another main() bit (trunk only)

It always struck me as odd that x_maze_max and y_maze_max were
initialized in main().  They're only needed when making new levels, so
don't have to come before saved game restoration.  They could easily have
gone into init_dungeon() (although they make well predate that), or even
mklev() (reinitializing them for each new level wouldn't have been a big
deal).  That's all moot, though, since it's trivial to initialize them at
compile time.
This commit is contained in:
nethack.rankin
2009-03-23 00:29:56 +00:00
parent a2124ab231
commit 664229027e
6 changed files with 4 additions and 58 deletions

View File

@@ -231,17 +231,6 @@ char *argv[];
dlb_init(); /* must be before newgame() */
/*
* Initialization of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.