another main() bit (trunk only)
It always struck me as odd that x_maze_max and y_maze_max were initialized in main(). They're only needed when making new levels, so don't have to come before saved game restoration. They could easily have gone into init_dungeon() (although they make well predate that), or even mklev() (reinitializing them for each new level wouldn't have been a big deal). That's all moot, though, since it's trivial to initialize them at compile time.
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@@ -231,17 +231,6 @@ char *argv[];
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dlb_init(); /* must be before newgame() */
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/*
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* Initialization of the boundaries of the mazes
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* Both boundaries have to be even.
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*/
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x_maze_max = COLNO-1;
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if (x_maze_max % 2)
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x_maze_max--;
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y_maze_max = ROWNO-1;
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if (y_maze_max % 2)
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y_maze_max--;
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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