below). The monster's armor + encumbrance, and proficiency (see below). The monster's armor class -- a general defense rating, not necessarily due to wearing of armor -- is a factor too; also, some monsters are particularly vulnerable to certain types of weapons. - Many weapons can be wielded in one hand; some require both - hands. When wielding a two-handed weapon, you can not wear a - shield, and vice versa. When wielding a one-handed weapon, you - can have another weapon ready to use by setting things up with - the `x' command, which exchanges your primary (the one being - wielded) and alternate weapons. And if you have proficiency in - the ``two weapon combat'' skill, you may wield both weapons si- - multaneously as primary and secondary; use the `#twoweapon' ex- - tended command to engage or disengage that. Only some types of - characters (barbarians, for instance) have the necessary skill - available. Even with that skill, using two weapons at once in- - curs a penalty in the chance to hit your target compared to using - just one weapon at a time. - - There might be times when you'd rather not wield any weapon - at all. To accomplish that, wield `-', or else use the `A' com- - mand which allows you to unwield the current weapon in addition - to taking off other worn items. - NetHack 3.6 April 20, 2018 + + NetHack 3.6 April 23, 2018 @@ -2248,63 +2248,63 @@ - Those of you in the audience who are AD&D players, be aware + Many weapons can be wielded in one hand; some require both + hands. When wielding a two-handed weapon, you can not wear a + shield, and vice versa. When wielding a one-handed weapon, you + can have another weapon ready to use by setting things up with + the `x' command, which exchanges your primary (the one being + wielded) and alternate weapons. And if you have proficiency in + the ``two weapon combat'' skill, you may wield both weapons si- + multaneously as primary and secondary; use the `#twoweapon' ex- + tended command to engage or disengage that. Only some types of + characters (barbarians, for instance) have the necessary skill + available. Even with that skill, using two weapons at once in- + curs a penalty in the chance to hit your target compared to using + just one weapon at a time. + + There might be times when you'd rather not wield any weapon + at all. To accomplish that, wield `-', or else use the `A' com- + mand which allows you to unwield the current weapon in addition + to taking off other worn items. + + Those of you in the audience who are AD&D players, be aware that each weapon which existed in AD&D does roughly the same dam- - age to monsters in NetHack. Some of the more obscure weapons + age to monsters in NetHack. Some of the more obscure weapons (such as the aklys, lucern hammer, and bec-de-corbin) are defined in an appendix to Unearthed Arcana, an AD&D supplement. - The commands to use weapons are `w' (wield), `t' (throw), - `f' (fire, an alternative way of throwing), `Q' (quiver), `x' + The commands to use weapons are `w' (wield), `t' (throw), + `f' (fire, an alternative way of throwing), `Q' (quiver), `x' (exchange), `#twoweapon', and `#enhance' (see below). 7.2.1. Throwing and shooting - You can throw just about anything via the `t' command. It - will prompt for the item to throw; picking `?' will list things - in your inventory which are considered likely to be thrown, or + You can throw just about anything via the `t' command. It + will prompt for the item to throw; picking `?' will list things + in your inventory which are considered likely to be thrown, or picking `*' will list your entire inventory. After you've chosen - what to throw, you will be prompted for a direction rather than - for a specific target. The distance something can be thrown de- + what to throw, you will be prompted for a direction rather than + for a specific target. The distance something can be thrown de- pends mainly on the type of object and your strength. Arrows can - be thrown by hand, but can be thrown much farther and will be + be thrown by hand, but can be thrown much farther and will be more likely to hit when thrown while you are wielding a bow. - You can simplify the throwing operation by using the `Q' - command to select your preferred ``missile'', then using the `f' - command to throw it. You'll be prompted for a direction as - above, but you don't have to specify which item to throw each + You can simplify the throwing operation by using the `Q' + command to select your preferred ``missile'', then using the `f' + command to throw it. You'll be prompted for a direction as + above, but you don't have to specify which item to throw each time you use `f'. There is also an option, autoquiver, which has NetHack choose another item to automatically fill your quiver (or - quiver sack, or have at the ready) when the inventory slot used + quiver sack, or have at the ready) when the inventory slot used for `Q' runs out. - Some characters have the ability to fire a volley of multi- - ple items in a single turn. Knowing how to load several rounds + Some characters have the ability to fire a volley of multi- + ple items in a single turn. Knowing how to load several rounds of ammunition at once -- or hold several missiles in your hand -- - and still hit a target is not an easy task. Rangers are among - those who are adept at this task, as are those with a high level - of proficiency in the relevant weapon skill (in bow skill if - you're wielding one to shoot arrows, in crossbow skill if you're - wielding one to shoot bolts, or in sling skill if you're wielding - one to shoot stones). The number of items that the character has - a chance to fire varies from turn to turn. You can explicitly - limit the number of shots by using a numeric prefix before the - `t' or `f' command. For example, ``2f'' (or ``n2f'' if using - number_pad mode) would ensure that at most 2 arrows are shot even - if you could have fired 3. If you specify a larger number than - would have been shot (``4f'' in this example), you'll just end up - shooting the same number (3, here) as if no limit had been speci- - fied. Once the volley is in motion, all of the items will travel - in the same direction; if the first ones kill a monster, the oth- - ers can still continue beyond that spot. + and still hit a target is not an easy task. Rangers are among - - - - - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2314,63 +2314,63 @@ + those who are adept at this task, as are those with a high level + of proficiency in the relevant weapon skill (in bow skill if + you're wielding one to shoot arrows, in crossbow skill if you're + wielding one to shoot bolts, or in sling skill if you're wielding + one to shoot stones). The number of items that the character has + a chance to fire varies from turn to turn. You can explicitly + limit the number of shots by using a numeric prefix before the + `t' or `f' command. For example, ``2f'' (or ``n2f'' if using + number_pad mode) would ensure that at most 2 arrows are shot even + if you could have fired 3. If you specify a larger number than + would have been shot (``4f'' in this example), you'll just end up + shooting the same number (3, here) as if no limit had been speci- + fied. Once the volley is in motion, all of the items will travel + in the same direction; if the first ones kill a monster, the oth- + ers can still continue beyond that spot. + 7.2.2. Weapon proficiency You will have varying degrees of skill in the weapons avail- - able. Weapon proficiency, or weapon skills, affect how well you - can use particular types of weapons, and you'll be able to im- - prove your skills as you progress through a game, depending on + able. Weapon proficiency, or weapon skills, affect how well you + can use particular types of weapons, and you'll be able to im- + prove your skills as you progress through a game, depending on your role, your experience level, and use of the weapons. - For the purposes of proficiency, weapons have been divided - up into various groups such as daggers, broadswords, and - polearms. Each role has a limit on what level of proficiency a - character can achieve for each group. For instance, wizards can - become highly skilled in daggers or staves but not in swords or + For the purposes of proficiency, weapons have been divided + up into various groups such as daggers, broadswords, and + polearms. Each role has a limit on what level of proficiency a + character can achieve for each group. For instance, wizards can + become highly skilled in daggers or staves but not in swords or bows. - The `#enhance' extended command is used to review current - weapons proficiency (also spell proficiency) and to choose which + The `#enhance' extended command is used to review current + weapons proficiency (also spell proficiency) and to choose which skill(s) to improve when you've used one or more skills enough to become eligible to do so. The skill rankings are ``none'' (some- - times also referred to as ``restricted'', because you won't be - able to advance), ``unskilled'', ``basic'', ``skilled'', and + times also referred to as ``restricted'', because you won't be + able to advance), ``unskilled'', ``basic'', ``skilled'', and ``expert''. Restricted skills simply will not appear in the list - shown by `#enhance'. (Divine intervention might unrestrict a + shown by `#enhance'. (Divine intervention might unrestrict a particular skill, in which case it will start at unskilled and be - limited to basic.) Some characters can enhance their barehanded - combat or martial arts skill beyond expert to ``master'' or + limited to basic.) Some characters can enhance their barehanded + combat or martial arts skill beyond expert to ``master'' or ``grand master''. Use of a weapon in which you're restricted or unskilled will incur a modest penalty in the chance to hit a monster and also in - the amount of damage done when you do hit; at basic level, there - is no penalty or bonus; at skilled level, you receive a modest - bonus in the chance to hit and amount of damage done; at expert - level, the bonus is higher. A successful hit has a chance to - boost your training towards the next skill level (unless you've - already reached the limit for this skill). Once such training - reaches the threshold for that next level, you'll be told that - you feel more confident in your skills. At that point you can - use `#enhance' to increase one or more skills. Such skills are - not increased automatically because there is a limit to your to- - tal overall skills, so you need to actively choose which skills - to enhance and which to ignore. - - 7.2.3. Two-Weapon combat - - Some characters can use two weapons at once. Setting things - up to do so can seem cumbersome but becomes second nature with - use. To wield two weapons, you need to use the ``#twoweapon'' - command. But first you need to have a weapon in each hand. - (Note that your two weapons are not fully equal; the one in the - hand you normally wield with is considered primary and the other - one is considered secondary. The most noticeable difference is - after you stop -- or before you begin, for that matter -- wield- - ing two weapons at once. The primary is your wielded weapon and + the amount of damage done when you do hit; at basic level, there + is no penalty or bonus; at skilled level, you receive a modest + bonus in the chance to hit and amount of damage done; at expert + level, the bonus is higher. A successful hit has a chance to + boost your training towards the next skill level (unless you've + already reached the limit for this skill). Once such training + reaches the threshold for that next level, you'll be told that + you feel more confident in your skills. At that point you can - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2380,43 +2380,72 @@ - the secondary is just an item in your inventory that's been des- + use `#enhance' to increase one or more skills. Such skills are + not increased automatically because there is a limit to your to- + tal overall skills, so you need to actively choose which skills + to enhance and which to ignore. + + 7.2.3. Two-Weapon combat + + Some characters can use two weapons at once. Setting things + up to do so can seem cumbersome but becomes second nature with + use. To wield two weapons, you need to use the ``#twoweapon'' + command. But first you need to have a weapon in each hand. + (Note that your two weapons are not fully equal; the one in the + hand you normally wield with is considered primary and the other + one is considered secondary. The most noticeable difference is + after you stop -- or before you begin, for that matter -- wield- + ing two weapons at once. The primary is your wielded weapon and + the secondary is just an item in your inventory that's been des- ignated as alternate weapon.) If your primary weapon is wielded but your off hand is empty - or has the wrong weapon, use the sequence 'x', 'w', 'x' to first - swap your primary into your off hand, wield whatever you want as - secondary weapon, then swap them both back into the intended + or has the wrong weapon, use the sequence 'x', 'w', 'x' to first + swap your primary into your off hand, wield whatever you want as + secondary weapon, then swap them both back into the intended hands. If your secondary or alternate weapon is correct but your primary one is not, simply use 'w' to wield the primary. Lastly, - if neither hand holds the correct weapon, use 'w', 'x', 'w' to + if neither hand holds the correct weapon, use 'w', 'x', 'w' to first wield the intended secondary, swap it to off hand, and then wield the primary. - The whole process can be simplified via use of the push- + The whole process can be simplified via use of the push- weapon option. When it is enabled, then using 'w' to wield some- - thing causes the currently wielded weapon to become your alter- + thing causes the currently wielded weapon to become your alter- nate weapon. So the sequence 'w', 'w' can be used to first wield the weapon you intend to be secondary, and then wield the one you - want as primary which will push the first into secondary posi- + want as primary which will push the first into secondary posi- tion. - When in two-weapon combat mode, using the ``#twoweapon'' + When in two-weapon combat mode, using the ``#twoweapon'' command toggles back to single-weapon mode. Throwing or dropping - either of the weapons or having one of them be stolen or de- + either of the weapons or having one of them be stolen or de- stroyed will also make you revert to single-weapon combat. 7.3. Armor (`[') Lots of unfriendly things lurk about; you need armor to pro- tect yourself from their blows. Some types of armor offer better - protection than others. Your armor class is a measure of this + protection than others. Your armor class is a measure of this protection. Armor class (AC) is measured as in AD&D, with 10 be- - ing the equivalent of no armor, and lower numbers meaning better - armor. Each suit of armor which exists in AD&D gives the same + ing the equivalent of no armor, and lower numbers meaning better + armor. Each suit of armor which exists in AD&D gives the same protection in NetHack. Here is an (incomplete) list of the armor classes provided by various suits of armor: dragon scale mail 1 + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 38 + + + plate mail 3 crystal plate mail 3 bronze plate mail 4 @@ -2433,76 +2462,47 @@ orcish ring mail 8 leather armor 8 leather jacket 9 - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 38 - - - no armor 10 You can also wear other pieces of armor (ex. helmets, boots, - shields, cloaks) to lower your armor class even further, but you - can only wear one item of each category (one suit of armor, one + shields, cloaks) to lower your armor class even further, but you + can only wear one item of each category (one suit of armor, one cloak, one helmet, one shield, and so on) at a time. - If a piece of armor is enchanted, its armor protection will - be better (or worse) than normal, and its ``plus'' (or minus) - will subtract from your armor class. For example, a +1 chain - mail would give you better protection than normal chain mail, + If a piece of armor is enchanted, its armor protection will + be better (or worse) than normal, and its ``plus'' (or minus) + will subtract from your armor class. For example, a +1 chain + mail would give you better protection than normal chain mail, lowering your armor class one unit further to 4. When you put on - a piece of armor, you immediately find out the armor class and + a piece of armor, you immediately find out the armor class and any ``plusses'' it provides. Cursed pieces of armor usually have negative enchantments (minuses) in addition to being unremovable. - Many types of armor are subject to some kind of damage like - rust. Such damage can be repaired. Some types of armor may in- + Many types of armor are subject to some kind of damage like + rust. Such damage can be repaired. Some types of armor may in- hibit spell casting. The commands to use armor are `W' (wear) and `T' (take off). - The `A' command can also be used to take off armor as well as + The `A' command can also be used to take off armor as well as other worn items. 7.4. Food (`%') - Food is necessary to survive. If you go too long without - eating you will faint, and eventually die of starvation. Some - types of food will spoil, and become unhealthy to eat, if not + Food is necessary to survive. If you go too long without + eating you will faint, and eventually die of starvation. Some + types of food will spoil, and become unhealthy to eat, if not protected. Food stored in ice boxes or tins (``cans'') will usu- - ally stay fresh, but ice boxes are heavy, and tins take a while + ally stay fresh, but ice boxes are heavy, and tins take a while to open. When you kill monsters, they usually leave corpses which are also ``food.'' Many, but not all, of these are edible; some also - give you special powers when you eat them. A good rule of thumb + give you special powers when you eat them. A good rule of thumb is ``you are what you eat.'' - Some character roles and some monsters are vegetarian. Veg- - etarian monsters will typically never eat animal corpses, while - vegetarian players can, but with some rather unpleasant side-ef- - fects. - - You can name one food item after something you like to eat - with the fruit option. - - The command to eat food is `e'. - - 7.5. Scrolls (`?') - - Scrolls are labeled with various titles, probably chosen by - ancient wizards for their amusement value (ex. ``READ ME,'' or - ``THANX MAUD'' backwards). Scrolls disappear after you read them - (except for blank ones, without magic spells on them). - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2512,63 +2512,63 @@ - One of the most useful of these is the scroll of identify, + Some character roles and some monsters are vegetarian. Veg- + etarian monsters will typically never eat animal corpses, while + vegetarian players can, but with some rather unpleasant side-ef- + fects. + + You can name one food item after something you like to eat + with the fruit option. + + The command to eat food is `e'. + + 7.5. Scrolls (`?') + + Scrolls are labeled with various titles, probably chosen by + ancient wizards for their amusement value (ex. ``READ ME,'' or + ``THANX MAUD'' backwards). Scrolls disappear after you read them + (except for blank ones, without magic spells on them). + + One of the most useful of these is the scroll of identify, which can be used to determine what another object is, whether it - is cursed or blessed, and how many uses it has left. Some ob- - jects of subtle enchantment are difficult to identify without + is cursed or blessed, and how many uses it has left. Some ob- + jects of subtle enchantment are difficult to identify without these. A mail daemon may run up and deliver mail to you as a scroll - of mail (on versions compiled with this feature). To use this - feature on versions where NetHack mail delivery is triggered by - electronic mail appearing in your system mailbox, you must let - NetHack know where to look for new mail by setting the ``MAIL'' - environment variable to the file name of your mailbox. You may - also want to set the ``MAILREADER'' environment variable to the - file name of your favorite reader, so NetHack can shell to it - when you read the scroll. On versions of NetHack where mail is - randomly generated internal to the game, these environment vari- - ables are ignored. You can disable the mail daemon by turning + of mail (on versions compiled with this feature). To use this + feature on versions where NetHack mail delivery is triggered by + electronic mail appearing in your system mailbox, you must let + NetHack know where to look for new mail by setting the ``MAIL'' + environment variable to the file name of your mailbox. You may + also want to set the ``MAILREADER'' environment variable to the + file name of your favorite reader, so NetHack can shell to it + when you read the scroll. On versions of NetHack where mail is + randomly generated internal to the game, these environment vari- + ables are ignored. You can disable the mail daemon by turning off the mail option. The command to read a scroll is `r'. 7.6. Potions (`!') - Potions are distinguished by the color of the liquid inside + Potions are distinguished by the color of the liquid inside the flask. They disappear after you quaff them. - Clear potions are potions of water. Sometimes these are + Clear potions are potions of water. Sometimes these are blessed or cursed, resulting in holy or unholy water. Holy water - is the bane of the undead, so potions of holy water are good - things to throw (`t') at them. It is also sometimes very useful + is the bane of the undead, so potions of holy water are good + things to throw (`t') at them. It is also sometimes very useful to dip (``#dip'') an object into a potion. The command to drink a potion is `q' (quaff). - 7.7. Wands (`/') - - Wands usually have multiple magical charges. Some types of - wands require a direction in which to zap them. You can also zap - them at yourself (just give a `.' or `s' for the direction). Be - warned, however, for this is often unwise. Other types of wands - don't require a direction. The number of charges in a wand is - random and decreases by one whenever you use it. - - When the number of charges left in a wand becomes zero, at- - tempts to use the wand will usually result in nothing happening. - Occasionally, however, it may be possible to squeeze the last few - mana points from an otherwise spent wand, destroying it in the - process. A wand may be recharged by using suitable magic, but - doing so runs the risk of causing it to explode. The chance for - such an explosion starts out very small and increases each time - the wand is recharged. - - In a truly desperate situation, when your back is up against - the wall, you might decide to go for broke and break your wand. - NetHack 3.6 April 20, 2018 + + + + NetHack 3.6 April 23, 2018 @@ -2578,28 +2578,48 @@ - This is not for the faint of heart. Doing so will almost cer- + 7.7. Wands (`/') + + Wands usually have multiple magical charges. Some types of + wands require a direction in which to zap them. You can also zap + them at yourself (just give a `.' or `s' for the direction). Be + warned, however, for this is often unwise. Other types of wands + don't require a direction. The number of charges in a wand is + random and decreases by one whenever you use it. + + When the number of charges left in a wand becomes zero, at- + tempts to use the wand will usually result in nothing happening. + Occasionally, however, it may be possible to squeeze the last few + mana points from an otherwise spent wand, destroying it in the + process. A wand may be recharged by using suitable magic, but + doing so runs the risk of causing it to explode. The chance for + such an explosion starts out very small and increases each time + the wand is recharged. + + In a truly desperate situation, when your back is up against + the wall, you might decide to go for broke and break your wand. + This is not for the faint of heart. Doing so will almost cer- tainly cause a catastrophic release of magical energies. - When you have fully identified a particular wand, inventory - display will include additional information in parentheses: the - number of times it has been recharged followed by a colon and + When you have fully identified a particular wand, inventory + display will include additional information in parentheses: the + number of times it has been recharged followed by a colon and then by its current number of charges. A current charge count of -1 is a special case indicating that the wand has been cancelled. - The command to use a wand is `z' (zap). To break one, use + The command to use a wand is `z' (zap). To break one, use the `a' (apply) command. 7.8. Rings (`=') - Rings are very useful items, since they are relatively per- - manent magic, unlike the usually fleeting effects of potions, + Rings are very useful items, since they are relatively per- + manent magic, unlike the usually fleeting effects of potions, scrolls, and wands. - Putting on a ring activates its magic. You can wear only + Putting on a ring activates its magic. You can wear only two rings, one on each ring finger. - Most rings also cause you to grow hungry more rapidly, the + Most rings also cause you to grow hungry more rapidly, the rate varying with the type of ring. The commands to use rings are `P' (put on) and `R' (remove). @@ -2607,34 +2627,14 @@ 7.9. Spellbooks (`+') Spellbooks are tomes of mighty magic. When studied with the - `r' (read) command, they transfer to the reader the knowledge of - a spell (and therefore eventually become unreadable) -- unless - the attempt backfires. Reading a cursed spellbook or one with + `r' (read) command, they transfer to the reader the knowledge of + a spell (and therefore eventually become unreadable) -- unless + the attempt backfires. Reading a cursed spellbook or one with mystic runes beyond your ken can be harmful to your health! - A spell (even when learned) can also backfire when you cast - it. If you attempt to cast a spell well above your experience - level, or if you have little skill with the appropriate spell - type, or cast it at a time when your luck is particularly bad, - you can end up wasting both the energy and the time required in - casting. - - Casting a spell calls forth magical energies and focuses - them with your naked mind. Some of the magical energy released - comes from within you. Casting temporarily drains your magical - power, which will slowly be recovered, and causes you to need ad- - ditional food. Casting of spells also requires practice. With - practice, your skill in each category of spell casting will im- - prove. Over time, however, your memory of each spell will dim, - and you will need to relearn it. - - Some spells require a direction in which to cast them, simi- - lar to wands. To cast one at yourself, just give a `.' or `s' - for the direction. A few spells require you to pick a target lo- - cation rather than just specify a particular direction. Other - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018 @@ -2644,63 +2644,63 @@ + A spell (even when learned) can also backfire when you cast + it. If you attempt to cast a spell well above your experience + level, or if you have little skill with the appropriate spell + type, or cast it at a time when your luck is particularly bad, + you can end up wasting both the energy and the time required in + casting. + + Casting a spell calls forth magical energies and focuses + them with your naked mind. Some of the magical energy released + comes from within you. Casting temporarily drains your magical + power, which will slowly be recovered, and causes you to need ad- + ditional food. Casting of spells also requires practice. With + practice, your skill in each category of spell casting will im- + prove. Over time, however, your memory of each spell will dim, + and you will need to relearn it. + + Some spells require a direction in which to cast them, simi- + lar to wands. To cast one at yourself, just give a `.' or `s' + for the direction. A few spells require you to pick a target lo- + cation rather than just specify a particular direction. Other spells don't require any direction or target. Just as weapons are divided into groups in which a character - can become proficient (to varying degrees), spells are similarly + can become proficient (to varying degrees), spells are similarly grouped. Successfully casting a spell exercises its skill group; - using the `#enhance' command to advance a sufficiently exercised - skill will affect all spells within the group. Advanced skill - may increase the potency of spells, reduce their risk of failure + using the `#enhance' command to advance a sufficiently exercised + skill will affect all spells within the group. Advanced skill + may increase the potency of spells, reduce their risk of failure during casting attempts, and improve the accuracy of the estimate - for how much longer they will be retained in your memory. Skill - slots are shared with weapons skills. (See also the section on + for how much longer they will be retained in your memory. Skill + slots are shared with weapons skills. (See also the section on ``Weapon proficiency''.) Casting a spell also requires flexible movement, and wearing various types of armor may interfere with that. - The command to read a spellbook is the same as for scrolls, + The command to read a spellbook is the same as for scrolls, `r' (read). The `+' command lists each spell you know along with its level, skill category, chance of failure when casting, and an - estimate of how strongly it is remembered. The `Z' (cast) com- + estimate of how strongly it is remembered. The `Z' (cast) com- mand casts a spell. 7.10. Tools (`(') Tools are miscellaneous objects with various purposes. Some - tools have a limited number of uses, akin to wand charges. For - example, lamps burn out after a while. Other tools are contain- + tools have a limited number of uses, akin to wand charges. For + example, lamps burn out after a while. Other tools are contain- ers, which objects can be placed into or taken out of. The command to use tools is `a' (apply). - 7.10.1. Containers - - You may encounter bags, boxes, and chests in your travels. - A tool of this sort can be opened with the ``#loot'' extended - command when you are standing on top of it (that is, on the same - floor spot), or with the `a' (apply) command when you are carry- - ing it. However, chests are often locked, and are in any case - unwieldy objects. You must set one down before unlocking it by - using a key or lock-picking tool with the `a' (apply) command, by - kicking it with the `^D' command, or by using a weapon to force - the lock with the ``#force'' extended command. - - Some chests are trapped, causing nasty things to happen when - you unlock or open them. You can check for and try to deactivate - traps with the ``#untrap'' extended command. - - 7.11. Amulets (`"') - - Amulets are very similar to rings, and often more powerful. - Like rings, amulets have various magical properties, some benefi- - cial, some harmful, which are activated by putting them on. - NetHack 3.6 April 20, 2018 + + NetHack 3.6 April 23, 2018 @@ -2710,43 +2710,100 @@ + 7.10.1. Containers + + You may encounter bags, boxes, and chests in your travels. + A tool of this sort can be opened with the ``#loot'' extended + command when you are standing on top of it (that is, on the same + floor spot), or with the `a' (apply) command when you are carry- + ing it. However, chests are often locked, and are in any case + unwieldy objects. You must set one down before unlocking it by + using a key or lock-picking tool with the `a' (apply) command, by + kicking it with the `^D' command, or by using a weapon to force + the lock with the ``#force'' extended command. + + Some chests are trapped, causing nasty things to happen when + you unlock or open them. You can check for and try to deactivate + traps with the ``#untrap'' extended command. + + 7.11. Amulets (`"') + + Amulets are very similar to rings, and often more powerful. + Like rings, amulets have various magical properties, some benefi- + cial, some harmful, which are activated by putting them on. + Only one amulet may be worn at a time, around your neck. - The commands to use amulets are the same as for rings, `P' + The commands to use amulets are the same as for rings, `P' (put on) and `R' (remove). 7.12. Gems (`*') - Some gems are valuable, and can be sold for a lot of gold. - They are also a far more efficient way of carrying your riches. + Some gems are valuable, and can be sold for a lot of gold. + They are also a far more efficient way of carrying your riches. Valuable gems increase your score if you bring them with you when you exit. Other small rocks are also categorized as gems, but they are - much less valuable. All rocks, however, can be used as projec- - tile weapons (if you have a sling). In the most desperate of + much less valuable. All rocks, however, can be used as projec- + tile weapons (if you have a sling). In the most desperate of cases, you can still throw them by hand. 7.13. Large rocks (``') - Statues and boulders are not particularly useful, and are - generally heavy. It is rumored that some statues are not what + Statues and boulders are not particularly useful, and are + generally heavy. It is rumored that some statues are not what they seem. - Very large humanoids (giants and their ilk) have been known + Very large humanoids (giants and their ilk) have been known to use boulders as weapons. - For some configurations of the program, statues are no - longer shown as ``' but by the letter representing the monster + For some configurations of the program, statues are no + longer shown as ``' but by the letter representing the monster they depict instead. + + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 43 + + + 7.14. Gold (`$') - Gold adds to your score, and you can buy things in shops - with it. There are a number of monsters in the dungeon that may + Gold adds to your score, and you can buy things in shops + with it. There are a number of monsters in the dungeon that may be influenced by the amount of gold you are carrying (shopkeepers aside). + 7.15. Persistence of Objects + + Normally, if you have seen an object at a particular map lo- + cation and move to another location which can't directly see that + object any more, if will continue to be displayed on your map. + That remains the case even if it is not actually there any more + -- perhaps a monster has picked it up or it has rotted away -- + until you can see or feel that location again. One notable ex- + ception is that if the object gets covered by the ``remembered, + unseen monster'' marker and that marker is later removed after + you've verified that no monster is there, you will forget that + there was any object there regardless of whether the unseen mon- + ster actually took the object. If the object is still there, + then once you see or feel that location again you will re-discov- + er the object and resume remembering it. + + The situation is the same for a pile of objects, except that + only the top item of the pile is displayed. The hilite_pile op- + tion can be enabled in order to show an item differently when is + the top one of a pile. + 8. Conduct As if winning NetHack were not difficult enough, certain @@ -2764,18 +2821,6 @@ Several of the challenges are related to eating behavior. The most difficult of these is the foodless challenge. Although creatures can survive long periods of time without food, there is - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 43 - - - a physiological need for water; thus there is no restriction on drinking beverages, even if they provide some minor food bene- fits. Calling upon your god for help with starvation does not @@ -2785,6 +2830,18 @@ from animals. The primary source of nutrition is fruits and veg- etables. The corpses and tins of blobs (`b'), jellies (`j'), and fungi (`F') are also considered to be vegetable matter. Certain + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 44 + + + human food is prepared without animal products; namely, lembas wafers, cram rations, food rations (gunyoki), K-rations, and C- rations. Metal or another normally indigestible material eaten @@ -2829,20 +2886,8 @@ that playing Monk or Priest characters should violate this con- duct; that is a choice left to the player. Offering the Amulet of Yendor to your god is necessary to win the game and is not - counted against this conduct. You are also not penalized for - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 44 - - - - being spoken to by an angry god, priest(ess), or other religious + counted against this conduct. You are also not penalized for be- + ing spoken to by an angry god, priest(ess), or other religious figure; a true atheist would hear the words but attach no special meaning to them. @@ -2852,6 +2897,17 @@ throw, fire, and kick weapons; use a wand, spell, or other type of item; or fight with your hands and feet. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 45 + + + In NetHack, a pacifist refuses to cause the death of any other monster (i.e. if you would get experience for the death). This is a particularly difficult challenge, although it is still @@ -2895,31 +2951,31 @@ Options may be set in a number of ways. Within the game, the `O' command allows you to view all options and change most of them. You can also set options automatically by placing them in - a configuration file, or in the NETHACKOPTIONS environment - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 45 - - - - variable. Some versions of NetHack also have front-end programs - that allow you to set options before starting the game or a glob- - al configuration for system administrators. + a configuration file, or in the NETHACKOPTIONS environment vari- + able. Some versions of NetHack also have front-end programs that + allow you to set options before starting the game or a global + configuration for system administrators. 9.2. Using a configuration file The default name of the configuration file varies on differ- ent operating systems. On DOS and Windows, it is ``defaults.nh'' in the same folder as nethack.exe or nethackW.exe. On UNIX, Lin- - ux, and Mac OS X it is ``.nethackrc'' in the user's home directo- - ry. The file may not exist, but it is a normal ASCII text file - and can be created with any text editor. + ux, and Mac OS X it is ``.nethackrc'' in the user's home + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 46 + + + + directory. The file may not exist, but it is a normal ASCII text + file and can be created with any text editor. Any line in the configuration file starting with `#' is treated as a comment. Empty lines are ignored. @@ -2961,19 +3017,6 @@ The location that in-progress level files are stored. Defaults to HACKDIR, must be writeable. - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 46 - - - SAVEDIR The location where saved games are kept. Defaults to HACKDIR, must be writeable. @@ -2986,6 +3029,17 @@ The location that file synchronization locks are stored. Defaults to HACKDIR, must be writeable. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 47 + + + TROUBLEDIR The location that a record of game aborts and self-diagnosed game problems is kept. Defaults to HACKDIR, must be writeable. @@ -3028,18 +3082,6 @@ [char B] OPTIONS=role:wiz,race:elf,align:cha,gender:mal - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 47 - - - MSGTYPE Change the way messages are shown in the top status line. See the ``Configuring Message Types`` section. @@ -3052,6 +3094,18 @@ Override one or more symbols in the symbols files. See the ``Modifying NetHack Symbols'' section. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 48 + + + Example: SYMBOLS=S_boulder:0 @@ -3093,20 +3147,8 @@ The NETHACKOPTIONS variable is a comma-separated list of initial values for the various options. Some can only be turned on or off. You turn one of these on by adding the name of the - option to the list, and turn it off by typing a `!' or ``no'' - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 48 - - - - before the name. Others take a character string as a value. You + option to the list, and turn it off by typing a `!' or ``no'' be- + fore the name. Others take a character string as a value. You can set string options by typing the option name, a colon or equals sign, and then the value of the string. The value is ter- minated by the next comma or the end of string. @@ -3118,6 +3160,18 @@ % setenv NETHACKOPTIONS "autoquiver,\!autopickup,name:Blue Meanie,fruit:papaya" + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 49 + + + in csh (note the need to escape the ! since it's special to the shell), or @@ -3161,17 +3215,6 @@ Automatically dig if you are wielding a digging tool and moving into a place that can be dug (default false). Persistent. - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 49 - - - autoopen Walking into a door attempts to open it (default true). Persis- tent. @@ -3183,6 +3226,18 @@ autoquiver This option controls what happens when you attempt the `f' (fire) command with an empty quiver (or quiver sack or have + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 50 + + + nothing at the ready). When true, the computer will fill your quiver or quiver sack or make ready some suitable weapon. Note that it will not take into account the blessed/cursed status, @@ -3226,18 +3281,6 @@ clicklook Allows looking at things on the screen by navigating the mouse - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 50 - - - over them and clicking the right mouse button (default off). cmdassist @@ -3249,6 +3292,18 @@ Have user confirm attacks on pets, shopkeepers, and other peaceable creatures (default on). Persistent. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 51 + + + dark_room Show out-of-sight areas of lit rooms (default off). Persis- tent. @@ -3292,18 +3347,6 @@ Order of the disclosure categories does not matter, program display for end-of-game disclosure follows a set sequence. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 51 - - - (ex. ``disclose:yi na +v -g o'') The example sets inventory to prompt and default to yes, attributes to prompt and default to no, vanquished to disclose without prompting, genocided to not @@ -3315,6 +3358,18 @@ geon overview shows all levels you had visited but does not re- veal things about them that you hadn't discovered. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 52 + + + dogname Name your starting dog (ex. ``dogname:Fang''). Cannot be set with the `O' command. @@ -3358,18 +3413,6 @@ goldX When filtering objects based on bless/curse state (BUCX), - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 52 - - - whether to treat gold pieces as X (unknown bless/curse state, when `on') or U (known to be uncursed, when `off', the de- fault). Gold is never blessed or cursed, but it is not de- @@ -3381,6 +3424,18 @@ the `/' command, ask if you want to see it (default on). Turn- ing help off makes just looking at things faster, since you aren't interrupted with the ``More info?'' prompt, but it also + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 53 + + + means that you might miss some interesting and/or important in- formation. Persistent. @@ -3423,19 +3478,6 @@ Display an introductory message when starting the game (default on). Persistent. - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 53 - - - lit_corridor Show corridor squares seen by night vision or a light source held by your character as lit (default off). Persistent. @@ -3448,6 +3490,18 @@ mail Enable mail delivery during the game (default on). Persistent. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 54 + + + male An obsolete synonym for ``gender:male''. Cannot be set with the `O' command. @@ -3490,18 +3544,6 @@ menu_headings Controls how the headings in a menu are highlighted. Values - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 54 - - - are 'none', 'bold', 'dim', 'underline', 'blink', or 'inverse'. Not all ports can actually display all types. @@ -3514,6 +3556,18 @@ a menu. Implemented by the Amiga, Gem and tty ports. Default '~'. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 55 + + + menu_last_page Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default '|'. @@ -3557,17 +3611,6 @@ (It is currently implemented for tty only.) The possible val- ues are: - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 55 - - - s - single message (default; only choice prior to 3.4.0); c - combination, two messages as `single', then as `full'; f - full window, oldest message first; @@ -3579,6 +3622,18 @@ name Set your character's name (defaults to your user name). You + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 56 + + + can also set your character's role by appending a dash and one or more letters of the role (that is, by suffixing one of -A -B -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the @@ -3622,18 +3677,6 @@ Specify the order to list object types in (default ``")[%?+!=/(*`0_''). The value of this option should be a string containing the symbols for the various object types. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 56 - - - Any omitted types are filled in at the end from the previous order. @@ -3645,6 +3688,18 @@ Confirm - for any prompts which are set to require ``yes'' rather than 'y', also require ``no'' to reject instead of accepting any non-yes response as no + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 57 + + + quit - require ``yes'' rather than 'y' to confirm quit- ting the game or switching into non-scoring ex- plore mode; @@ -3687,19 +3742,6 @@ nored. For example, ``horse'' will only be honored when play- ing a knight. Cannot be set with the `O' command. - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 57 - - - pickup_burden When you pick up an item that would exceed this encumbrance level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, @@ -3711,6 +3753,19 @@ things that you threw, even if they aren't in pickup_types or match an autopickup exception. Default is on. Persistent. + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 58 + + + pickup_types Specify the object types to be picked up when autopickup is on. Default is all types. You can use autopickup_exception config- @@ -3754,18 +3809,6 @@ role Pick your type of character (ex. ``role:Samurai''); synonym for - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 58 - - - ``character''. See ``name'' for an alternate method of speci- fying your role. Normally only the first letter of the value is examined; `r' is an exception with ``Rogue'', ``Ranger'', @@ -3778,6 +3821,17 @@ found within ``symbols'' to alter the symbols displayed on the screen on the rogue level. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 59 + + + rlecomp When writing out a save file, perform run length compression of the map. Not all ports support run length compression. It has @@ -3820,18 +3874,6 @@ fects only the appearance of the display, not the way the game treats you. Persistent. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 59 - - - showscore Show your approximate accumulated score on bottom line (default off). Persistent. @@ -3844,6 +3886,18 @@ and #loot commands and some others. Persistent. The possible values are: + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 60 + + + full - always sort the lists; loot - only sort the lists that don't use inventory letters, like with the #loot and pickup commands; @@ -3885,19 +3939,6 @@ Show the elapsed game time in turns on bottom line (default off). Persistent. - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 60 - - - timed_delay When pausing momentarily for display effect, such as with ex- plosions and moving objects, use a timer rather than sending @@ -3911,6 +3952,18 @@ toptenwin Put the ending display in a NetHack window instead of on stdout + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 61 + + + (default off). Setting this option makes the score list visi- ble when a windowing version of NetHack is started without a parent window, but it no longer leaves the score list around @@ -3950,20 +4003,6 @@ - - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 61 - - - n - no filtering [default] v - in view only a - in same area only @@ -3980,6 +4019,17 @@ through next and previous targets, use a menu instead to pick a target. (default off) + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 62 + + + whatis_moveskip When getting a location on the map, and using shifted movement keys or meta-digit keys to fast-move, instead of moving 8 units @@ -4018,18 +4068,6 @@ Where to align or place the status window (top, bottom, left, or right). - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 62 - - - ascii_map If NetHack can, it should display an ascii character map if it can. @@ -4047,6 +4085,17 @@ if NetHack can, it should use a font by the chosen name for the map window. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 63 + + + font_menu If NetHack can, it should use a font by the chosen name for menu windows. @@ -4085,17 +4134,6 @@ If NetHack can, it should try and display on the entire screen rather than in a window. - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 63 - - - large_font If NetHack can, it should use a large font. @@ -4113,6 +4151,17 @@ popup_dialog If NetHack can, it should pop up dialog boxes for input. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 64 + + + preload_tiles If NetHack can, it should preload tiles into memory. For exam- ple, in the protected mode MSDOS version, control whether tiles @@ -4149,19 +4198,6 @@ Specify the name of an alternative tile file to override the default. - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 64 - - - tile_height Specify the preferred height of each tile in a tile capable port. @@ -4180,6 +4216,18 @@ If NetHack can, it should display this number of messages at a time in the message window. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 65 + + + windowcolors If NetHack can, it should display windows with the specified foreground/background colors if it can. @@ -4216,18 +4264,6 @@ abort the count by typing ESC will leave NetHack waiting for another character to complete the two character sequence. Type a second ESC to finish cancelling such a count. At other - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 65 - - - prompts a single ESC suffices. BIOS @@ -4245,6 +4281,19 @@ page_wait (default on, Mac NetHack only). + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 66 + + + rawio Force raw (non-cbreak) mode for faster output and more bullet- proof input (MS-DOS sometimes treats `^P' as a printer toggle @@ -4282,18 +4331,6 @@ videoshades Set the intensity level of the three gray scales available (de- fault dark normal light, PC NetHack only). If the game display - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 66 - - - is difficult to read, try adjusting these scales; if this does not correct the problem, try !color. Cannot be set with the `O' command. @@ -4308,6 +4345,21 @@ terns. This applies to Autopickup exceptions, Message types, Menu colors, and User sounds. + + + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 67 + + + 9.8. Configuring Autopickup Exceptions You can further refine the behavior of the autopickup option @@ -4346,20 +4398,6 @@ any corpse from autopickup. The last example results in the ex- clusion of items known to be cursed from autopickup. - - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 67 - - - 9.9. Changing Key Bindings It is possible to change the default key bindings of some @@ -4376,6 +4414,18 @@ BIND={:menu_first_page BIND=v:loot + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 68 + + + Extended command keys You can bind multiple keys to the same extended command. Unbind a key by using ``nothing'' as the extended command to bind to. @@ -4414,18 +4464,6 @@ getdir.self When asked for a direction, the key to target yourself. Default - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 68 - - - is '.'. getdir.self2 @@ -4442,6 +4480,18 @@ getpos.all.prev When asked for a location, the key to go to previous closest + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 69 + + + interesting thing. Default is 'A'. getpos.door.next @@ -4480,18 +4530,6 @@ getpos.moveskip When asked for a location, and using the shifted movement keys or meta-digit keys to fast-move around, move by skipping the - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 69 - - - same glyphs instead of by 8 units. Default is '*'. getpos.filter @@ -4508,6 +4546,18 @@ When asked for a location, the key to choose the location, and skip asking for more info. Default is ','. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 70 + + + getpos.pick.quick When asked for a location, the key to choose the location, skip asking for more info, and exit the location asking loop. De- @@ -4547,17 +4597,6 @@ redraw Key to redraw the screen. Default is '^R'. - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 70 - - - redraw.numpad Key to redraw the screen. With number_pad only. Default is '^L'. @@ -4573,6 +4612,18 @@ run.nopickup Prefix key to run towards a direction without picking up items + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 71 + + + on the way. Default is 'M'. run.numpad @@ -4613,17 +4664,6 @@ the user is prompted with more-prompt, and a message matching ``You displaced .'' is not shown at all. - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 71 - - - The order of the defined MSGTYPE-lines is important; the last matching rule is used. Put the general case first, exceptions below them. @@ -4637,6 +4677,19 @@ In general, the config file entries to configure the menu color mappings look like this: + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 72 + + + MENUCOLOR="pattern"=color&attribute pattern - the pattern to match; @@ -4678,18 +4731,6 @@ implicit_uncursed option off so that all items known to be un- cursed are actually displayed with the ``uncursed'' description. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 72 - - - 9.12. Configuring User Sounds Some platforms allow you to define sound files to be played @@ -4703,6 +4744,18 @@ SOUNDDIR The directory that houses the sound files to be played. + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 73 + + + SOUND An entry that maps a sound file to a user-specified message pattern. Each SOUND entry is broken down into the following @@ -4743,19 +4796,6 @@ title strength dexterity constitution intelligence wisdom charisma alignment score - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 73 - - - carrying-capacity gold power power-max experience-level armor-class HD time hunger @@ -4770,6 +4810,18 @@ Instead of a behavior, `condition' takes the following condi- tion flags: stone, slime, strngl, foodpois, termill, blind, + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 74 + + + deaf, stun, conf, hallu, lev, fly, and ride. You can use `ma- jor_troubles' as an alias for stone through termill, `mi- nor_troubles' for blind through hallu, `movement' for lev, fly, @@ -4811,17 +4863,6 @@ and normal. Note that the platform used may interpret the at- tributes any way it wants. - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 74 - - - The in-game options menu can help you determine the correct syntax for a config file. @@ -4830,6 +4871,23 @@ Example hilites: + + + + + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 75 + + + OPTION=hilite_status: gold/up/yellow/down/brown OPTION=hilite_status: characteristics/up/green/down/red OPTION=hilite_status: hitpoints/100%/gray&normal @@ -4875,19 +4933,6 @@ ^ S_anti_magic_trap (anti-magic field) [ S_armor (suit or piece of armor) [ S_armour (suit or piece of armor) - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 75 - - - ^ S_arrow_trap (arrow trap) 0 S_ball (iron ball) # S_bars (iron bars) @@ -4896,6 +4941,19 @@ - S_blcorn (bottom left corner) b S_blob (blob) + S_book (spellbook) + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 76 + + + ) S_boomleft (boomerang open left) ( S_boomright (boomerang open right) ` S_boulder (boulder) @@ -4941,19 +4999,6 @@ ' S_golem (golem) | S_grave (grave) g S_gremlin (gremlin) - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 76 - - - - S_hbeam (horizontal beam [zap animation]) # S_hcdbridge (horizontal raised drawbridge) + S_hcdoor (closed door in horizontal wall) @@ -4962,6 +5007,19 @@ ^ S_hole (hole) @ S_human (human or elf) h S_humanoid (humanoid) + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 77 + + + - S_hwall (horizontal wall) . S_ice (ice) i S_imp (imp or minor demon) @@ -5007,19 +5065,6 @@ ^ S_rust_trap (rust trap) R S_rustmonst (rust monster or disenchanter) ? S_scroll (scroll) - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 77 - - - # S_sink (sink) ^ S_sleeping_gas_trap (sleeping gas trap) S S_snake (snake) @@ -5028,6 +5073,19 @@ ^ S_squeaky_board (squeaky board) 0 S_ss1 (magic shield 1 of 4) # S_ss2 (magic shield 2 of 4) + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 78 + + + @ S_ss3 (magic shield 3 of 4) * S_ss4 (magic shield 4 of 4) ^ S_statue_trap (statue trap) @@ -5073,19 +5131,6 @@ ) S_weapon (weapon) " S_web (web) w S_worm (worm) - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 78 - - - ~ S_worm_tail (long worm tail) W S_wraith (wraith) x S_xan (xan or other mythical/fantastic insect) @@ -5094,6 +5139,19 @@ Z S_zombie (zombie) z S_zruty (zruty) + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 79 + + + There is one additional class of object, described as ``strange object'', which will occasionally be the shape taken on by mimics and shown as `]' for maps displayed as text characters. @@ -5140,18 +5198,6 @@ game to run in a manner accessible to the blind. After you have gained some experience with the game and with editing files, you may want to alter settings via SYMBOLS= in your configuration - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 79 - - - file to better suit your preferences. The most crucial settings to make the game accessible are: @@ -5160,6 +5206,18 @@ roguesymset:NHAccess Load a symbol set for the rogue level that is appropriate for + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 80 + + + use by blind players. menustyle:traditional @@ -5206,18 +5264,6 @@ in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the same directory as the other NetHack support files. The options - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 80 - - - recognized in this file are listed below. Any option not set us- es a compiled-in default (which may not be appropriate for your system). @@ -5227,6 +5273,17 @@ role). A value of a single asterisk (*) allows anyone to start a game in wizard mode. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 81 + + + SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. @@ -5271,20 +5328,8 @@ DUMPLOGFILE = A filename where the end-of-game dumplog is saved. Not defining this will prevent dumplog from being cre- - ated. Only available if your game is compiled with DUMPLOG. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 81 - - - - Allows the following placeholders: + ated. Only available if your game is compiled with DUMPLOG. Al- + lows the following placeholders: %% - literal '%' %v - version (eg. "3.6.1-0") @@ -5293,6 +5338,18 @@ %T - current time, UNIX timestamp format %d - game start time, YYYYMMDDhhmmss format %D - current time, YYYYMMDDhhmmss format + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 82 + + + %n - player name %N - first character of player name @@ -5338,18 +5395,6 @@ other benefits of explore mode are left for the trepid reader to discover. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 82 - - - 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside @@ -5360,6 +5405,17 @@ by starting the game with the -D command-line switch or with the playmode:debug option. + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 83 + + + For some systems, the player must be logged in under a par- ticular user name to be allowed to use debug mode; for others, the hero must be given a particular character name (but may be @@ -5403,20 +5459,8 @@ Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve - Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 83 - - - - Threepoint, and Janet Walz, to produce NetHack 3.0c. + Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep- + oint, and Janet Walz, to produce NetHack 3.0c. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three @@ -5426,6 +5470,18 @@ Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 84 + + + Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. @@ -5470,18 +5526,6 @@ Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 84 - - - Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team re- @@ -5491,6 +5535,19 @@ diagnosed with cancer and passed away. That release of the game was dedicated to him by the development and porting teams. + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 85 + + + During the lifespan of NetHack 3.1 and 3.2, several enthusi- asts of the game added their own modifications to the game and made these ``variants'' publicly available: @@ -5535,20 +5592,8 @@ The 3.4 development team initially consisted of Michael Al- lison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and - Paul Winner, with Warwick Allison joining just before the - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 85 - - - - release of NetHack 3.4.0 in March 2002. + Paul Winner, with Warwick Allison joining just before the re- + lease of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms @@ -5556,6 +5601,19 @@ Pat Rankin maintained 3.4 for VMS. + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 86 + + + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. @@ -5602,18 +5660,6 @@ fect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 86 - - - In January 2015, preparation began for the release of NetHack 3.6. @@ -5622,6 +5668,18 @@ Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Col- let, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner. In early 2015, ahead of the release of + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 87 + + + 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack development team. @@ -5666,20 +5724,6 @@ The official NetHack web site is maintained by Ken Lorber at http://www.nethack.org/. - - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 87 - - - 12.1. SPECIAL THANKS On behalf of the NetHack community, thank you very much once @@ -5689,6 +5733,19 @@ - - - - - - - - - - + + + + NetHack 3.6 April 23, 2018 + + + + + + NetHack Guidebook 88 + + + From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of @@ -5733,19 +5790,6 @@ Hao-yang Wang Mike Engber Tom West Helge Hafting Mike Gallop Warren Cheung Irina Rempt-Drijfhout Mike Passaretti Warwick Allison - - - - NetHack 3.6 April 20, 2018 - - - - - - NetHack Guidebook 88 - - - Izchak Miller Mike Stephenson Yitzhak Sapir Brand and product names are trademarks or registered trade- @@ -5758,51 +5802,7 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NetHack 3.6 April 20, 2018 + NetHack 3.6 April 23, 2018